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Kingsley, Tara L.; Grabner-Hagen, Melissa M. – Journal of Adolescent & Adult Literacy, 2015
This article showcases the use of gamification as a means to turn an existing curriculum into a game-based learning environment. The purpose of this article is to examine how gamification, coupled with effective pedagogy, can support the acquisition of 21st-century skills. Gamifying content allows students to earn experience points, badges, and…
Descriptors: Educational Games, Instructional Effectiveness, Skill Development, Rewards
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Robinson, Rosanna L.; McDonald, James E. – Bioscience Education, 2014
Development of skills in bioscience undergraduates is seen as desirable by academic staff, students and employers, and this is reflected across most degree programmes. However, providing the opportunity for students to practise skills may alone be insufficient for their development. With an evident discrepancy between the skills expected of…
Descriptors: Skill Development, Biological Sciences, Science Process Skills, Learning Modules