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Miroslava Petrova; Claas Kuhnen – Design and Technology Education, 2025
Integration of Artificial Intelligence (AI) in the design process is a growing area of research interest. Three years after its public launch in 2022, AI has already established itself as the most disruptive tool revolutionizing how designers conceptualize, iterate and innovate. As AI technologies continue to evolve, it is pertinent that design…
Descriptors: Artificial Intelligence, Computer Software, International Cooperation, Institutional Cooperation
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Richard Selase Gbadegbe; Joseph Amewu; Elikem Krampa; Samuel Nii Adamah Sampah – Cogent Education, 2024
There is a high interest for graphic design among the visual art disciplines in Ghana and several factors account for this. The purpose of this study was to investigate the factors that influence the preference for graphic design as the preferred visual art subject. To carry out this task, purposive sampling technique was employed to collect data…
Descriptors: Foreign Countries, High School Students, Undergraduate Students, Computer Assisted Design
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Madhav Sharma; Roger McHaney – Decision Sciences Journal of Innovative Education, 2025
Many management information systems (MIS) faculty have adopted a project-oriented approach in their systems analysis and design courses. In these courses, students use a software development methodology to create a web or mobile application project, which can be based on a predefined case or developed for an external stakeholder. Because most…
Descriptors: Computer Software, Artificial Intelligence, Instructional Design, Computer Science Education
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Steve Chenoweth; Panagiotis K. Linos – IEEE Transactions on Education, 2024
Contribution: A novel undergraduate course design at the intersection of software engineering (SE) and machine learning (ML) based on industry-reported challenges. Background: ML professionals report that building ML systems is different enough that we need new knowledge about how to infuse ML into software production. For instance, various…
Descriptors: Artificial Intelligence, Computer Software, Undergraduate Study, Engineering
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Qianru Li; Saifon Songsiengchai; Ada Marie G. Mascarinas – World Journal of Education, 2025
This study investigates the impact of 3DS MAX software on creative development and skills in art education at GUIZHOU UNIVERSITY, China. As digital technologies become increasingly integral to art education, understanding how 3D animation software influences students' creative capabilities and technical skills is crucial for developing practical…
Descriptors: Foreign Countries, Computer Software, Technology Uses in Education, Animation
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M. V. Jongsma; M. Meeter; J. E. van Muijlwijk-Koezen; D. J. Scholten – Education and Information Technologies, 2025
With the emergence of new technologies, various methods for providing online peer feedback have become available. While the effects of online peer feedback on student perceptions and learning are often compared to those of offline peer feedback, there is a lack of research comparing different online feedback environments. This study focuses on how…
Descriptors: Educational Technology, Computer Mediated Communication, Feedback (Response), Peer Evaluation
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Ali Ardalan – Decision Sciences Journal of Innovative Education, 2025
In response to a large backlog of demand for data analytics expertise, universities are adding analytics courses and/or programs. Data visualization and exploration are among the pillars of the analytics curriculum and should be included in analytics programs. This article presents the philosophy, structure, and content of a data visualization and…
Descriptors: Models, Data Analysis, Visualization, Statistics Education
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Melike Yigit Koyunkaya; Ayse Tekin Dede – Education and Information Technologies, 2024
While existing studies acknowledge the importance of using technology in the mathematical modelling process, questions about how to integrate digital tools into mathematical modelling are not still answered. This study aims to examine pre-service mathematics teachers' designing and solving mathematical modelling problems by using different digital…
Descriptors: Mathematics Instruction, Problem Solving, Video Technology, Preservice Teachers
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Peter A. C. McPherson; Lynsey Alphonso; Ben M. Johnston – Biochemistry and Molecular Biology Education, 2024
Designing a relevant and engaging curriculum for biochemistry undergraduates can be challenging for topics which are at the periphery of the subject. We have used the framework of context-based learning as a means of assessing understanding of quantum theory in a group of students in their junior year. Our context, the role of retinol in skincare,…
Descriptors: Quantum Mechanics, Science Instruction, Human Body, Undergraduate Students
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Raquel Coelho; Anne E. Bjune; Ståle Ellingsen; Belinda Munoz Solheim; Ruben Thormodsaeter; Barbara Wasson; Sehoya Cotner – Journal of Science Education and Technology, 2025
Questions around the use and regulation of Generative AI (GenAI) in educational contexts are widespread among both students and educators; an important step toward addressing these questions is to gain a full and nuanced understanding of the perspectives at play. To that end, this study surveyed 742 biology students across nine higher education…
Descriptors: Biology, Science Instruction, Artificial Intelligence, Student Surveys
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Shahper Richter; Marilyn Giroux; Inna Piven; Herbert Sima; Patrick Dodd – Journal of Marketing Education, 2025
AI advancements in higher education have reshaped marketing education, posing challenges for educators in integrating AI into curricula. This integration is essential for aligning with industry advancements and fostering responsible AI utilization among students. The purpose of this study is to provide insights into how marketing educators can…
Descriptors: Constructivism (Learning), Artificial Intelligence, Computer Software, Technology Integration
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Prasad, Prajish; Iyer, Sridhar – Research and Practice in Technology Enhanced Learning, 2022
Evaluating a software design is an important practice of expert software designers. They spend significant time evaluating their solution, by developing an integrated mental model of the software design and the requirements. However, sufficient emphasis has not been given on teaching and learning of evaluation practices in software design courses,…
Descriptors: Computer Software, Design, Computer Science Education, Models
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Mas, Antonia; Mesquida, Antoni-Lluis; Colomo-Palacio, Ricardo – IEEE Transactions on Education, 2021
Contribution: This article presents a research for enhancing the computer science students' perception on the software project management subject. The main objective of this article is double. The first one is to redesign the current course by including new teaching and new learning methods that encourage students to learn the project management…
Descriptors: Computer Science Education, Computer Software, Program Administration, Student Attitudes
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Anne C. Pivonka; Laura Makary; Colin M. Gray – International Journal of Technology and Design Education, 2024
Design students must develop competence in a wide range of areas in order to be successful in their future practice. Increasingly, knowledge of design methods is used to frame both a designer's repertoire and their overall facility as a designer. However, there is little research on how students build cognitive schema in relation to design methods…
Descriptors: Design, Figurative Language, Schemata (Cognition), Teaching Methods
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Elom Ayeke; Emmanuel Appiah Acheampong; Ishmael Bekoe; Jeannette Attipoe – Discover Education, 2024
The twenty-first century has become synonymous with two primary architectural concepts: sustainability and digital technologies. While the former seeks less carbon footprint within the built environment, the latter drives a novel approach towards efficient and effective productivity. However, previous findings show inadequate study on Emerging…
Descriptors: Architectural Education, Computer Software, Student Attitudes, Robotics
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