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Sherlyn Narsolis – Online Submission, 2025
This classroom-based action research explored the influence of creative engagement strategies-- a combination of Participation Squares and Spin-the-Wheel--on enhancing student engagement in a middle school classroom. The study was motivated by a recurring issue of poor student engagement. The intervention, used as a class starter to boost student…
Descriptors: Intervention, Middle School Students, Learner Engagement, Self Esteem
Fernandes, Clara Eloïse – International Journal of Art & Design Education, 2022
As most GenZ and Millenial students now study at home, young people have shifted their media content consumption, with streaming platforms being among GenZ and Millenials favorites since the first lockdown. Could 'Netflix and chill' be turned into a creative learning activity for design students? As theoretical online learning is often associated…
Descriptors: Design, Teaching Methods, Pandemics, COVID-19
Ramey, Kay E.; Stevens, Reed; Uttal, David H. – Journal of Educational Psychology, 2020
This study examines the role of spatial reasoning in learning among 5th and 6th grade students participating in a set of in-school, technology-enhanced, STEAM (science, technology, engineering, arts, and math) making activities. We focus our analysis on a particular type of reasoning: spatial reasoning. Prior research has shown that spatial…
Descriptors: STEM Education, Art Education, Spatial Ability, Problem Solving
Carmichael, Hilda W.; And Others – 1985
This study examined the creative uses of computers in elementary schools and their impact on student's confidence and self-esteem, student-student interaction, student-teacher interaction, male and female students, classroom management, the role of the teacher, special education, teacher training, teachers not involved in the study, and curricular…
Descriptors: Adoption (Ideas), Computer Literacy, Computer Software, Creative Activities