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Irene Govender; Reginald G. Govender; Desmond Wesley Govender – Educational Process: International Journal, 2025
Background/purpose: This research explores the use of robotics to facilitate the learning of computer programming among non-specialist pre-service teachers with no prior programming experience. With the increasing demand for 21st-century teaching competencies, it is essential to equip future educators with computational thinking (CT) skills, even…
Descriptors: Robotics, Coding, Preservice Teachers, Computer Science Education
Bozan, Karoly; Stoner, Claire; Maden, Burcu – Information Systems Education Journal, 2023
User Experience Design (UXD) is an often-neglected area of the information systems (IS) curriculum. UXD classes specifically designed for IS students are still uncommon in IS programs and this study aims to add to the body of knowledge to prepare a more well-rounded future generation of IS professionals. With this goal in mind, this study…
Descriptors: Information Systems, Interdisciplinary Approach, Constructivism (Learning), Teaching Methods
Wong, Gary Ka-Wai; Cheung, Ho-Yin – Interactive Learning Environments, 2020
The role of programming in computing education for children has grown rapidly in recent years with the proliferation of specially designed programming tools, which is grounded on Seymour Papert's theoretical work in Constructionism. Studies show that some children can develop computational thinking skills and practices with programming activities…
Descriptors: Elementary School Students, Student Attitudes, 21st Century Skills, Computation
Gatzoulis, Christos – International Journal of Game-Based Learning, 2020
This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The initial results show that a significant percentage of the students who participated in the competition appear to exhibit a skillset of professional attitude, software-related knowledge,…
Descriptors: Epistemology, Teaching Methods, Game Based Learning, Computer Software
Rob, Mohammad; Rob, Farhana – Journal of International Education in Business, 2018
Purpose: This paper aims to provide a review of the two often-confusing learning theories: constructivism and constructionism. It then presents their similarities and differences by identifying various learning dimensions of the two philosophies. The authors then develop a teaching-learning framework that integrates those dimensions. The authors…
Descriptors: Constructivism (Learning), Learning Theories, Differences, Cooperative Learning
Ünal, Erhan; Çakir, Hasan – Malaysian Online Journal of Educational Technology, 2017
The purpose of this study was to design a problem based collaborative learning environment supported by dynamic web technologies and to examine students' views about this learning environment. The study was designed as a qualitative research. Some 36 students who took an Object Oriented Programming I-II course at the department of computer…
Descriptors: Student Attitudes, Problem Based Learning, Cooperative Learning, Educational Environment
Pellas, Nikolaos; Peroutseas, Efstratios – Journal of Educational Computing Research, 2016
While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a…
Descriptors: High School Students, Educational Games, Computer Simulation, Simulated Environment
Piyayodilokchai, Hongsiri; Panjaburee, Patcharin; Laosinchai, Parames; Ketpichainarong, Watcharee; Ruenwongsa, Pintip – Educational Technology & Society, 2013
With the benefit of multimedia and the learning cycle approach in promoting effective active learning, this paper proposed a learning cycle approach-based, multimedia-supplemented instructional unit for Structured Query Language (SQL) for second-year undergraduate students with the aim of enhancing their basic knowledge of SQL and ability to apply…
Descriptors: Multimedia Instruction, Active Learning, Computer Science Education, Undergraduate Students
Ross, Margaret E.; Narayanan, N. Hari; Hendrix, Theron Dean; Myneni, Lakshman Sundeep – Journal of MultiDisciplinary Evaluation, 2011
Background: The philosophical underpinnings of evaluation guidelines set forth by a funding agency can sometimes seem inconsistent with that of the intervention. Purpose: Our purpose is to introduce questions pertaining to the contrast between the instructional program's underlying philosophical beliefs and assumptions and those underlying our…
Descriptors: Philanthropic Foundations, Grants, Financial Support, Computer Science Education
Lan, Yu-Feng; Tsai, Pei-Wei – Online Submission, 2011
This study developed a mobile-memo system that supports the knowledge acquisition and posting-question to assist learners' learning in a ML (mobile learning) environment. To understand the effectiveness of our proposed system, the data were collected from the system logs, such as the elements of multimedia used in posting-question and a…
Descriptors: Foreign Countries, Electronic Learning, Learning Activities, Handheld Devices
Taylor, Estelle; Breed, Marnus; Hauman, Ilette; Homann, Armando – International Association for Development of the Information Society, 2013
Our aim is to determine which teaching methods students in Computer Science and Information Systems prefer. There are in total 5 different paradigms (behaviorism, cognitivism, constructivism, design-based and humanism) with 32 models between them. Each model is unique and states different learning methods. Recommendations are made on methods that…
Descriptors: Teaching Methods, Learning Processes, Computer Science Education, Information Systems
Falkner, Katrina; Falkner, Nickolas J. G. – Computer Science Education, 2012
Contributing student pedagogy (CSP) builds upon social constructivist and community-based learning principles to create engaging and productive learning experiences. What makes CSP different from other, related, learning approaches is that it involves students both learning from and also explicitly valuing the contributions of other students. The…
Descriptors: Foreign Countries, Computer Science Education, Programming, College Curriculum
Schilling, Jan; Klamma, Ralf – Assessment & Evaluation in Higher Education, 2010
Recently, there has been increasing criticism concerning academic computer science education. This paper presents a new approach based on the principles of constructivist learning design as well as the ideas of knowledge transfer in communities of practice. The course "High-tech Entrepreneurship and New Media" was introduced as an…
Descriptors: Computer Science Education, Case Studies, Constructivism (Learning), Communities of Practice
Levy, Meira; Hadar, Irit – Journal of Information Systems Education, 2010
The new concepts and technologies of Web 2.0 attract researches in a variety of fields including education, business and knowledge management. However, while the Web 2.0 potential in the education discipline has been widely studied, in the management discipline the Web 2.0 business value has not been fully acknowledged. This research suggests an…
Descriptors: Knowledge Management, Business Administration Education, Internet, Electronic Publishing
Andersson, Annika – International Journal on E-Learning, 2010
This paper builds on a case study on e-learning in Sri Lanka with focus on students underlying beliefs about how one learns. E-learning programs are most often set up with the assumption that students should think, act and learn independently and with underlying values of constructivism and learner-centred learning. For students used to…
Descriptors: Foreign Countries, Developing Nations, Electronic Learning, Computer Assisted Instruction
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