NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 429 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Riana Goosen; Gretha Steenkamp – Accounting Education, 2025
Stakeholders emphasise that accounting graduates need excellent teamwork skills. Group work activities, included in the academic programme to develop teamwork skills, often lead to 'free-riding' by some students and disillusionment on the part of diligent students. Diligent students often prefer to work alone and could lack teamwork skills as a…
Descriptors: Cooperative Learning, Teamwork, Negative Attitudes, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Tara Penry; Eun Hye Son – Journal of Experiential Education, 2024
Background: Leadership development is commonly named as an outcome for experiential learning (EL) programs. Some programs have shown success at inculcating individual leadership traits. However, it is not clear whether there is a relationship between certain kinds of experiential pedagogy and specific leadership concepts or styles, such as…
Descriptors: Leadership Training, Experiential Learning, Instructional Design, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Agam Syahrial – Learning Assistance Review, 2024
Collaborative tutor training can help tutors tackle challenges in providing peer assistance. This study follows educational design research approach. The purpose of this study are twofold. This study investigates how collaborative tutor training can be facilitated through Community of Inquiry guided instructional design and explores how tutors…
Descriptors: Tutors, Cooperative Learning, Electronic Learning, Instructional Design
Yang, Xigui – ProQuest LLC, 2023
Collaborative learning is acknowledged as an important skill in both higher education and modern society. However, there are many challenges when designing and implementing collaborative learning and many studies report that college students are often frustrated when placed in such situations. Despite the fact that the literature has a wide range…
Descriptors: Undergraduate Students, Student Attitudes, Cooperative Learning, Negative Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Janet M. Y. Cheung; Jane Thogersen; Eve Guerry; Alix Thoeming; Jennifer Ong – Journal of Museum Education, 2024
The Object-Based Learning (OBL) program at the Chau Chak Wing Museum provides bespoke experiences supported by the Academic Engagement team. This paper explores OBL as a pedagogical approach to stimulating student interest in studying the history of pharmacy. OBL workshops were implemented for a cohort of 311 first-year undergraduate pharmacy…
Descriptors: Museums, Pharmaceutical Education, Undergraduate Students, History
Peer reviewed Peer reviewed
Direct linkDirect link
Melis Örnekoglu-Selçuk; Marina Emmanouil; Deniz Hasirci; Marianthi Grizioti; Lieva Van Langenhove – International Journal of Art & Design Education, 2024
The state-of-the-art literature indicates an increasing need for co-design education as it is imperative to equip future designers with the co-designing mindset. This derives from the significance of involving 'people with lived experience' in co-design processes to better meet their needs. However, the traditional design education system seems to…
Descriptors: Design, Learning Experience, Barriers, Workshops
Peer reviewed Peer reviewed
Direct linkDirect link
Gina L. Solano; Wen Wen – Excelsior: Leadership in Teaching and Learning, 2025
This action research documents how a teacher education program incorporates game-based learning to engage pre-service teachers (PSTs) in developing their instructional creativity. In this project, game-based learning goes beyond playing games; Instead, it allows PSTs to design their own game-a digital escape room created using a website with…
Descriptors: Game Based Learning, Preservice Teacher Education, Preservice Teachers, Web Sites
Peer reviewed Peer reviewed
Direct linkDirect link
Ga-Young Kelly Suh; Siavash Ahrar – Biomedical Engineering Education, 2024
Many authentic BME projects require system integration. This year, before the start of the open-ended Capstone projects, three connected modules were used as an initiative to practice systems integration and thus promote readiness. To this aim, a Do-It-Yourself spectrophotometer/colorimeter was used as the interconnecting theme. In the first two…
Descriptors: Capstone Experiences, Readiness, Learning Modules, Outcomes of Education
Peer reviewed Peer reviewed
Direct linkDirect link
Seda Özer Sanal; Fulya Torun – Journal of Visual Literacy, 2024
This study examined the individual and collaborative infographic development processes of middle school students in a qualitative research context. In the first phase, individual and collaborative infographics were developed, a simultaneous think-aloud protocol and interviews were conducted. In the second phase, focus group interviews were…
Descriptors: Visual Aids, Cognitive Processes, Cooperative Learning, Student Attitudes
Andrew J. Croft – ProQuest LLC, 2023
This qualitative research study examined the design of collaborative learning experiences in an online graduate course in educational leadership. Based on principles of design-based research, this single case study analyzed the design process among the faculty member and learning design team who created the course. Data were also gathered from the…
Descriptors: Instructional Design, Cooperative Learning, Electronic Learning, Graduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Kirkby, Jane; Carabott, Kelly; Wilson, Sue; Rafi, Haleh; White, Pennie – Literacy Research and Instruction, 2022
This paper looks at students' motivation and engagement in the context of the "Read Like a Demon (RLAD)" project across a two-year period, in Melbourne, Victoria. This "RLAD" project was shaped over several years and targeted to students aged between 8 and 11 years. It utilized innovative reading experiences, including the…
Descriptors: Reading Strategies, Reading Programs, Reading Motivation, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Ghorashi, Bahman – Chemical Engineering Education, 2023
Due to the structured format of most engineering courses, the number of opportunities for engineering students to view matters differently from the traditional ways is limited. Therefore, a mandatory requirement was introduced into three engineering courses for students to propose an out of the ordinary solution to certain technical problems,…
Descriptors: College Students, Engineering Education, Creativity, Assignments
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lee, Julia; Lim, Ruxin; Mohamad, Fitri S.; Chan, Kim Geok; Mas'ud, Faizah – Journal of University Teaching and Learning Practice, 2023
Collaborative creativity is an essential skill for unleashing university students' skills in team building during complex problem-solving. The aim of this descriptive quantitative research was to examine undergraduate students' perspectives regarding their collaborative creativity experience as game creators for a gamification group assignment…
Descriptors: Cooperative Learning, Creativity, Undergraduate Students, Gamification
Peer reviewed Peer reviewed
Direct linkDirect link
Li-Wei Peng; Cheun-Yeong Lee – Excellence in Education Journal, 2024
Numerous educators, instructional designers, and technology specialists utilize case study methodologies to achieve various objectives, such as elevating the profession's status, bridging theory and practice, applying knowledge to real-world classroom and workplace scenarios, honing decision-making skills, and inspiring future professionals. This…
Descriptors: Graduate Students, Case Studies, Animation, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ceylan-Dadakoglu, Sevda – Turkish Online Journal of Distance Education, 2022
This article tried to determine the students' opininons related to the use of Second Life (SL) application in higher education art and design education. In this case study conducted with 17 students selected via typical case sampling, the SL virtual platform was used as a research area. Data collection tools were included document analysis,…
Descriptors: Computer Simulation, Student Attitudes, College Students, Art Education
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  29