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Melis Örnekoglu-Selçuk; Marina Emmanouil; Deniz Hasirci; Marianthi Grizioti; Lieva Van Langenhove – International Journal of Art & Design Education, 2024
The state-of-the-art literature indicates an increasing need for co-design education as it is imperative to equip future designers with the co-designing mindset. This derives from the significance of involving 'people with lived experience' in co-design processes to better meet their needs. However, the traditional design education system seems to…
Descriptors: Design, Learning Experience, Barriers, Workshops
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Golnoush Haddadian; Prajwal Panzade; Daniel Takabi; Min Kyu Kim – International Journal of Technology in Education, 2025
In response to the demand for Artificial Intelligence (AI) experts, this study introduced a curriculum development initiative. The aim was to design and implement a Private AI curriculum to understand the computer science (CS) students' evaluations of the curricular activities and their levels of interest and motivation. Twenty-five students, a…
Descriptors: Computer Science Education, Artificial Intelligence, Curriculum Development, Curriculum Implementation
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Andrews, Jake; Bagdasar, Ovidiu – Open Education Studies, 2023
Escape rooms are an increasingly popular form of live-action entertainment in which teams of players need to solve puzzles to escape or reach a narrative goal within a specified time limit. Current research suggests that this style of activity promotes the effective use of team skills in the classroom, which are desirable in the workplace, and…
Descriptors: Educational Environment, Secondary School Students, Mathematics Education, Problem Solving
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Rebecca Wilson-Mah; Ann-Kathrin McLean – International Journal for Students as Partners, 2024
Aiming to develop a course with students as partners and to explore the process, two faculty initiated a curriculum development partnership with graduate students to design a new field study course. Applying a collaborative inquiry approach, we engaged in a research collaboration with graduate students online. The data collection was organised and…
Descriptors: Foreign Countries, Curriculum Development, Graduate Students, Masters Programs
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Genejane M. Adarlo; Urduja C. Amor; Agnes D. Garciano; Juliet Q. Dalagan – Journal of College Student Development, 2024
Service learning can prepare undergraduate students with the necessary civic capacities and commitments for today's solutions to wicked social problems. However, most studies on the civic outcomes of service learning, such as civic-mindedness, are student self-reports on surveys given at the end of an academic term. A more nuanced understanding of…
Descriptors: Civics, Service Learning, Student Attitudes, Undergraduate Students
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Gemma Scarparolo – Australasian Journal of Gifted Education, 2025
Intellectually gifted students have the right to appropriately challenging learning experiences and the right to reach their potential. In Australia, most intellectually gifted students are in mixed-ability classes and teachers are expected to differentiate to meet the specific learning needs of students across the full range of abilities; yet…
Descriptors: Foreign Countries, Elementary School Curriculum, Elementary School Students, Elementary School Teachers
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Avci, Filiz – Acta Educationis Generalis, 2022
Introduction: The aim of the study was to examine the effects on Primary School Teacher Candidates of developing and implementing jigsaw technique activities enriched with educational games in Science and Technology Teaching lessons. Methods: In the study, the mixed design was used. The single group pre-test post-test weak experimental pattern…
Descriptors: Educational Games, Preservice Teachers, Science Instruction, Foreign Countries
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Keunjae Kim; Kyungbin Kwon – Journal of Educational Computing Research, 2024
This study presents an inclusive K-12 AI curriculum for elementary schools, focusing on six design principles to address gender disparities. The curriculum, designed by the researchers and an elementary teacher, uses tangible tools, and emphasizes collaboration in solving daily problems. The MANOVA results revealed initial gender differences in AI…
Descriptors: Artificial Intelligence, Curriculum Development, Inclusion, Elementary Secondary Education
Melissa Riley – ProQuest LLC, 2024
The purpose of this phenomenological study was to explore the adult students' perceptions of Game-Based Learning's mitigation of math anxiety in a STEM math course at a mid-sized university in Southeast Texas. The participants in this study included 11 students who identified as adult learners with math anxiety taught by the researcher in a STEM…
Descriptors: Student Attitudes, Game Based Learning, Mathematics Anxiety, Adult Students
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Kerslake, Laura; Hannam, Judith – Irish Educational Studies, 2022
This paper presents findings from a study into children's media and information literacy (MIL). The purpose of the study was to understand English primary school children's (ages 8-11) attitude toward the internet as well as their ability to find, use and evaluate information. This then informed the development of a MIL programme of learning for…
Descriptors: Media Literacy, Information Literacy, Curriculum Development, Foreign Countries
Emily Cizmas – ProQuest LLC, 2021
This qualitative research project investigated high school students' experiences with science, as well as how their unique experiences can be used to develop empowering science education for all students. Inquiry was conducted via the photovoice method with a critical sociocultural theoretical framework. Results showed that students' science…
Descriptors: High School Students, Student Attitudes, Secondary School Science, Science Education
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Christiaan H. L. Tempelman; Annemiek Rijgersberg; Michel van der Eijk – Journal of Chemical Education, 2023
The redesign of the first year basic chemistry course is described at the Rotterdam University of Applied Sciences Chemical Engineer educational course. This was done with the aim to reduce student drop-out during the first year of the educational program. On one hand, it was chosen to teach the basic chemistry course in the laboratory where…
Descriptors: Science Instruction, Chemistry, Science Laboratories, College Freshmen
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Hobbs, Laura; Holyman, Sam; Payne, M.; Ricketts, Yasmin; Stevens, Carly – School Science Review, 2020
Science Hunters is a UK outreach project that uses "Minecraft" (a computer game that allows children to build with a wide range of blocks) to engage children with science. Sessions are based on a range of science topics and include practical activities. A new topic, on bioluminescence, was designed in collaboration with staff and…
Descriptors: Cooperative Learning, Computer Games, Science Activities, Elementary School Science
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Bielik, Tom; Finnie, Kellie; Peek-Brown, Deborah; Klager, Chris; Touitou, Israel; Schneider, Barbara; Krajcik, Joseph – Journal of Science Teacher Education, 2022
To meet the demands of the Next Generation Science Standards (NGSS), teachers need to reconsider their current instructional practices, shifting from learning about scientific ideas to making sense of phenomena and solving problems using three-dimensional learning components. Project-Based Learning (PBL) provides a framework for creating…
Descriptors: High School Teachers, Teacher Attitudes, Science Instruction, Science Curriculum
Parker, Walter C. – Teachers College Press, 2023
Our democracy is in crisis. Both political trust and a shared standard of truth are broken. In this book, Walter Parker shows why and how civic education can help. Offering a centrist approach suitable for a polarized society, Parker focuses on two linked curriculum objectives: disciplinary knowledge and voice. He illustrates how classroom…
Descriptors: Democracy, Political Attitudes, Trust (Psychology), Citizenship Education
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