NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 24 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Guanqiong Zhou – European Journal of Education, 2025
Immersive learning plays a crucial role in effective second language (L2) acquisition, but many learners face limited opportunities to interact with native speakers. While existing research highlights the importance of immersion in L2 learning, there is still a gap in understanding how Generative AI (GenAI) can provide greater access to such…
Descriptors: Second Language Learning, Second Language Instruction, Learner Engagement, Psychological Patterns
Peer reviewed Peer reviewed
Direct linkDirect link
Jiahui Luo – Teaching in Higher Education, 2025
Many observed that the rise of GenAI is causing an 'erosion of trust' between students and teachers in higher education. Such distrust mainly stems from concerns about student cheating, which is believed to be massively facilitated by recent technological breakthroughs in GenAI. Despite anecdotal discussions, little empirical research has explored…
Descriptors: Artificial Intelligence, Computer Software, Trust (Psychology), Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chi Hong Leung; Winslet Ting Yan Chan – Asian Journal of Contemporary Education, 2024
This study aims to investigate the integration of artificial intelligence, specifically ChatGPT, into the learning process of the I Ching, and its impact on students' understanding and application of this ancient Chinese wisdom in modern management practices. The research adopts a quantitative approach, utilizing surveys to collect data from…
Descriptors: Asian Culture, Artificial Intelligence, Technology Uses in Education, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Gao, Ya; Pan, Lin – Language Learning Journal, 2023
Mobile-assisted language learning is a growing feature of contemporary language learning, and their distinct gamification design produces new and increasingly popular contexts for language learning. This paper explores the gamification features of the two most popular EFL vocabulary learning applications widely used by Asian learners --…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Assisted Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Han Luo; Pan Gao – Computer Assisted Language Learning, 2024
This study reports on the results of a semester-long Chinese-American telecollaborative exchange via WeChat, in which students from China and the U.S. shared thematically similar songs in their respective languages and discussed relevant cultural topics that were suggested by the students. Various types of qualitative data collected from the…
Descriptors: Computer Mediated Communication, Intercultural Communication, Computer Software, Group Discussion
Hyunjun Cho – ProQuest LLC, 2021
The purpose of the current study is to explore Korean middle school students' perceptions and the results of their vocabulary test scores related to vocabulary development utilizing Quizlet language learning software. 520 Korean EFL middle school students in all grades were divided into two groups in each grade: the Quizlet group as an…
Descriptors: English (Second Language), Second Language Instruction, Vocabulary Development, Language Acquisition
Peer reviewed Peer reviewed
Direct linkDirect link
Yi, Xiaoming – Journal of Environmental Education, 2019
Drawing from contemporary Western theories of environmental esthetics and ancient Chinese esthetics of nature, the author proposes ecological education through esthetic engagement. Esthetic engagement removes the opposition between the esthetic subject and object and requires whole-body engagement with the natural environment. It provides an…
Descriptors: Aesthetics, Ethics, Western Civilization, Asian Culture
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gumonan, Kenn Migan Vincent C.; Fabregas, Aleta C. – Online Submission, 2021
Purpose: The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment.…
Descriptors: Asian Studies, Teaching Methods, Computer Simulation, Computer Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kitjaroonchai, Nakhon; Suppasetseree, Suksan – English Language Teaching, 2021
The study investigated the interaction patterns of six ASEAN EFL university students when they worked in small groups on two collaborative writing tasks: a descriptive essay and an argumentative essay. Both groups were homogeneous in terms of gender and heterogeneous in terms of home countries. Data collection included pre- and posttest writing,…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Computer Software
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nishio, Tomoe; Nakatsugawa, Masanobu – CALICO Journal, 2018
Drawing from activity theory and its notion of contradictions of various levels, the present study analyzes tensions that emerged during a six-week telecollaborative project between American learners of Japanese (AMU students) and Japanese learners of English (JPU students) regarding expectations and manners of interaction. Transpacific groups of…
Descriptors: North Americans, Japanese, Second Language Learning, English (Second Language)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ma, Xingxing; Yodkamlue, Butsakorn – PASAA: Journal of Language Teaching and Learning in Thailand, 2019
This study investigated the effects of a self-developed mobile app on Chinese university EFL learners' vocabulary learning and retention. Their perceptions of the mobile app were also explored. Data were collected using mixed methods. The results can be summarized as follow: firstly, the students using the mobile app could learn more words than…
Descriptors: Vocabulary Development, Computer Software, Asians, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Shi, Zhan; Liu, Fengkai; Lai, Chun; Jin, Tan – Language Learning & Technology, 2022
Automated Writing Evaluation (AWE) systems have been found to enhance the accuracy, readability, and cohesion of writing responses (Stevenson & Phakiti, 2019). Previous research indicates that individual learners may have difficulty utilizing content-based AWE feedback and collaborative processing of feedback might help to cope with this…
Descriptors: Writing Instruction, Writing Evaluation, Feedback (Response), Accuracy
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pan, Jiejing – English Language Teaching, 2021
Under the outbreak of the Coronavirus Disease 2019 (COVID-19) and the philosophy of "Ideological and Political Theories Education in all Courses (IPTEC)" by China's Ministry of Education, college curriculum reform has become a pressing issue in both form and content. Oral English course is characterized with flexible organization and a…
Descriptors: Oral Language, Teaching Methods, Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Barnes, Melissa – Australian Journal of Applied Linguistics, 2019
There is increasing interest in how educational technologies can be used to promote and create meaningful learning opportunities and, more specifically, how social media tools can be harnessed to encourage language learning through online interactions. Educational social media tools, however, thrust student learning from a private space into a…
Descriptors: Social Media, Social Capital, Self Concept, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Mehta, Rohit; Aguilera, Earl – International Journal of Information and Learning Technology, 2020
Purpose: In this paper, the authors draw on theories of critical pedagogy to interrogate recent trends in online education scholarship, calling for more humanizing pedagogies. By using vignettes from their own teaching experiences, the paper illustrates tensions between autonomous and ideological visions of humanizing approaches, particularly how…
Descriptors: Online Courses, Teaching Methods, Learning Processes, Vignettes
Previous Page | Next Page ยป
Pages: 1  |  2