Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 20 |
Since 2006 (last 20 years) | 32 |
Descriptor
Conventional Instruction | 34 |
Learning Motivation | 34 |
Student Attitudes | 34 |
Foreign Countries | 19 |
Teaching Methods | 16 |
Comparative Analysis | 15 |
Electronic Learning | 10 |
English (Second Language) | 9 |
Second Language Learning | 9 |
Second Language Instruction | 8 |
Undergraduate Students | 8 |
More ▼ |
Source
Author
Hwang, Gwo-Jen | 2 |
Abu Warda, Mona Hamid | 1 |
Alhamami, Munassir | 1 |
Auld, Daniel P. | 1 |
Banditvilai, Choosri | 1 |
Bauer, David | 1 |
Blumberg, Fran | 1 |
Boo, Hong Kwen | 1 |
Bull, Prince Hycy | 1 |
Cetz, Jared | 1 |
Chang, Shao-Chen | 1 |
More ▼ |
Publication Type
Reports - Research | 29 |
Journal Articles | 28 |
Tests/Questionnaires | 3 |
Information Analyses | 2 |
Speeches/Meeting Papers | 2 |
Collected Works - Proceedings | 1 |
Dissertations/Theses -… | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 14 |
Postsecondary Education | 13 |
Elementary Education | 6 |
Secondary Education | 6 |
High Schools | 3 |
Intermediate Grades | 3 |
Elementary Secondary Education | 2 |
Grade 5 | 2 |
Grade 6 | 2 |
Middle Schools | 2 |
Grade 3 | 1 |
More ▼ |
Audience
Location
Taiwan | 3 |
Netherlands | 2 |
Saudi Arabia | 2 |
Singapore | 2 |
South Korea | 2 |
Spain | 2 |
Turkey | 2 |
Asia | 1 |
Australia | 1 |
Bosnia and Herzegovina | 1 |
Brazil | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 2 |
Academic Motivation Scale | 1 |
Raven Progressive Matrices | 1 |
Test of English for… | 1 |
What Works Clearinghouse Rating
Weizhu Luo; Rongzhi Li – Discover Education, 2024
Traditional table tennis physical education teaching often involves repetitive mechanical motion exercises. Such training can gradually diminish elementary students' motivation during the learning process. Learning motivation plays a crucial role in sports, and teaching methods based on the ARCS motivation model can effectively enhance students'…
Descriptors: Athletics, Motivation Techniques, Learning Motivation, Student Attitudes
Chu, Shih-Ting; Hwang, Gwo-Jen; Chien, Shu-Yun; Chang, Shao-Chen – British Journal of Educational Technology, 2023
In recent years, several studies have reported the potential of employing digital games in EFL (English as Foreign Language) courses to promote students' learning motivation. However, scholars have pointed out that students generally lack self-learning ability, which is the key to the success of learning a foreign language. Therefore, it is…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Games
Lee, Gyeong-Geon; Jeon, Young-Eun; Hong, Hun-Gi – International Journal of Science Education, 2021
In this study, we compared the effects of cooperative flipped learning (CFL) on science achievement and learning motivation with those of simple flipped learning (SFL) and traditional lecture (TL) using a mixed-methods design. Three classes containing a total of 65 first-year high school students in South Korea were randomly assigned to the CFL,…
Descriptors: Science Instruction, Teaching Methods, Flipped Classroom, Chemistry
Qiao, Shen; Yeung, Susanna Siu-sze; Shen, Xiaoai; Chu, Samuel Kai Wah – British Journal of Educational Technology, 2022
Purpose: Morphological awareness (MA), the ability to reflect on and manipulate the smallest language units within a word, has been identified as an essential metalinguistic awareness to predict literacy development. In this study, we examine whether an online gamified English MA programme is more effective than physical face-to-face instruction…
Descriptors: Morphology (Languages), Metalinguistics, Literacy, Prediction
Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
Ming-Hung Lin; Huang-Cheng Chen; Kuang-Sheng Liu – EURASIA Journal of Mathematics, Science & Technology Education, 2017
In the modern society when intelligent mobile devices become popular, the Internet breaks through the restrictions on time and space and becomes a ubiquitous learning tool. Designing teaching activity for digital learning and flexibly applying technology tools are the key issues for current information technology integrated education. In this…
Descriptors: Electronic Learning, Learning Motivation, Student Attitudes, Student Surveys
Holquist, Samantha E.; Cetz, Jared; O'Neil, Santiago D.; Smiley, Dana; Taylor, Laney M.; Crowder, Marisa K. – McREL International, 2020
