Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 13 |
Since 2006 (last 20 years) | 55 |
Descriptor
Blended Learning | 56 |
Computer Uses in Education | 56 |
Student Attitudes | 56 |
Educational Technology | 30 |
Foreign Countries | 27 |
Teaching Methods | 21 |
Electronic Learning | 19 |
Online Courses | 19 |
College Students | 18 |
Computer Mediated… | 16 |
Instructional Effectiveness | 15 |
More ▼ |
Source
Author
Adam, Stewart | 1 |
Adylbekova, Elvira | 1 |
Ajayi, Lasisi | 1 |
Akbayin, Hasan | 1 |
Alimkulova, Baktygul | 1 |
Aluko, Ruth | 1 |
Antonoglou, L. D. | 1 |
Arnold, Nike | 1 |
Austin, Roger S. | 1 |
Bakar Corez, Aysegul | 1 |
Banerjee, Gouri | 1 |
More ▼ |
Publication Type
Education Level
Higher Education | 44 |
Postsecondary Education | 27 |
Adult Education | 4 |
Elementary Education | 4 |
Elementary Secondary Education | 4 |
Secondary Education | 4 |
Grade 6 | 3 |
High Schools | 3 |
Middle Schools | 3 |
Grade 4 | 2 |
Grade 5 | 2 |
More ▼ |
Audience
Teachers | 1 |
Location
Australia | 6 |
South Africa | 4 |
Turkey | 4 |
California | 3 |
United Kingdom | 3 |
Canada | 2 |
Africa | 1 |
Botswana | 1 |
China | 1 |
Colombia | 1 |
Czech Republic | 1 |
More ▼ |
Laws, Policies, & Programs
Elementary and Secondary… | 1 |
Assessments and Surveys
Program for International… | 1 |
Trends in International… | 1 |
What Works Clearinghouse Rating
Vanessa Ayer Miller; Timothy Marks; Dorothea K. Thompson – Journal of Microbiology & Biology Education, 2025
Interest in virtual laboratory simulations as a pedagogical tool continues to grow, given the advantages of flexibility, scalability, technology integration, and interactive visualizations. We developed a laboratory model that integrates virtual lab simulations (VLS) and traditional in-person (IP) lab experiences for targeted skill development. In…
Descriptors: Microbiology, Science Achievement, Student Attitudes, Blended Learning
Kadirbayeva, Roza; Pardala, Anthony; Alimkulova, Baktygul; Adylbekova, Elvira; Zhetpisbayeva, Gulzhan; Jamankarayeva, Madina – Cypriot Journal of Educational Sciences, 2022
The purpose of this research is to evaluate the application methodology of blended learning technology in mathematics education, with the views of teachers. In this study, the case study method, which is one of the qualitative research methods, was used. A total of 80 mathematics teachers working in various high schools in Nur Sultan city of…
Descriptors: Blended Learning, Mathematics Instruction, Mathematics Teachers, High School Teachers
Bastos, Susana Moreira; Oliveira, Helena Costa; Caggiano, Valeria – Cypriot Journal of Educational Sciences, 2021
Due to the COVID-19 pandemic and its effects on education, he transformation of didactics and technological methods was necessary to promote students' self-learning and motivation, alongside teachers' tutoring, guiding students' academic journey. This paper aims to investigate the effect of COVID-19 on digitalization accounting in higher education…
Descriptors: COVID-19, Pandemics, Accounting, Business Administration Education
Reyna, Jorge; Hanham, Jose; Vlachopoulos, Panos; Meier, Peter – Research in Science Education, 2021
This study explored the self-regulation strategies and learning experiences of undergraduate science students completing Learner-Generated Digital Media (LGDM) assignments that had been implemented using a theory-driven, systematic approach. The rationale for using LGDM in science education is to facilitate student learning of complex scientific…
Descriptors: College Science, Undergraduate Students, Self Management, Educational Experience
DeMara, Ronald F.; Salehi, Soheil; Hartshorne, Richard; Chen, Baiyun; Saqr, Eman – Journal of Interactive Learning Research, 2019
The Group Learning At Significant Scale (GLASS) approach was developed to increase the scalability and efficacy of student design teams during large class sessions. GLASS utilizes freely available technology-mediated collaboration tools to facilitate instructional delivery, autograded assessment, and review of teams, alongside an innovative…
Descriptors: Cooperative Learning, Group Activities, Design, Engineering Education
Selvaras, Janaha – Asian Association of Open Universities Journal, 2021
Purpose: Legal education, like any other discipline in higher education, necessitates in use of various teaching and learning pedagogies in order to provide a sustainable teaching and learning experience. This article aims to examine the feasibility of implementing flipped learning method as a pedagogy on legal students at the Open University of…
