Publication Date
In 2025 | 2 |
Since 2024 | 6 |
Since 2021 (last 5 years) | 20 |
Since 2016 (last 10 years) | 39 |
Since 2006 (last 20 years) | 55 |
Descriptor
Computer Simulation | 56 |
Learning Motivation | 56 |
Student Attitudes | 56 |
Foreign Countries | 36 |
Teaching Methods | 28 |
Second Language Instruction | 19 |
Second Language Learning | 19 |
Computer Assisted Instruction | 17 |
Instructional Effectiveness | 17 |
English (Second Language) | 16 |
Simulated Environment | 11 |
More ▼ |
Source
Author
Publication Type
Reports - Research | 47 |
Journal Articles | 46 |
Tests/Questionnaires | 9 |
Speeches/Meeting Papers | 5 |
Reports - Evaluative | 4 |
Collected Works - Proceedings | 2 |
Dissertations/Theses -… | 2 |
Books | 1 |
Collected Works - General | 1 |
Education Level
Audience
Students | 2 |
Teachers | 2 |
Researchers | 1 |
Location
Taiwan | 10 |
China | 5 |
Indonesia | 3 |
Spain (Madrid) | 3 |
Turkey | 3 |
United States | 3 |
Denmark | 2 |
Egypt | 2 |
Greece | 2 |
Japan | 2 |
Kazakhstan | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Trends in International… | 1 |
What Works Clearinghouse Rating
Zeynep Bahar Ersen; Yasemin Alp – Malaysian Online Journal of Educational Technology, 2024
The goal of the study is to examine a comprehensive review of research involving augmented reality (AR) in mathematics teaching during the previous 10 years. For this purpose, the research was conducted using a systematic review technique. It synthesized a set of 60 articles from 2012 to 2021. Two researchers used content analysis to analyze the…
Descriptors: Literature Reviews, Computer Simulation, Mathematics Instruction, Educational Technology
Ng, Davy Tsz Kit; Su, Jiahong; Ng, Ross Chi Wui – Journal of Computing in Higher Education, 2023
Aviation is a multidisciplinary subject that has influenced human development over the last century. Learning about aviation exposes students to principles of flight, earth science, aeronautical engineering, language, aviation communication and airmanship. In higher education, many non-aviation undergraduates participate in aviation related…
Descriptors: Foreign Countries, Undergraduate Students, Aviation Education, Literacy
Barrett, Alex; Pack, Austin; Guo, Yajing; Wang, Ningjuan – Interactive Learning Environments, 2023
Virtual reality is a rapidly developing technology and its applications are being explored in a variety of educational fields. While an increasing amount of attention is being paid to VR as a language learning tool, there remains less research on using VR with languages other than English. Adapting the Technology Acceptance Model, this study…
Descriptors: Second Language Learning, Chinese, Educational Technology, Technology Uses in Education
Alyssia M. Miller De Rutté – Technology, Knowledge and Learning, 2024
The field of language learning and technology is an ever-growing field as new technologies are constantly developed, and it is important to understand the impact these new technologies may have on language learning. The purpose of this work-in-progress study was to investigate the effects of virtual reality (VR) simulations on a specific second…
Descriptors: Second Language Learning, Second Language Instruction, Learning Motivation, Computer Simulation
Ciloglu, Tahsin; Ustun, Ahmet Berk – Journal of Science Education and Technology, 2023
The purpose of this study is to enhance online biology learning with mobile augmented reality (AR) applications and to assess the impact of mobile AR applications on students' motivation, self-efficacy, and attitudes toward biology learning. Students were interviewed, and the usefulness of mobile AR applications was evaluated using a…
Descriptors: High School Students, Secondary School Science, Science Education, Biology
Jose Belda-Medina – Contemporary Educational Technology, 2025
This study investigates the impact of augmented reality (AR) on vocabulary and content learning, as well as attitudes, in a content and language integrated learning (CLIL) setting. The research, based on convenience sampling, involved 162 secondary education students from three schools, divided into an experimental group (EG) and a control group…
Descriptors: Content and Language Integrated Learning, Simulated Environment, Vocabulary Development, Language Acquisition
Soraya, Gita Vita; Astari, Dian Ekayanti; Natzir, Rosdiana; Yustisia, Ika; Kadir, Syahrijuita; Hardjo, Marhaen; Nurhadi, Asty Amalia; Ulhaq, Zulvikar Syambani; Rasyid, Haerani; Budu, Budu – Biochemistry and Molecular Biology Education, 2022
