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Showing all 14 results Save | Export
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Fatni Mufit; Yeka Hendriyani; Muhammad Dhanil – Journal of Turkish Science Education, 2024
This research aims to design immersive virtual reality with cognitive conflict to support practical learning of quantum physics. This type of research is design research through the stages of needs analysis, product design, validity test, and practicality test. The needs analysis used questionnaire sheets distributed with Google Forms and obtained…
Descriptors: Teaching Methods, Physics, Science Instruction, Quantum Mechanics
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Nurbol, Ussenov; Shakhislam, Laiskhanov; Kulyash, Kaimuldinova; Bakhadurkhan, Abdimanapov; Sholpan, Karbayeva; Kairat, Zhoya – World Journal on Educational Technology: Current Issues, 2022
The aim of this study is to determine the important and methodological aspect of examining the population migration patterns of distance education and university students' geography course. 420 university students who continue their education in Kazakhstan participated in the research in the spring term of 2020-2021. Scanning method was used in…
Descriptors: Distance Education, Geography Instruction, Foreign Countries, Undergraduate Students
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Ye Zhang; Mo Wang; Jinlong He; Niantong Li; Yupeng Zhou; Haoxia Huang; Dunbo Cai; Minghao Yin – IEEE Transactions on Learning Technologies, 2024
Diagnosing aesthetic perception plays a crucial role in deepening our understanding of student creativity, emotional expression, and the pursuit of lifelong learning within art education. This task encompasses the evaluation and analysis of students' sensitivity, preference, and capacity to perceive and appreciate beauty across different sensory…
Descriptors: Aesthetics, Creativity, Emotional Response, Lifelong Learning
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Keng-Chih Hsu; Neil E. Barrett; Gi-Zen Liu – Computer Assisted Language Learning, 2025
With the rise of augmented reality (AR) and context-aware ubiquitous learning (CAUL), pedagogical designers in computer assisted language learning are increasingly developing authentic English for Specific Purposes (ESP) learning environments. However, there has been little research regarding the development of evidence-based principles for…
Descriptors: Tourism, English for Special Purposes, Second Language Instruction, Second Language Learning
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Maher Salem; Khalid Samara; Abdel-Karim Al-Tamimi – ACM Transactions on Computing Education, 2024
This study focuses on the challenges encountered in online cybersecurity education. It adopts an exploratory research design using a mixed-methods approach to investigate the perceptions and experiences of postgraduate students enrolled in an online cybersecurity program. The collection of data is structured into two distinct phases. In the…
Descriptors: Information Security, Computer Security, Guidelines, Student Motivation
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Fauzan; Eriyanti, Ribut Wahyu; Ardianto, Ferry; Asih, Ria Arista – Eurasian Journal of Applied Linguistics, 2022
Internet technology offers young students opportunities of writing poetry through apps, software, interactive websites and computer assisted creative writing platforms. This study aimed to develop learning media in the form of an audio-visual product, named "Ruang Ekspresi" as a poetry writing platform for junior high school students,…
Descriptors: Poetry, Web Based Instruction, Junior High School Students, Audiovisual Instruction
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Lozano, Adrian S.; Canlas, Reister Justine B.; Coronel, Kimberly M.; Canlas, Justin M.; Duya, Jerico G.; Macapagal, Regina C.; Dungca, Ericson M.; Miranda, John Paul P. – Online Submission, 2023
Purpose: The purpose of this study is to develop a game-based mobile application to help learners practice mathematical patterns and structures. Method: The study followed a mixed-method research design and prototyping methodology to guide the study in developing the mobile application. An instrument based on the Octalysis framework was developed…
Descriptors: Game Based Learning, Mathematics Instruction, Teaching Methods, Telecommunications
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Portela, Carlos dos Santos; Vasconcelos, Alexandre Marcos Lins de; Oliveira, Sandro Ronaldo Bezerra; Souza, Mauricio Ronny de Almeida – Informatics in Education, 2021
The software industry is not satisfied with the preparation level of newly graduated professionals in Computing undergraduate courses. There is a predominance of traditional approaches to the Software Engineering (SE) teaching which proved to be inefficient, because they focus on the content from the professor's viewpoint. This research aims to…
Descriptors: Teaching Methods, Computer Science Education, Computer Software, Engineering Education
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Leith, Murray; Boyle, Liz; Sim, Duncan; van der Zwet, Arno; Scott, Graham; Jimoyiannis, Athanassios; Jandric, Petar; Hauge, Jannicke Baalsrud; Sultana Tany, Nadera; Hummel, Hans – Open Review of Educational Research, 2019
This article focuses on the early stages of an international project on gamifying national identity. It examines the production of the content required for developing a sophisticated and engaging approach to pedagogical innovation in education, through game-based learning. This will encourage individuals to think about both European and national…
Descriptors: Educational Games, Foreign Countries, Self Concept, Teaching Methods
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Ilgaz, Hale – Malaysian Online Journal of Educational Technology, 2019
Distance education provides individuals with extensive learning opportunities. Learners of all ages enjoy the opportunity to become well-equipped individuals as many educational institutions offer flexible and blended programs that can aid in personal and professional development. The current study focuses on adult learners and aims to determine…
Descriptors: Blended Learning, Distance Education, Professional Development, Adult Education
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Suwanroj, Thamasan; Leekitchwatana, Punnee; Pimdee, Paitoon – Journal of Technology and Science Education, 2019
The purpose of this descriptive study was to apply 2nd order confirmatory factor analysis (CFA) and structural relationship models to identify the digital competency components essential to undergraduate students in Thai higher education institutions. The sample comprised 1,126 specialists in Information Technology, Computer Technology, Computer…
Descriptors: Technological Literacy, Undergraduate Students, Foreign Countries, Information Technology
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Ineç, Zekeriya Fatih – Romanian Review of Geographical Education, 2021
In this study, the stages of creating a dynamic map in Microsoft Excel with the rapid prototyping instructional design model developed by Tripp and Bichelmeyer are explained to support and improve students' global awareness in social studies lessons in Turkey. The dynamic map was created in four general stages in the study, in which the waterfall…
Descriptors: Social Studies, Spreadsheets, Instructional Design, Cultural Awareness
Cohen, Casey Ilyssa – ProQuest LLC, 2018
The purpose of this qualitative, bounded case study was to understand how the specific medium of iTunes U facilitated a high school global collaboration experience for participating teachers and students in Philadelphia, PA, USA and Amsterdam, Netherlands and the academic, social, and emotional benefits participating in such a unique experience…
Descriptors: Case Studies, Computer Software, High School Students, International Cooperation
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Russell, Roxanne – International Journal of Education and Development using Information and Communication Technology, 2010
In this case study, we are able to take a close look at a situation not often encountered in the literature on ICTs in emerging economies: a private company from an emerging economy provided much-needed funding for a US NASA higher learning consortium through a contract for training and research and development in 3D visualization. This study…
Descriptors: Cultural Capital, Teacher Student Relationship, Visualization, Case Studies