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Pitner, Hannah – ProQuest LLC, 2023
Relatively little research has considered how tasks are performed and experienced by students in different types of classrooms. Research shows that innovative classroom designs can lead to higher levels of cognitive engagement, connections between form and meaning, and more diverse forms of input (Schmidt, 1990; Svalberg, 2012) and are…
Descriptors: Second Language Learning, Spanish, Elementary School Students, Grade 4
Mendezabal, Marie Jean N.; Tindowen, Darin Jan C. – Journal of Technology and Science Education, 2018
This study examined the effects of using Microsoft Mathematics on students' attitude, conceptual understanding, and procedural skills in Differential Calculus. A quasi-experimental research design was used in which two different learning environments were compared. The participants of the study were two classes of Electrical Engineering students…
Descriptors: Student Attitudes, Mathematics Instruction, Calculus, Quasiexperimental Design
Consuegra, Els; Engels, Nadine – British Educational Research Journal, 2016
There have been numerous studies investigating the extent to which teacher-student classroom interactions differ between boys and girls and the results of these studies suggest that teacher negative feedback is higher for boys, which in turn leads to lower levels of on-task behaviour. The article describes the results of a quasi-experimental…
Descriptors: Faculty Development, Gender Differences, Quasiexperimental Design, Pretests Posttests
Mansyur, Jusman; Darsikin – International Education Studies, 2016
This paper describes an instructional design for introductory physics that integrates previous research results of physics problem-solving and the use of external representation into direct instruction (DI). The research is a part of research in obtaining an established instructional design to support mental-modeling ability. By integrating with…
Descriptors: Direct Instruction, Introductory Courses, Physics, Cognitive Ability
Yildiz Durak, Hatice – Journal of Computer Assisted Learning, 2018
The aim of this research is to determine the effects and experiences of the use of digital story design activities in teaching applications of programming on academic achievement, participation, and programming self-efficacy. In the study, which is designed through the mixed method, quasi-experimental design is used in the quantitative dimension.…
Descriptors: Teaching Methods, Programming, Academic Achievement, Secondary School Students
Suacamram, Mayuree – International Journal of Instruction, 2019
Creativity is essential for everyone; it will be one of their valuable assets that will become beneficial their organization. This study aims to develop a series of workshop classes to promote learners' creativity based on the C-K theory. This research method uses pretest-posttest control group design. The research is divided into three stages:…
Descriptors: Creativity, Teaching Methods, Theories, Design
Pei-Ling Tan, Jennifer; Koh, Elizabeth; Jonathan, Christin; Yang, Simon – Journal of Learning Analytics, 2017
The affordances of learning analytics (LA) tools and solutions are being increasingly harnessed for enhancing 21st century pedagogical and learning strategies and outcomes. However, use cases and empirical understandings of students' experiences with LA tools and environments aimed at fostering 21st century literacies, especially in the K-12…
Descriptors: Critical Reading, Literacy, Student Attitudes, Learning Strategies
Cai, Su; Chiang, Feng-Kuang; Sun, Yuchen; Lin, Chenglong; Lee, Joey J. – Interactive Learning Environments, 2017
Educators must address several challenges inherent to the instruction of scientific disciplines such as physics -- expensive or insufficient laboratory equipment, equipment error, difficulty in simulating certain experimental conditions. Augmented reality (AR) can be a promising approach to address these challenges. In this paper, we discuss the…
Descriptors: Computer Simulation, Simulated Environment, Science Instruction, Physics
Winarno, Sri; Muthu, Kalaiarasi Sonai; Ling, Lew Sook – International Education Studies, 2018
Direct instruction approach has been widely used in higher education. Many studies revealed that direct instruction improved students' knowledge. The characteristics of direct instruction include the subject delivered through face-to-face interaction with the lecturers and materials that sequenced deliberately and taught explicitly. However,…
Descriptors: Problem Based Learning, Models, Creative Thinking, Teamwork
Neri, Luis; Noguez, Julieta; Robledo-Rella, Victor; Escobar-Castillejos, David; Gonzalez-Nucamendi, Andres – Educational Technology & Society, 2018
In this work, the design and implementation of several physics scenarios using haptic devices are presented and discussed. Four visuo-haptic applications were developed for an undergraduate engineering physics course. Experiments with experimental and control groups were designed and implemented. Activities and exercises related to classical…
Descriptors: Foreign Countries, Physics, Science Instruction, Mechanics (Physics)
Tesfamariam, Gebrekidan Mebrahtu; Lykknes, Annette; Kvittingen, Lise – International Journal of Science and Mathematics Education, 2017
In theory, practical work is an established part of university-level chemistry courses. However, mainly due to budget constraints, large class size, time constraints and inadequate teacher preparations, practical activities are frequently left out from chemistry classroom instruction in most developing countries. Small-scale chemistry (SSC)…
Descriptors: Chemistry, Undergraduate Students, Undergraduate Study, Control Groups
Akcaoglu, Mete; Green, Lucy Santos – Educational Technology Research and Development, 2019
In this mixed-methods study, we examined if students benefitted from a game design course offered during an enrichment hour in terms of gains in their system analysis and design skills. Students at a rural middle school in Southeast US (n = 19) attended a 1-hour game design course offered weekly during an academic enrichment class period, for the…
Descriptors: Systems Approach, Computer Games, Design, Rural Schools
Malinauskas, Romualdas K. – European Journal of Contemporary Education, 2017
In this study, the effectiveness of training module on enhancing self-efficacy in teacher education students was investigated. Sixty-eight (68) teacher education students (M age = 22.74; SD = 0.57) participated in this study, 36 of whom were assigned to an experimental group and the other 32 were assigned to a control group. The training module on…
Descriptors: Self Efficacy, Teacher Education, Experimental Groups, Control Groups
Petrovic, J.; Pale, P.; Jeren, B. – Education and Information Technologies, 2017
This study aimed to investigate the effects of using online formative assessments on students' learning achievements. Using a quasi-experimental study design with one control group (no formative assessments available), and two experimental groups receiving feedback in available online formative assessments (knowledge of the correct response--KCR,…
Descriptors: Computer Assisted Testing, Formative Evaluation, Feedback (Response), Difficulty Level
Samur, Ayse Öztürk – International Electronic Journal of Elementary Education, 2018
The purpose of this study was to compare children's environmental awareness and attitudes in the classes where TEMA Kids was implemented and where it was not. This study which used pre-test post-test control group quasi-experimental research design was carried out in 2016-2017 academic year. The study group was composed of 60-72 month old 138…
Descriptors: Young Children, Age Differences, Pretests Posttests, Quasiexperimental Design