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Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
Christos Chytas; Sylvia Patricia van Borkulo; Paul Drijvers; Erik Barendsen; Jos L. J. Tolboom – Digital Experiences in Mathematics Education, 2024
Nowadays, mathematics teachers in K-12 strive to promote their students' mathematical knowledge and computational thinking (CT) skills. There is an increasing need for effective CT-embedded mathematics learning material and a better understanding of students' views toward them. In this work, we present the results of a research study, which…
Descriptors: Thinking Skills, Mathematics Instruction, Teaching Methods, Computer Software
Litster, Kristy; Lommatsch, Christina W.; Novak, Joshua R.; Moyer-Packenham, Patricia S.; Harmon, M. Jill; Roxburgh, Allison L.; Bullock, Emma P. – International Journal of Science and Mathematics Education, 2021
This study explored associations among children's prior attitudes, prior mathematics knowledge, and frequency of digital game use, with children's perceptions of game affordances, and transfer to out-of-game performance when interacting with digital math games, with respect to gender. Participants were 187 children (ages 8-12). An SEM mediation…
Descriptors: Gender Differences, Pretests Posttests, Computer Games, Student Attitudes
Yau, Hon Keung; Chan, Chui Fan – Turkish Online Journal of Educational Technology - TOJET, 2023
Simulation software has been integrated into education delivery process in order to provide an effective learning environment for students such as FlexSim and Arena. This study investigated Hong Kong engineering students' help-seeking perception and attitudes towards learning simulation software at their university education institution. Students…
Descriptors: Engineering Education, College Students, Computer Simulation, Educational Technology
Shim, Sung J.; Shim, Minsuk K. – Journal of Computing in Higher Education, 2020
This study examines the effects of playfulness and anxiety as perceived by users in relation to SAP enterprise resource planning (ERP) system on users' learning of business processes and users' skills to use the system. Data was collected from a survey of college students who took a course on business process integration with ERP system where…
Descriptors: College Students, Business Administration Education, Computer Software, Planning
Imlawi, Jehad – Education and Information Technologies, 2021
Students' engagement in E-learning applications is considered an important factor for learning. There is an evidence in the literature on the influence of students' engagement on their learning outcomes and achievement. Sound utilization in E-learning applications is expected to influence the students' engagement in such applications. However,…
Descriptors: Electronic Learning, Acoustics, Learner Engagement, Comparative Analysis
Wu-Yuin Hwang; Bo-Chen Guo; Anh Hoang; Ching-Chun Chang; Nien-Tsu Wu – Computer Assisted Language Learning, 2024
This study introduced an app, called Smart UEnglish, for helping EFL conversation practices in authentic contexts. These conversation practices were categorized into 'designed talk' and 'free talk', based on the content of an English textbook and authentic ambient environment that includes such things as transportation, weather and scenic…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Litster, Kristy; Moyer-Packenham, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2020
Digital math apps on touch-screen devices have become popular as effective tools to support mathematics learning. Many apps incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it…
Descriptors: Mathematics Instruction, Computer Games, Computer Software, Student Motivation
Lee, Victor R.; Drake, Joel; Cain, Ryan; Thayne, Jeffrey – Cognition and Instruction, 2021
Given growing interest in K-12 data and data science education, new approaches are needed to help students develop robust understandings of and familiarity with data. The model of the "quantified self"--in which data about one's own activities are collected and made into objects of study--provides inspiration for one such approach. By…
Descriptors: Statistics Education, Familiarity, Self Concept, Prior Learning
Min, Qiusha; Wang, Zhifeng; Liu, Neng – Innovations in Education and Teaching International, 2019
Recently, there has been a rapidly growing trend in non-English-speaking countries for English to be adopted as the medium of instruction in higher education. Consequently, it has become necessary to conduct research that will guide lecturers in effectively adopting (EMI) on campus. This paper presents a blended learning strategy that integrates a…
Descriptors: Computer Software, Computer Assisted Instruction, Teaching Methods, Language of Instruction
d'Alessio, Matthew A. – Electronic Journal of Science Education, 2014
Asking questions is one of the key external indicators of curiosity and a cornerstone of scientific inquiry. To understand the types of questions students ask in an introductory college science class for preservice elementary teachers, students used an online question-ranking tool (Google Moderator) as part of the daily routine. This study…
Descriptors: Elementary School Teachers, Preservice Teachers, Science Instruction, Student Attitudes
Mwei, Philip K.; Wando, Dave; Too, Jackson K. – Educational Research and Reviews, 2012
This paper reports the results of research conducted in six classes (Form IV) with 205 students with a sample of 94 respondents. Data represent students' statements that describe (a) the role of Mathematics teachers in a computer-assisted instruction (CAI) environment and (b) effectiveness of CAI in Mathematics instruction. The results indicated…
Descriptors: Computer Assisted Instruction, Student Attitudes, Secondary School Students, Teaching Methods
He, Wu; Yen, Cherng-Jyh – Journal of Information Systems Education, 2014
More and more information technology (IT) programs are offering distance learning courses to their students. However, to date, there are a very limited number of published articles in the IT education literature that compare how different methods of delivering distance course relate to undergraduate students' learning outcomes in IT software…
Descriptors: Programming, Computer Software, Computer Science Education, Participant Satisfaction
Gorman, Nicholas Peter – ProQuest LLC, 2011
Increasingly, online classes have been used to address the rising demand for statistics training and calls for improved curricula. However, little empirical research has examined the efficacy of online statistics courses. The present study sought to fill this niche by comparing the grades, attrition, pass rates, and satisfaction of 181 students…
Descriptors: Negative Attitudes, Statistics, Teaching Assistants, Introductory Courses
Samuels, Jason – ProQuest LLC, 2010
This study was inspired by a history of student difficulties in calculus, and innovation in response to those difficulties. The goals of the study were fourfold. First, to design a mathlet for students to explore local linearity. Second, to redesign the curriculum of first semester calculus around the use of technology, an emphasis on…
Descriptors: Experimental Groups, Prior Learning, Visualization, Program Effectiveness
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