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Showing 1 to 15 of 16 results Save | Export
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Ünal Çakiroglu – Learning: Research and Practice, 2024
This quasi-experimental study aims to compare the effects of using combinations of written text, animation and narration in multimedia courseware. 114 sixth grade students assigned in three conditions were participated in the study. Three versions of the courseware with combinations of animation, text and narration were developed taking modality…
Descriptors: Courseware, Computer Assisted Instruction, Multimedia Instruction, Comparative Analysis
Ross C. Teller – ProQuest LLC, 2021
The purpose of this study was to explore how student behaviors, while using an adaptive courseware system, influenced performance in a gateway biology course. This study used a mixed methods approach. Quantitative data was collected from the course's learning management system (LMS) and the adaptive courseware. This data was analyzed using…
Descriptors: Courseware, Biology, Science Instruction, Correlation
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Lubiano, Michael Leonard D.; Magpantay, Marife S. – International Journal of Research in Education and Science, 2021
This study enhanced the 7E instructional model towards enriching the science inquiry skills of senior high school learners in General Chemistry 1. A total of 136 Grade 12 learners enrolled in the Science, Technology, Engineering, and Mathematics (STEM) strand participated in the study. The study was composed of three phases. In Phase I, the…
Descriptors: Science Instruction, Teaching Methods, Inquiry, High School Students
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Lubiano, Michael Leonard D.; Magpantay, Marife S. – International Society for Technology, Education, and Science, 2021
This study enhanced the 7E instructional model towards enriching the science inquiry skills of senior high school learners in General Chemistry 1. A total of 136 Grade 12 learners enrolled in the Science, Technology, Engineering, and Mathematics (STEM) strand participated in the study. The study was composed of three phases. In Phase I, the…
Descriptors: Foreign Countries, Science Instruction, Teaching Methods, Inquiry
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Yang, Yang; Leung, Howard; Shum, Hubert P. H.; Li, Jiao; Zeng, Lanling; Aslam, Nauman; Pan, Zhigeng – IEEE Transactions on Learning Technologies, 2018
In this paper, a Chinese character educational system based on Kinect is proposed for guiding beginners to learn the basics of Chinese characters in a more intuitive way. It extracts 19 common components, denoted as alphabets, from Chinese characters. Nineteen postures were designed according to the shapes of these alphabets. Instead of memorizing…
Descriptors: Chinese, Orthographic Symbols, Second Language Learning, Second Language Instruction
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Ruhalahti, Sanna; Korhonen, Anne-Maria; Rasi, Päivi – Educational Research, 2017
Background: Knowledge construction and technology have been identified as critical for an understanding of the future of teacher education. Knowledge is discovered, applied and created collaboratively from authentic starting points. Today's new mobile and blended learning environments create increased opportunities for such processes, including…
Descriptors: Blended Learning, Electronic Learning, Teacher Education Programs, Preservice Teacher Education
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van Doremalen, Joost; Boves, Lou; Colpaert, Jozef; Cucchiarini, Catia; Strik, Helmer – Computer Assisted Language Learning, 2016
The purpose of this research was to evaluate a prototype of an automatic speech recognition (ASR)-based language learning system that provides feedback on different aspects of speaking performance (pronunciation, morphology and syntax) to students of Dutch as a second language. We carried out usability reviews, expert reviews and user tests to…
Descriptors: Case Studies, Speech, Indo European Languages, Second Language Learning
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Hassan, Aminuddin; Abiddin, Norhasni Zainal; Yew, Sim Kuan – Higher Education Studies, 2014
It is important to consider the concepts of traditional classroom and online learning in evaluating effective learning and listening conducted in higher learning institutions. To reach the depth of both concepts, one should understand them in the philosophical point of view. Both traditional classroom and online learning play a role in the…
Descriptors: Educational Philosophy, Teaching Methods, Online Courses, Listening Skills
Haverila, Matti; Barkhi, Reza – European Journal of Open, Distance and E-Learning, 2009
The purpose of this paper is to report the findings of a research conducted to evaluate the effect of learning preconceptions, prior e-learning experience, ability and interest of students on their perceptions regarding the process of e-learning. We study the effectiveness of e-learning as it relates to the level of e-learning experience. The…
Descriptors: Electronic Learning, Program Effectiveness, Foreign Countries, Learning Experience
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Stephenson, Julia E.; Brown, Clifford; Griffin, Darren K. – Computers & Education, 2008
The purpose of this study was to consider the efficacy and popularity of "Virtual Lectures" (text-based, structured electronic courseware with information presented in manageable "chunks", interaction and multimedia) and "e-Lectures" (on-screen synchrony of PowerPoint slides and recorded voice) as alternatives to traditional lectures. We…
Descriptors: Student Attitudes, Student Reaction, Genetics, Lecture Method
Gordon, Julie – Australian Journal of Educational Technology, 1996
Outlines an investigation into the nature of metacognition and its relation to the learning process in a constructivist interactive multimedia learning environment. Topics include the relationship between metacognition and learning technologies (and an example), the learner's perspective, the designer's perspective, and the teacher's perspective.…
Descriptors: Computer Software Development, Constructivism (Learning), Courseware, Educational Environment
Treadwell, Stephani – MultiMedia Schools, 1999
Describes how to customize standard computer-software programs for use with elementary school students. Explains language-arts projects, especially the use of word processing; discusses children's procedures and attitudes; and describes the use of a draw program to create customized learning processes, particularly with mathematics. (LRW)
Descriptors: Computer Uses in Education, Courseware, Elementary Education, Elementary School Mathematics
Nellen, Ted – MultiMedia Schools, 1999
Discusses how the use of computer technology in the classroom is changing the roles of teachers. Topics include integrating technology into the curriculum, teaching teachers how to develop Web pages for their classes, software development, retention rates based on teaching methods, student perceptions, and changes in learning processes. (LRW)
Descriptors: Computer Software Development, Computer Uses in Education, Courseware, Curriculum Development
Goldenberg, Joanne – Journal of Instruction Delivery Systems, 1999
Examines virtual-learning communities in higher education from a student's perspective. Discusses student-centered learning, cooperative learning, e-mail, listservs, bulletin boards, discussion groups, newsgroups, real-time discussion and the appropriate software, the World Wide Web, levels of effort needed for online learning, and a sense of…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Courseware, Electronic Mail
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McAlpine, Iain; Stothard, Phillip – Australasian Journal of Educational Technology, 2005
To enhance a course in 3D Virtual Reality (3D VR) modelling for mining engineers, and to create the potential for off campus students to fully engage with the course, a problem based learning (PBL) approach was applied to the course design and all materials and learning activities were provided online. This paper outlines some of the theoretical…
Descriptors: Instructional Design, Computer Simulation, Online Courses, Problem Based Learning
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