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Showing 1 to 15 of 44 results Save | Export
Jamie Mercer – ProQuest LLC, 2024
The purpose of this action research study was to implement and evaluate the impact of a modified flipped classroom approach on students' ability to use Adobe Premiere Pro in a Multimedia course at Jefferson High School. The current pedagogical model for teaching the video editing software is not conducive to student achievement and students need…
Descriptors: Flipped Classroom, Academic Achievement, Student Attitudes, Multimedia Instruction
Sherlyn Narsolis – Online Submission, 2025
This classroom-based action research explored the influence of creative engagement strategies-- a combination of Participation Squares and Spin-the-Wheel--on enhancing student engagement in a middle school classroom. The study was motivated by a recurring issue of poor student engagement. The intervention, used as a class starter to boost student…
Descriptors: Intervention, Middle School Students, Learner Engagement, Self Esteem
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Takagaki, Toshiyuki – Reading Matrix: An International Online Journal, 2022
With the rapid development of on-line translation (OT), it is important to explore how we could integrate OT into EFL teaching. This article reports to what extent students were familiar with OT based on the questionnaire survey at a Japanese public university. The results show that, among the respondents, a majority of them make use of OT for…
Descriptors: Action Research, Translation, Second Language Learning, Second Language Instruction
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Lavy, Ilana – International Journal of Information and Communication Technology Education, 2021
This article describes a unique ongoing experience of learning programming via engagement in music programming of known melodies. Seventh and eighth graders participated in 10 lessons of weekly activity. Via the programming of melodies, using the Scratch 2.0 environment, they became acquainted with basic concepts of programming such as methods,…
Descriptors: Teaching Methods, Computer Science Education, Programming, Music
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Charmaraman, Linda; Delcourt, Catherine Grevet; Najera, Cynthia Serrano; Vargas, Emily; Gramajo, Alyssa; Richer, Amanda M.; Adachi-Mejia, Anna M. – Afterschool Matters, 2021
Early adolescents often hear messages like "Don't spend too much time on your phone!" Yet little is known about how middle school youth regulate their smartphone usage. To help fill that gap, the authors held a week-long summer workshop to explore early adolescents' perspectives on positive and healthy social media usage. A…
Descriptors: Photography, Social Media, Health Behavior, Middle School Students
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Kumas, Ahmet – International Journal of Progressive Education, 2022
This study aimed to develop teacher guide material for students who are uninterested in physics lessons in high schools. In this context, activities in which measurements are made with Logger Pro sensors, which are computer-applied with the innovative technology in 10th-grade optics subjects, have been developed. The study was carried out with 134…
Descriptors: Physics, High School Students, Computer Software, Science Instruction
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Alsowayegh, Najat Hussein; Garba, Ibrahim – English Language Teaching, 2021
The current study is the first of a two-part action research study to support student's communication using WhatsApp™ at a Foundation Year language program in Saudi Arabia. The study focused on unearthing the assumptions behind the support using factual knowledge gathered from 24 female students. Using a questionnaire that included ten…
Descriptors: Intervention, Foreign Countries, Computer Software, Action Research
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McLoughlin, Kevin; Farren, Margaret – International Journal for Transformative Research, 2020
Technical Graphics is one of the technology subjects taught at Junior Certificate level in post- primary schools in Ireland. The Junior Certificate examination is held at the end of the Junior Cycle in post-primary schools, which caters for students aged from 12 to 15 years. As a teacher of Technical Graphics for the past seven years, I have…
Descriptors: Action Research, Secondary School Students, Technology Education, Computer Graphics
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Karakaya Cirit, Didem – International Journal of Contemporary Educational Research, 2022
This paper analyzed Scratch projects developed by undergraduate students. The sample consisted of 22 child development students (18 women and four men) in the 2018-2019 academic year. The study adopted an action research design within the scope of a course titled "Teaching Science and Mathematics in Preschool Education." The research was…
Descriptors: Coding, Preschool Education, Computer Science Education, Computer Software
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Wang, Qi; Zhang, Ning; Ma, Wulin – SAGE Open, 2023
This paper is designed to explore the current status of Chinese EFL teachers' use of digital resources in doing research and its influential factors. It classifies digital resources into six types aligned to the research process and uses the revised TAM to find out and explain its influential factors. A total of 180 teachers were investigated via…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Teachers
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Ineç, Zekeriya Fatih – Romanian Review of Geographical Education, 2021
In this study, the stages of creating a dynamic map in Microsoft Excel with the rapid prototyping instructional design model developed by Tripp and Bichelmeyer are explained to support and improve students' global awareness in social studies lessons in Turkey. The dynamic map was created in four general stages in the study, in which the waterfall…
Descriptors: Social Studies, Spreadsheets, Instructional Design, Cultural Awareness
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Yildirim, Osman; Ozdener, Nesrin – International Journal of Technology in Education and Science, 2021
Computer games are effective instructional tools used in programming courses to increase students' motivation and engagement. This participatory action research aims to redesign the Object-Oriented Programming course in which the first author is both the instructor and researcher to make it more effective and efficient. In the first step of the…
Descriptors: Action Research, Programming, Computer Science Education, Computer Software
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Zhong, Yong; Xie, Jiacheng; Zhang, Ting – Interpreter and Translator Trainer, 2021
This paper presents the outcome of an action research project designed to develop a new pedagogical approach named Curriculum 2.0, after DiNucci's Web 2.0. The project was motivated by recent developments in translation and interpreting (T/I) teaching methods and by a vision to promote a genuine student-centred pedagogy based on the crowd creation…
Descriptors: Action Research, Translation, Teaching Methods, Web 2.0 Technologies
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Batdi, Veli; Elaldi, Senel – International Journal of Research in Education and Science, 2020
This study aims to determine the effect of drama on social communication skills through the use of quantitative and qualitative research methods in a holistic approach. In the quantitative part of the research both the metaanalytic method and descriptive study were used. In the meta-analysis phase, 24 studies (2 articles, 19 MA theses and 3 Ph.D.…
Descriptors: Interpersonal Competence, Drama, Teaching Methods, Instructional Effectiveness
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Guo, Siao-Cing; Lan, Yu-Ju – Language Learning & Technology, 2023
This study aims to investigate the influence of story creation on young EFL learners' reading performance. Action research was adopted to examine the effects of two different story reading projects in a library setting in Taiwan. Each project comprised a group of 19 young EFL learner from Grades 4 to 6 (aged 10-12). The first group's activities…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Simulation
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