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Bain, Stevie A.; Meagher, Thomas R.; Barker, Daniel – Journal of Biological Education, 2022
Bioinformatics is the use of computers in biology, particularly to analyse DNA and protein sequences and associated data. Bioinformatics has become crucial to most areas of life sciences research. However, bioinformatics education has not kept up with the pace of these advances. To help address this problem, we have designed an open-access…
Descriptors: Biology, Information Science, Computer Uses in Education, Workshops
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Yuan, Guangji; Zhang, Jianwei; Chen, Mei-Hwa – International Journal of Computer-Supported Collaborative Learning, 2022
Research on computer-supported collaborative learning faces the challenge of extending student collaboration to higher social levels and enabling cross-boundary interaction. This study investigated collaborative knowledge building among four Grade 5 classroom communities that studied human body systems with the support of Idea Thread Mapper (ITM).…
Descriptors: Cooperative Learning, Grade 5, Human Body, Computer Uses in Education
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Al-Rahmi, Waleed Mugahed; Yahaya, Noraffandy; Alturki, Uthman; Alrobai, Amen; Aldraiweesh, Ahmed A.; Omar Alsayed, Alhuseen; Kamin, Yusri Bin – Interactive Learning Environments, 2022
Social media (SM) provide new opportunities to foster collaboration and engagement between students. However, the moderating effect of cyberstalking and cyberbullying on the relationship between students' academic performance and collaborative learning has not yet been addressed. Therefore, this study aims to bridge the literature gap concerning…
Descriptors: Social Media, Cooperative Learning, Predictor Variables, Academic Achievement
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Asyari, Lutfi; Abdurrahmansyah; Ardiansyah, Welly – Arab World English Journal, 2022
During the outbreak of the COVID 19 pandemic, educational systems around the world had been disrupted, and as a result, lecturers and Bidikmisi students had to conduct teaching and learning processes from home. This study aimed to investigate the perspectives of Bidikmisi students on online distance learning during the lockdown at Sriwijaya State…
Descriptors: Foreign Countries, COVID-19, Pandemics, Distance Education
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Krouska, Akrivi; Virvou, Maria – IEEE Transactions on Learning Technologies, 2020
Social networking-based learning (SN-learning) is one of the most promising innovations to promote learning via a social network, and thus, providing a more interactive, student-centered, cooperative, and on-demand environment. In such an environment, group formation plays an important role to the effectiveness of learning process. Adequate groups…
Descriptors: Social Networks, Cooperative Learning, Computer Uses in Education, Grouping (Instructional Purposes)
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Shuyan Wang – SAGE Open, 2024
Student engagement as an important predictor of peer interaction and academic achievement has received considerable attention in second language classes. Despite its significance, how study groups engage in online writing activities in collaborative learning settings remains underexplored. To fill this gap, the present study explored how a group…
Descriptors: Learner Engagement, Cooperative Learning, Group Dynamics, Computer Uses in Education
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Narayan, Sharishna; Naidu, Som – Asian Journal of Distance Education, 2020
Individual access to mobile devices in higher education has increased tremendously in recent years as tablet computers (hereinafter mentioned as tablets) are now widely available giving students greater access to these technologies than ever before. The increasingly widespread diffusion of tablets at The University of the South Pacific (USP)…
Descriptors: Handheld Devices, College Freshmen, Student Attitudes, Usability
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DeMara, Ronald F.; Salehi, Soheil; Hartshorne, Richard; Chen, Baiyun; Saqr, Eman – Journal of Interactive Learning Research, 2019
The Group Learning At Significant Scale (GLASS) approach was developed to increase the scalability and efficacy of student design teams during large class sessions. GLASS utilizes freely available technology-mediated collaboration tools to facilitate instructional delivery, autograded assessment, and review of teams, alongside an innovative…
Descriptors: Cooperative Learning, Group Activities, Design, Engineering Education
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Eryilmaz, Meltem; Cigdemoglu, Ceyhan – Interactive Learning Environments, 2019
The purpose of this study is to differentiate the effect of cooperative learning strategy integrated with a flipped learning (FL) model from sole FL implementation in promoting students' performances while decreasing their social and computer anxiety in an undergraduate course. As a method, a classical experimental design is used. The participants…
Descriptors: Video Technology, Homework, Educational Technology, Technology Uses in Education
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Yadegaridehkordi, Elaheh; Nilashi, Mehrbakhsh; Shuib, Liyana; Samad, Sarminah – Education and Information Technologies, 2020
Despite numerous potential benefits of cloud computing usage, there are still some users reluctant to adopt this technology. This study aims to investigate the factors that influence student adoption of cloud computing in higher education settings and to generate a set of decision rules to guide through a series of critical decisions needed in…
Descriptors: College Students, Student Attitudes, Adoption (Ideas), Computer Uses in Education
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Mekota, Tomáš; Marada, Miroslav – Education and Information Technologies, 2020
Digital technologies are essential for almost all human activities, so children should learn to work with them at schools. Some studies of the effect of using computers, tablets or cell phones at schools have been carried out, but in Czechia, where the research was conducted, the number of such studies is very low. We wanted to examine how tablets…
Descriptors: High School Students, Teaching Methods, Computer Uses in Education, Handheld Devices
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Yang, Yuqin; van Aalst, Jan; Chan, Carol K. K. – American Educational Research Journal, 2020
This study investigates designs for developing knowledge building (KB) and higher order competencies among academically low-achieving students. Thirty-seven low-achieving students from a ninth-grade visual arts course in Hong Kong participated. The design involved principle-based KB pedagogy, with students writing on Knowledge Forum® (KF),…
Descriptors: Reflection, Student Evaluation, Knowledge Level, Low Achievement
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Cooper, G.; Park, H.; Nasr, Z.; Thong, L. P.; Johnson, R. – Educational Media International, 2019
Virtual reality (VR) platforms act as a potentially transformative tool in learning and teaching. The aim of this study was to examine pre-service teachers' (PST) perceptions about VR, inclusive of their beliefs about its capacity to be used as a teaching and learning tool. A case-study, conducted at an urban university in Australia involved a…
Descriptors: Computer Simulation, Preservice Teacher Education, Preservice Teachers, Student Attitudes
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Luo, Tian – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: This study investigates the variations in student participation patterns across different types of instructional activities, learning modes, and with different instructional guidance approaches. In the current study, different variables, modes of learning (guided versus unguided), and types of guidance (social versus cognitive) were…
Descriptors: Social Media, Student Participation, Cooperative Learning, Computer Uses in Education
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Kaufman, David; Kumar, Swapna – International Journal of Research in Education and Science, 2018
The iPad, which came out in 2010, was introduced in one-to-one initiatives in schools to replace the laptop, or simply as a new technology. Schools that incorporated tablets reported an increase in student-led learning, increased collaboration, and increased communication. Following a one-to-one iPad implementation at an urban high school for one…
Descriptors: Student Attitudes, High School Students, Urban Schools, Handheld Devices
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