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Esentas, Melike – International Journal of Curriculum and Instruction, 2021
The purpose of this study is to determine the opinions of the participants regarding the use of mind and intelligence games as a leisure time educational tool. The study population consists of a total of 97 mind and intelligence games trainers and referees as 58 women and 37 men with an average age of 38.103 who voluntarily participated in the…
Descriptors: Leisure Time, Games, Student Attitudes, Game Based Learning
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Othman, Oziah; Iksan, Zanaton H.; Yasin, Ruhizan Mohammad – European Journal of Educational Research, 2022
This study aimed to investigate the impacts of enrolling in the creative teaching module in science, technology, engineering, and mathematics (STEM) education from high school students' perspectives. This study applied a case study and qualitative research approach involving 26 Grade 11 students and 31 Grade 8 students. The creative teaching-STEM…
Descriptors: Creative Teaching, STEM Education, High School Students, Student Attitudes
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Bozan, Karoly; Stoner, Claire; Maden, Burcu – Information Systems Education Journal, 2023
User Experience Design (UXD) is an often-neglected area of the information systems (IS) curriculum. UXD classes specifically designed for IS students are still uncommon in IS programs and this study aims to add to the body of knowledge to prepare a more well-rounded future generation of IS professionals. With this goal in mind, this study…
Descriptors: Information Systems, Interdisciplinary Approach, Constructivism (Learning), Teaching Methods
Lloyd, Molly – ProQuest LLC, 2018
"Place-based education" refers to pedagogy that connects student learning with the local environment and students' lives. Educators' preoccupation with standardized test scores have increased the disconnect between formal education and student's life experiences. Schools have developed systems of learning in isolated subjects through…
Descriptors: Place Based Education, Learner Engagement, STEM Education, Hands on Science
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Yang, Silin; Kwok, David – Australasian Journal of Educational Technology, 2017
This study aims to examine the factors that support or hinder students' attitudes towards using information and communication technology (ICT) in problem-based learning (PBL) using the technology acceptance model (TAM) (Davis, 1989) among polytechnic students. A total of 737 first-year polytechnic students in Singapore participated in the…
Descriptors: Student Attitudes, Constructivism (Learning), Social Environment, Problem Based Learning
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Ünal, Erhan; Çakir, Hasan – Malaysian Online Journal of Educational Technology, 2017
The purpose of this study was to design a problem based collaborative learning environment supported by dynamic web technologies and to examine students' views about this learning environment. The study was designed as a qualitative research. Some 36 students who took an Object Oriented Programming I-II course at the department of computer…
Descriptors: Student Attitudes, Problem Based Learning, Cooperative Learning, Educational Environment
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Golightly, Aubrey; Raath, Schalk – Journal of Geography, 2015
In South Africa, geography education students' approach to deep learning has received little attention. Therefore the purpose of this one-shot experimental case study was to evaluate the extent to which first-year geography education students used deep or surface learning in an embedded problem-based learning (PBL) format. The researchers measured…
Descriptors: Problem Based Learning, Geography Instruction, Teaching Methods, Foreign Countries
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Vennix, J.; den Brok, P.; Taconis, R. – Learning Environments Research, 2017
We investigated and compared the learning environment perceptions of students, teachers and guides who participated in Science, Technology, Engineering and Mathematics (STEM)-based outreach activities in secondary education. In outreach activities, schools and teachers work together with companies and other external institutions in learning…
Descriptors: STEM Education, Outreach Programs, Secondary Education, High School Students
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Shutimarrungson, Werayut; Pumipuntu, Sangkom; Noirid, Surachet – Educational Research and Reviews, 2014
This research aimed to develop a model of e-learning by using Problem-Based Learning--PBL to develop thinking skills for students in Rajabhat University. The research is divided into three phases through the e-learning model via PBL with Constructivism approach as follows: Phase 1 was to study characteristics and factors through the model to…
Descriptors: Constructivism (Learning), Thinking Skills, Problem Based Learning, Electronic Learning
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Wasko, Christopher – TechTrends: Linking Research and Practice to Improve Learning, 2013
Augmented reality (AR) enhanced learning environments have been designed to teach a variety of subjects by having learners act like professionals in the field as opposed to students in a classroom. The environments, grounded in constructivist and situated learning theories, place students in a meaningful, non-classroom environment and force them…
Descriptors: Handheld Devices, Computer Software, Student Attitudes, Constructivism (Learning)
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Hutchison, Micol – Interdisciplinary Journal of Problem-based Learning, 2016
Empathy and interdisciplinarity are both concepts that are current and relevant--across professions, in research, and in academia. This paper describes a large, interdisciplinary, project-based assignment, the Empathy Project, which allows students to delve into and increase comfort and skill with interdisciplinary thinking and collaborative…
Descriptors: College Freshmen, Empathy, Problem Based Learning, Active Learning
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Spelt, E. J. H.; Luning, P. A.; van Boekel, M. A. J. S.; Mulder, M. – European Journal of Engineering Education, 2015
Increased attention to the need for constructively aligned teaching and learning in interdisciplinary higher education in engineering is observed. By contrast, little research has been conducted on the implementation of the outcome-based pedagogical approach to interdisciplinary higher education in engineering. Therefore, the present design-based…
Descriptors: Interdisciplinary Approach, Higher Education, Teaching Methods, Outcomes of Education
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Doubleday, Alison F.; Brown, Blase; Patston, Philip A.; Jurgens-Toepke, Pamela; Strotman, Meaghan Driscoll; Koerber, Anne; Haley, Colin; Briggs, Charlotte; Knight, G. William – Interdisciplinary Journal of Problem-based Learning, 2015
Case-writing within an integrated, systems-based health professions education curriculum presents many unique challenges. Specifically, case-writing in this context must consider integration of multidisciplinary learning objectives and synthesis of biomedical and clinical sciences. Establishing an effective process for content integration and…
Descriptors: Constructivism (Learning), Case Method (Teaching Technique), Teaching Methods, Problem Based Learning
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Dimitris Alimisis; Emmanouil Zoulias – Interactive Technology and Smart Education, 2013
Purpose: The aim of this research is the development of a problem-based curriculum for robotic surgical training and its evaluation. Design/methodology/approach: First, the aim and objectives of the curriculum are defined and the background learning theories that guide our work are introduced. The methodology for designing the simulator-based…
Descriptors: Robotics, Surgery, Training, Skill Development
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Pellas, Nikolaos; Peroutseas, Efstratios – Journal of Educational Computing Research, 2016
While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a…
Descriptors: High School Students, Educational Games, Computer Simulation, Simulated Environment
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