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Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
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Shegog, Ross; Lazarus, Melanie M.; Murray, Nancy G.; Diamond, Pamela M.; Sessions, Nathalie; Zsigmond, Eva – Research in Science Education, 2012
The transgenic mouse model is useful for studying the causes and potential cures for human genetic diseases. Exposing high school biology students to laboratory experience in developing transgenic animal models is logistically prohibitive. Computer-based simulation, however, offers this potential in addition to advantages of fidelity and reach.…
Descriptors: Genetic Disorders, Science Careers, Advanced Placement, Computer Simulation
Chatfield, Douglas C.; Cruse, Bradley H. – Collegiate Microcomputer, 1986
Describes implementation of computer simulation to aid in training psychology students in research methodology. Four skills required in research are reviewed; the simulation's context and the software used are described; and student activities, including submission of articles to online class journals and students' responses to the method, are…
Descriptors: Computer Simulation, Computer Software, Experimental Psychology, Higher Education
Doran, Martha S.; Klein, James D. – 1996
The purpose of this study was to investigate the effects of using individual, cooperative-dyad, and collaborative-dyad learning structures with a computer simulation. College students implemented and experienced one of the three learning structures while using a computer simulation designed to teach the technical and procedural aspects of…
Descriptors: Academic Achievement, Accounting, College Students, Computer Assisted Instruction