NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 3 results Save | Export
Hannah Bryant – ProQuest LLC, 2023
This qualitative case study addresses the rise in popularity of the use of predictive text programs within the K-12 educational environment. A problem exists in the discrepancy between the widespread availability of Google Smart Compose within Google Docs, an AI predictive text tool, within the school environment, and a distinct lack of research…
Descriptors: Process Approach (Writing), Technology Uses in Education, Web 2.0 Technologies, Influence of Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yavuz, Fatih; Ozdemir, Emrah; Celik, Ozgur – World Journal on Educational Technology: Current Issues, 2020
Writing is one of the most difficult and neglected skills for EFL learners. Gamification, the use of game elements to increase user experience and interest in non-game content, can be used to deal with writing anxiety which is considered as a hindering affective factor in successful language learning. Within this scope, this study aims to…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, English (Second Language)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Alshahrani, Ali; Windeatt, Scott – Research-publishing.net, 2012
Many intensive English language programmes that English second language (ESL) students enrol in adopt a process approach to writing, interpreting writing as a cognitive process that is highly private or individualistic (Atkinson, 2003), where writers use specific cognitive phases, such as pre-writing, drafting, and revising, to generate their…
Descriptors: Portfolios (Background Materials), Teaching Methods, English (Second Language), Second Language Learning