The pandemic caused major shifts in the delivery of education worldwide. In the teaching of medical biochemistry, the greatest impact was towards the delivery of traditional laboratory simulations. In this study, we highlight the benefits and barriers encountered in the use of virtual laboratories (vLABs) to substitute traditional laboratory…
Descriptors: Foreign Countries, Medical Students, College Freshmen, Medical Education
Beyoglu, Dogus; Hursen, Cigdem; Nasiboglu, Arda – Education and Information Technologies, 2020
This study aims to investigate the effect of mixed reality applications on students' motivation to learn science. The study further aims to identify students' attitudes toward augmented reality applications and also intends to explore the students' views on mixed reality applications. A total of 42 primary school students participated in the study…
Descriptors: Computer Simulation, Learning Motivation, Science Education, Student Attitudes
Iqbal A. Rizki; Nadi Suprapto; Hanandita V. Saphira; Yusril Alfarizy; Riski Ramadani; Aulia Dwi Saputri; Dewi Suryani – Journal of Pedagogical Research, 2024
Low levels of critical thinking skills and learning motivation, particularly in physics learning, pose significant challenges that must be promptly addressed to ensure students' future success. To tackle this issue, the present study endeavors to develop a Cooperative Model, Digital Game, and Augmented Reality (CAP)-based learning, which is both…
Descriptors: Foreign Countries, High School Students, Physics, Game Based Learning
Chengliang Wang; Xiaojiao Chen; Yifei Li; Pengju Wang; Haoming Wang; Yuanyuan Li – Journal of Educational Computing Research, 2025
This study explored the impact of MetaClassroom, a virtual immersive programming learning environment designed based on the three-dimensional learning progression (3DLP) concept, on students' multidimensional development. Utilizing a quasi-experimental research design, this study compared students' programming learning achievements (PLA),…
Descriptors: Programming, Computer Science Education, Metacognition, Computer Simulation
Khamitova, Makpal; Tymbolova, Altynay; Omarbayeva, Gulmira; Zholshayeva, Maira – Education and Information Technologies, 2023
The research aims to prove the effectiveness of introducing linguoculturology, sociolinguistics, ethnolinguistics, pragmastilistics and psycholinguistics using augmented reality tools into the learning process. For this, the method of quasi-experiment was used. The study involved 75 students studying the Kazakh language at the Department of Kazakh…
Descriptors: Psycholinguistics, Sociolinguistics, Foreign Countries, Computer Simulation
Jia-Hua Zhao; Patcharin Panjaburee; Gwo-Jen Hwang; Wararat Wongkia – Interactive Learning Environments, 2024
Scholars have suggested English classrooms with sufficient context and fun activities to increase English performance and promote learning motivation. With the rapid growth of technology-enhanced learning, virtual reality (VR) has become increasingly popular in English learning. Using VR without a well-designed learning environment, however, may…
Descriptors: Foreign Countries, Metacognition, Game Based Learning, Computer Simulation
Ustun, Ahmet Berk; Simsek, Erdi; Karaoglan-Yilmaz, Fatma Gizem; Yilmaz, Ramazan – TechTrends: Linking Research and Practice to Improve Learning, 2022
This mixed-method pre-test/post-test experimental study aims to investigate the effects of Augmented Reality (AR) supported English as a foreign language course on 42 high school students' attitudes towards the English language course, on learners' beliefs of self-efficacy in English and on their motivation towards the instructional materials used…
Descriptors: Computer Simulation, Computer Assisted Instruction, Second Language Instruction, Second Language Learning
Liu, Chiung-Wen; Ho, Li-An; Chueh, Ting-Yu – Journal of Computer Assisted Learning, 2020
Because the microworld can create a learning environment that allows learners to interact with the real world, the view of the microworld has been widely used in education and training. In this study, the simulated transactional interactive concurrent system (STICS) was used to provide an environment that simulates the stock market trading of the…
Descriptors: Money Management, Instructional Effectiveness, Foreign Countries, Computer Uses in Education
Irena Andersone; Guntars Bernats – NORDSCI, 2023
Music plays a very important role in student development, it can help them acquire the skills for expressing their opinion and critical assessment of the world as well as foster their self-confidence and learning motivation. It is extremely important to promote the formation of collective musical experience through a creative process that…
Descriptors: Music Education, Teacher Qualifications, Student Development, COVID-19