Descriptors: Foreign Countries, Legal Education (Professions), Open Universities, College Students
Dogan, Dilek; Gülbahar, Yasemin – Informatics in Education, 2018
It is important today to prepare pre-service teachers to integrate social media tools into their lessons and to teach them how to use social media as a learning environment for educational context. Based on this, an undergraduate course was designed to fulfil this need. Hence, the purpose of this study is to investigate the behaviours and…
Descriptors: Social Media, Preservice Teachers, Preservice Teacher Education, Undergraduate Students
Luo, Tian – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: This study investigates the variations in student participation patterns across different types of instructional activities, learning modes, and with different instructional guidance approaches. In the current study, different variables, modes of learning (guided versus unguided), and types of guidance (social versus cognitive) were…
Descriptors: Social Media, Student Participation, Cooperative Learning, Computer Uses in Education
Steinø, Nicolai; Khalid, Md. Saufuddin – Journal of Problem Based Learning in Higher Education, 2017
Much architecture and design teaching is based on the studio format, where the co-presence in time and space of students, instructors and physical learning artefacts form a triangle from which the learning emerges. Yet with the advent of online communication platforms and learning management systems (LMS), there is reason to study how these…
Descriptors: Blended Learning, Computer Uses in Education, Architectural Education, Undergraduate Students
Johnson, Ensa; Morwane, Refilwe; Dada, Shakila; Pretorius, Gaby; Lotriet, Marena – Journal of Continuing Higher Education, 2018
Student engagement is a prerequisite for successful learning. Due to the tremendous change in the use of information and communication technologies, the nature of this engagement has had to adapt to fit a hybrid approach of teaching and learning. In this qualitative study, three focus group discussions were conducted that aimed to investigate…
Descriptors: Adult Students, Adult Learning, Student Attitudes, Learner Engagement
Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement
Tempelaar, Dirk T.; Rienties, Bart; Nguyen, Quan – IEEE Transactions on Learning Technologies, 2017
Studies in the field of learning analytics (LA) have shown students' demographics and learning management system (LMS) data to be effective identifiers of "at risk" performance. However, insights generated by these predictive models may not be suitable for pedagogically informed interventions due to the inability to explain why students…
Descriptors: Student Behavior, Integrated Learning Systems, Personality, Educational Research
Project Tomorrow, 2015
The Speak Up National Research Project annually polls K-12 students, parents and educators about the role of technology for learning in and out of school. For the past twelve years, Project Tomorrow's® annual Speak Up Research Project has provided schools and districts nationwide and throughout the globe with new insights into how today's students…
Descriptors: Electronic Learning, Elementary School Students, Secondary School Students, Computer Uses in Education
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Chatzakis, Michalis; Kitsikoudis, Konstantinos; Lazarou, Efthymios – International Journal of Game-Based Learning, 2015
This study examined whether a 3D collaborative gave can be used as a midterm examination method and investigated the impact of this game on students' attitude towards collaboration. A total of 89 students and one coordinating professor participated in this study. The intervention lasted five weeks and took place in a computer science department.…
Descriptors: Computer Games, Educational Games, Computer Simulation, Computer Assisted Testing
Perez-Marin, Diana; Pascual-Nieto, Ismael – Journal of Science Education and Technology, 2012
Students tend to procrastinate. In particular, Computer Science students tend to reduce the number of hours devoted to study concepts after class. In this paper, a case study on the use of Blended Learning to encourage Computer Science students to study is described. Furthermore, an experiment in which the reaction of 131 Computer Science…
Descriptors: Blended Learning, Scoring, Computer Science, Study Habits