Approximately 40 to 60 percent of America's high school students are chronically disengaged (i.e., inattentive, exert little to no effort, do not complete tasks, and claim to be bored; National Research Council and Institute of Medicine, 2004). Disengagement is so widespread that it has been labeled the "Silent Epidemic" (Bridgeland et…
Descriptors: Learning Processes, Learner Engagement, High School Students, Student Attitudes
Nuic, Ines; Glažar, Saša Aleksej – EURASIA Journal of Mathematics, Science and Technology Education, 2020
E-learning strategies for the teaching unit Structure and States of Matter were developed. Students' achievements and the percentages of misconceptions were compared between experimental groups taught using web-based learning material (WBLM) used as homework after conventional teaching at school (EG1), and at school settings (EG2) with the control…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Science, Science Instruction
Thai, Ngoc Thuy Thi; De Wever, Bram; Valcke, Martin – Journal of Computer Assisted Learning, 2020
This study compares four learning environments: face-to-face learning (F2F), fully e-learning (EL), blended learning (BL), and flipped classroom (FC) with respect to students' learning performance. Moreover, this present research studies changes in perceived flexibility, intrinsic motivation, self-efficacy beliefs of students, and the interaction…
Descriptors: Blended Learning, Teaching Methods, Comparative Analysis, Self Efficacy
Mearns, Tessa; de Graaff, Rick; Coyle, Do – International Journal of Bilingual Education and Bilingualism, 2020
Content and Language Integrated Learning (CLIL) has been said to increase not only foreign language proficiency but also learner motivation (Coyle, D., P. Hood, and D. Marsh. 2010. "CLIL: Content and Language Integrated Learning." Cambridge: Cambridge University Press). In contexts where CLIL is elective, however, the question can be…
Descriptors: Bilingual Education, Comparative Analysis, Student Attitudes, Course Content
Alhamami, Munassir – Computer Assisted Language Learning, 2018
This mixed-methods study investigates language learners' intention to attend a class and learn a foreign language in face-to-face and online settings using Ajzen's theory of planned behavior (TPB). The data were collected using interviews, questionnaires, and treatments with participants in two groups: a face-to-face language learning (FLL) group…
Descriptors: Second Language Learning, Second Language Instruction, Online Courses, Interviews
Langdon, Jody; Sturges, Diana – Journal of the Scholarship of Teaching and Learning, 2018
The goal of the study was to determine the effects of the Flipped Classroom Model (FCM) on students' course experience, basic need satisfaction, motivation, and academic performance in an undergraduate Research Methods course for exercise science majors. One section received instruction in a Traditional Lecture Model (TLM), while the other section…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Cosentino, Cassandra L. – ProQuest LLC, 2017
The purpose of this quasi-experimental study was to investigate the effect of a self-regulation treatment on sixth grade students' reading comprehension, motivation for learning, and self-efficacy perceptions. The research took place in three urban schools in the northeast United States in the winter of 2016. The study's quasi-experimental design…
Descriptors: Quasiexperimental Design, Self Control, Grade 6, Reading Comprehension
Ural, Evrim; Ercan, Orhan; Gençoglan, Durdu Mehmet – Asia-Pacific Forum on Science Learning and Teaching, 2017
The study aims to investigate the effects of jigsaw technique on 6th graders' learning of "Force and Motion" unit, their science learning motivation and their attitudes towards science classes. The sample of the study consisted of 49 6th grade students from two different classes taking the Science and Technology course at a government…
Descriptors: Foreign Countries, Teaching Methods, Science Instruction, Physics
Abu Warda, Mona Hamid – International Journal of Web-Based Learning and Teaching Technologies, 2018
This article is aimed to investigating the influence of a web quest strategy on achievement, and whether collaborative learning can maximize the effectiveness of a web quest used as a medium in teaching and learning educational psychology among the female students at Al Majmaa University in Saudi Arabia. Quantitative and qualitative approaches…
Descriptors: Cooperative Learning, Foreign Countries, Web Based Instruction, Females