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Showing 1 to 15 of 18 results Save | Export
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Villena-Taranilla, Rafael; Cózar-Gutiérrez, Ramón; González-Calero, José Antonio; Diago, Pascual D. – Technology, Pedagogy and Education, 2023
Virtual Reality (VR) is an emerging technology with an increasing number of studies assessing its benefits in educational settings. However, there is a shortage of empirical studies aimed at evaluating the acceptance of this technology in primary education. The authors propose an extended version of the Technological Acceptance Model to examine…
Descriptors: Educational Technology, Computer Simulation, Electronic Learning, Elementary School Students
Shalaunda Reeves – ProQuest LLC, 2020
The manuscripts in this collection expand the current research on the experience of undergraduate science students with virtual reality laboratories. A systematic literature review and synthesis involving 21 peer-reviewed empirical articles (2009-2018) revealed a dearth of theoretical and methodological approaches exploring VR Labs, which centered…
Descriptors: Undergraduate Students, Science Laboratories, Computer Simulation, Science Instruction
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Carisma Nel; Elma Marais – Reading & Writing: Journal of the Literacy Association of South Africa, 2023
Background: Concerns have been raised about the inconsistency and quality of pre-service teacher preparation, especially in reading literacy. Mixed-reality simulations can potentially revolutionise initial teacher education by offering realistic, risk-free practice opportunities to master reading practices. Objectives: This study explores…
Descriptors: Preservice Teachers, Computer Simulation, Reading Skills, Reading Instruction
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Yau, Hon Keung; Chan, Chui Fan – Turkish Online Journal of Educational Technology - TOJET, 2023
Simulation software has been integrated into education delivery process in order to provide an effective learning environment for students such as FlexSim and Arena. This study investigated Hong Kong engineering students' help-seeking perception and attitudes towards learning simulation software at their university education institution. Students…
Descriptors: Engineering Education, College Students, Computer Simulation, Educational Technology
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Jones, Cindy; Khali, Daniel; Mander, Karanjot; Yeoh, Alexandra; Moro, Christian – Research in Learning Technology, 2022
Understanding the key physiology and anatomy of the brain, and the mechanisms underlying dementia, represents essential components within a medical curriculum. This study assessed the implementation feasibility of an augmented reality (AR) three-dimensional (3D) brain visualisation learning mode and the knowledge improvements in medical students…
Descriptors: Dementia, Computer Simulation, Brain Hemisphere Functions, Medical Students
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Rustam Shadiev; Suping Yi; Fahriye Altinay – Interactive Learning Environments, 2024
The present study employed virtual reality technology to develop online learning environments that facilitated student cultural and self-directed learning. Junior high school participants engaged in creating virtual tours, sharing them with peers online, and implementing self-directed learning strategies. A one-group posttest-only design was…
Descriptors: Independent Study, Computer Simulation, Tourism, Technology Uses in Education
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Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
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Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement
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Kantisa, Piyapan; Sitthitikul, Pragasit – PASAA: Journal of Language Teaching and Learning in Thailand, 2018
This article aims to provide an extensive review of web-based instruction (WBI), implemented within the realm of English language teaching (ELT). WBI is a teaching method that utilizes computer technology to promote learning experiences by leveraging the internet and web applications. It is suggested that educators carefully consider the related…
Descriptors: Web Based Instruction, Teaching Methods, English (Second Language), Second Language Learning
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Anyanwu, Godson Emeka; Agu, Augustine Uchechukwu; Anyaehie, Ugochukwu Bond – Advances in Physiology Education, 2012
The impact and perception of students on the use of a simple, low technology-driven version of a virtual microscope in teaching and assessments in cellular physiology and histology were studied. Its impact on the time and resources of the faculty were also assessed. Simple virtual slides and conventional microscopes were used to conduct the same…
Descriptors: Prior Learning, Tests, Physiology, Educational Technology
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Tutwiler, M. Shane; Lin, Ming-Chao; Chang, Chun-Yen – Journal of Science Education and Technology, 2013
In this study, a follow-up analysis of the data reported in Lin et al. ("Learn Media Technol." doi: 10.1080/17439884.2011.629660 , 2011), we investigated the relationship between student use of a virtual field trip (VFT) system and the probability of students reporting wanting to visit the national park site upon which the VFT was modeled,…
Descriptors: Computer Simulation, Teamwork, Prior Learning, Educational Objectives
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2017
For the fortieth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. The Proceedings of AECT's Convention are published in two volumes.…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Educational Games
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Winberg, T. Mikael; Hedman, Leif – Instructional Science: An International Journal of the Learning Sciences, 2008
Attitudes toward learning (ATL) have been shown to influence students' learning outcomes. However, there is a lack of knowledge about the ways in which the interaction between ATL, the learning situation, and the level of students' prior knowledge influence affective reactions and conceptual change. In this study, a simulation of acid-base…
Descriptors: Pretests Posttests, Student Attitudes, Prior Learning, Computer Simulation
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Despotakis, Theofanis C.; Palaigeorgiou, George E.; Tsoukalas, Ioannis A. – Educational Technology & Society, 2007
Animated demonstrations are increasingly used for presenting the functionality of various computer applications. Nevertheless, our understanding of whether and how students integrate this technology into their learning strategies remains limited. Although, several studies have examined animated demonstrations' learning efficiency, this study aims…
Descriptors: Student Attitudes, Learning Strategies, Computer Uses in Education, Animation
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Ronen, M.; Eliahu, M. – Journal of Computer Assisted Learning, 1999
Describes a pilot study aimed at exploring the possibility of introducing simulation-based homework into junior high school ninth grade science classes studying electric circuits. Analyzes students' views in relation to their prior computer experience and their achievement, and discusses results from questionnaires and interviews that show…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Simulation, Educational Environment
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