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Shin, Namsoo; Sutherland, LeeAnn M.; Norris, Cathleen A.; Soloway, Elliot – British Journal of Educational Technology, 2012
This paper reports the effects of game technology on student learning in mathematics as investigated in two data sets collected from slightly different subjects. In the first, 41 second graders (7 or 8 years old) from two classes used either a technology-based game or a paper-based game for 5 weeks. For the next 13 weeks, both classes used a…
Descriptors: Ethnicity, Academic Achievement, Statistical Analysis, Grade 2
Kaufman, Jacob J.; And Others – 1968
The major purpose of this study was to test the effects on later employment of having a high school diploma or having skill training but no diploma. This report is limited to the immediate effects of two experimental programs for dropouts. Four groups of students were utilized: (1) the diploma group of 115 students who had dropped out of school…
Descriptors: Academic Achievement, Bibliographies, Control Groups, Dropout Programs
Spotts, Robert; Evenson, Jill – 1977
Utilizing a pre/post test design, the progress of first year Experience-Based Career Education (EBCE) students (experimental group) toward projected EBCE student outcomes was compared with that of non-EBCE students (control group) at three school sites which employ the EBCE model developed by Far West Laboratory (FWL). Also, the program…
Descriptors: Academic Achievement, Career Development, Career Education, Community Involvement