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Fernando Almeida; Zoltan Buzady – Technology, Knowledge and Learning, 2024
This study explores the contribution of serious game teaching technology, such as FLIGBY, to the development of entrepreneurial learning outcomes in the context of an entrepreneurship course in higher education. The sample is composed of 551 students through the construction of a randomized pretest-posttest control group. A quantitative…
Descriptors: Entrepreneurship, Outcomes of Education, Comparative Analysis, Game Based Learning
Ravikantha Prabhu; Sharun Mendonca; Pavana Kumara Bellairu; Noel Deepak Shiri – Innovations in Education and Teaching International, 2025
In response to evolving engineering education, there is a growing focus on fostering students' practical skills. This study implemented a Mini Project Based Learning (MPBL) approach within the Computer Integrated Manufacturing (CIM) course. The tasks involved SOLIDWORKS modelling, writing CNC code using CADEM seeNC Turn software, and hands-on CNC…
Descriptors: Engineering Education, Student Projects, Active Learning, Computer Uses in Education
Çakiroglu, Ünal; Aksoy, Dilara Arzugül; Gencan, Aysegül; Sen, Hasan – International Journal of Learning Technology, 2022
This study aims to determine the relationships between mental effort and the use of learner controls while working with instructional software. Various versions of instructional software including control components were developed to examine this relationship. Twenty-four secondary school students participated in the study and studied with…
Descriptors: Cognitive Processes, Time on Task, Computer Software, Teaching Methods
Azizullah Mirzaei; Hanieh Shafiee Rad; Ebrahim Rahimi – Computer Assisted Language Learning, 2024
The Attention, Relevance, Confidence, and Satisfaction (ARCS) model provides a basis for integrating motivational dynamics and technological affordances into the design and implementation of instructions to maintain learner motivation and interest. Little attention has been paid to this potential in teaching the complex and often demotivating…
Descriptors: Flipped Classroom, English (Second Language), Second Language Learning, Second Language Instruction
Portela, Carlos dos Santos; Vasconcelos, Alexandre Marcos Lins de; Oliveira, Sandro Ronaldo Bezerra; Souza, Mauricio Ronny de Almeida – Informatics in Education, 2021
The software industry is not satisfied with the preparation level of newly graduated professionals in Computing undergraduate courses. There is a predominance of traditional approaches to the Software Engineering (SE) teaching which proved to be inefficient, because they focus on the content from the professor's viewpoint. This research aims to…
Descriptors: Teaching Methods, Computer Science Education, Computer Software, Engineering Education
Seralidou, Eleni; Douligeris, Christos – Education and Information Technologies, 2019
The continuous technological development nowadays acts ancillary and supportively in student-centered learning, in both formal and informal education settings. Effective learning environments, such as the AppInventor software, could spark the students' interest and allow them to develop programming skills and strengthen their algorithmic…
Descriptors: Computer Software, Student Centered Learning, Programming Languages, Foreign Countries
Ibrahim Aydin; Vahide Bulut – Journal of Educational Technology and Online Learning, 2024
The purpose of this study is to provide students with a 21st century training that can be easily applied to industrial automation training, both online and in person, and that goes beyond traditional learning methods. It involves creating and programming a training package that is compatible with the Ministry of National Education (MEB)…
Descriptors: Active Learning, Student Projects, Industrial Education, Manufacturing Industry
Okai-Ugbaje, Safiya; Ardzejewska, Kathie; Imran, Ahmed; Yakubu, Adamu; Yakubu, Muhammad – International Journal of Education and Development using Information and Communication Technology, 2020
The concept of blending mobile learning and cloud computing (cloud-based m-learning) is potentially a strong fit for higher education in developing countries with inadequate infrastructure. Notwithstanding the potential benefits, while a substantial number of theoretical studies exist, there are limited studies focusing on the practical…
Descriptors: Computer Software, Telecommunications, Handheld Devices, Blended Learning
Sto.-Tomas, Minerva; Tindowen, Darin Jan; Mendezabal, Marie Jean; Quilang, Pyrene; Agustin, Erovita Teresita – European Journal of Educational Research, 2019
This descriptive and correlational study investigated the effects of using PSPP in learning Statistics on students' attitudes and performance. The respondents of the study were 200 Grade 11 Senior High School students who were enrolled in Probability and Statistics subject during the Second Semester of School Year 2018-2019. The respondents were…
Descriptors: Computer Software, Statistics, Mathematics Education, Probability
Martínez, Dunia; Appel, Christine – Research-publishing.net, 2020
The implementation of technology in the classroom has allowed language teachers to promote and adopt student-centred approaches. Mobile Instant Messaging (MIM) applications are on the frontline as one of the most widely used social networking platforms holding great potential for language learning and teaching. This preliminary study tries to…
Descriptors: Computer Software, Teaching Methods, Technology Integration, Student Centered Learning
Linden, Tanya – Journal of Information Systems Education, 2018
Academics teaching software development courses are experimenting with teaching methods aiming to improve students' learning experience and learning outcomes. Since Agile software development is gaining popularity in industry due to positive effects on managing projects, academics implement similar Agile approaches in student-centered learning…
Descriptors: Computer Software, Teaching Methods, Program Administration, Student Centered Learning
Maphosa, Vusumuzi; Dube, Bekithemba; Jita, Thuthukile – International Journal of Higher Education, 2020
Focusing through the lens of the (COVID-19) lockdown which was enforced on the 30th of March 2020, it became apparent that students from rural resource-constrained educational institutions had to adapt to sustainable online learning platforms from traditional content delivery. WhatsApp a social networking app, but due to its low data consumption,…
Descriptors: COVID-19, Pandemics, Computer Software, Teaching Methods
Zhong, Yong; Xie, Jiacheng; Zhang, Ting – Interpreter and Translator Trainer, 2021
This paper presents the outcome of an action research project designed to develop a new pedagogical approach named Curriculum 2.0, after DiNucci's Web 2.0. The project was motivated by recent developments in translation and interpreting (T/I) teaching methods and by a vision to promote a genuine student-centred pedagogy based on the crowd creation…
Descriptors: Action Research, Translation, Teaching Methods, Web 2.0 Technologies
Tymoshchuk, Nataliia – Arab World English Journal, 2022
The research paper examines current tendencies in implementing e-learning as an integral part of the educational process, particularly in foreign language learning in higher education. The scholar attempts to answer the following question: How can e-learning contribute to effective foreign language learning? We have identified how e-learning is…
Descriptors: Second Language Learning, Second Language Instruction, Foreign Countries, Electronic Learning
Mikroyannidis, Alexander; Gómez-Goiri, Aitor; Smith, Andrew; Domingue, John – Interactive Learning Environments, 2020
The main challenges commonly associated with acquiring practical network engineering skills are the requirements for access to specialised and up-to-date network equipment, as well as the high costs associated with obtaining and maintaining this equipment. The PT Anywhere initiative addresses these challenges by offering a mobile environment for…
Descriptors: Computer Science Education, Computer Networks, Data Analysis, Engineering
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