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Fominykh, Mikhail; Leong, Peter; Cartwright, Brenda – Journal of Interactive Learning Research, 2018
In this paper, we explore role-playing and experiential learning approaches applied in an immersive virtual environment for a professional counseling distance course. Training professional counselors requires practice and therefore possesses a challenge for the distant education. Although both counseling professionals' codes of ethics provide…
Descriptors: Role Playing, Experiential Learning, Counselor Training, Distance Education
Lin, Lin; Zhang, Tao – Journal of Technology and Teacher Education, 2011
This study investigated pre-service teachers' experience, motivation, passion, effort, and perspectives in playing exergames in the classroom using the self-determination theory as the main theoretical framework. One hundred forty preservice teachers participated in the study. A mixed method was used. Data included pre-survey and post-survey…
Descriptors: Preservice Teachers, Student Motivation, Self Determination, Physical Activities
Ioannidou, Andri; Repenning, Alexander; Webb, David; Keyser, Diane; Luhn, Lisa; Daetwyler, Christof – International Journal of Computer-Supported Collaborative Learning, 2010
Why has technology become prevalent in science education without fundamentally improving test scores or student attitudes? We claim that the core of the problem is "how" technology is being used. Technologies such as simulations are currently not used to their full potential. For instance, physiology simulations often follow textbooks by…
Descriptors: Socialization, Student Attitudes, Computer Uses in Education, Hygiene
O'Toole, John; Dunn, Julie – Journal of Aesthetic Education, 2008
This article reports the findings of a research project that saw researchers from interaction design and drama education come together with a group of eleven and twelve year olds to investigate the current and future complementarity of computers and live classroom drama. The project was part of a pilot feasibility study commissioned by the…
Descriptors: Dramatics, Computer Uses in Education, Elementary School Students, Student Attitudes
White, David; Le Cornu, Alison – Educational Research, 2010
Background: Many of the potential benefits of using virtual worlds for teaching and learning are difficult to define and often become overly focused on the functionality of the technology or on its ability to support informal or "social" forms of learning. Purpose: The aim of the paper is to highlight the experiential nature of virtual…
Descriptors: Experiential Learning, Learning Theories, Lifelong Learning, Pilot Projects

Williams, Arlington W.; Walker, James M. – Journal of Economic Education, 1993
Contends that empirical research using laboratory experimental economics has flourished during the past decade. Discusses how two practitioners of experimental economics integrated their research interests into undergraduate economics education. Describes three computerized exercises and includes samples of student handouts and activities. (CFR)
Descriptors: Computer Uses in Education, Economic Research, Economics, Economics Education

Bell, Christopher R. – Journal of Economic Education, 1993
Asserts that the computerized stock market simulation described by Williams and Walker is complex and a better approach to teaching financial economics. Describes a noncomputerized version of the same teaching activity used to teach asset valuation to undergraduate financial economics students. (CFR)
Descriptors: Computer Uses in Education, Economic Factors, Economic Research, Economics

Motahar, Eshragh – Journal of Economic Education, 1994
Reports on the use of Microsim, a computer simulation, to teach an introductory college statistics/econometrics course. Reports enhanced student involvement, improved student achievement, and positive student attitudes toward the course as a result of using the simulation. (CFR)
Descriptors: Computer Assisted Instruction, Computer Software, Computer Uses in Education, Course Content