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Showing 1 to 15 of 28 results Save | Export
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Althea Y. Chen; Chun-Ching Chen; Wen-Yin Chen – Innovations in Education and Teaching International, 2024
This paper aims to explore the narrative expression skill of design students through manipulating image structure. Moreover, narrative expression is the skill of interpreting design with narrative. The study is a classroom experiment conducted naturally, and the experimental data is obtained and analysed by quantitative analysis. We found…
Descriptors: Design, Teaching Methods, Familiarity, Skill Development
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Ghorashi, Bahman – Chemical Engineering Education, 2023
Due to the structured format of most engineering courses, the number of opportunities for engineering students to view matters differently from the traditional ways is limited. Therefore, a mandatory requirement was introduced into three engineering courses for students to propose an out of the ordinary solution to certain technical problems,…
Descriptors: College Students, Engineering Education, Creativity, Assignments
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David Morrison-Love; Fiona Patrick – Research in Science & Technological Education, 2024
Background: Student teachers can find it difficult to inform their classroom practice with knowledge gained from education theory and research. Working with Design and Technology teacher education students, the authors have developed a model to support integration of knowledge-based thinking in lesson design for classroom practice. Purpose: This…
Descriptors: Student Teachers, Design, Technology, Student Attitudes
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Laura Tanenbaum; Kristen Gallagher – Teachers College Record, 2024
In recent years, increased attention has been paid to mental health struggles among students, and a range of interventions have been proposed to improve student retention and learning through "trauma-engaged pedagogy" and "cultures of caring." Drawing on the insights of affect theory, we argue that such a focus, although…
Descriptors: Alienation, Assignments, Design, Mental Health
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Parmentier, Davy Daniël; Van Acker, Bram Boris; Saldien, Jelle; Detand, Jan – International Journal of Technology and Design Education, 2021
Desired affordances and appropriate product semantics are important when considering products that are easy to use and easy to understand. Despite affordances and product semantics being taught in some design educations, many designers in industry do not explicitly consider affordances nor product semantics during the design process. This is…
Descriptors: Student Projects, Active Learning, Teaching Methods, Semantics
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Danielak, Brian – Cognition and Instruction, 2022
This paper focuses on a historically understudied area in computing education: attending to students' *design thinking* in university-level introductory programming courses. I offer an account of one student--"Rebecca"--and her experiences and code from a second-semester course on programming concepts for engineers. Using data from both…
Descriptors: Design, Computer Science Education, Programming, Introductory Courses
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Maisa Mielikäinen; Essi Viippola – SAGE Open, 2023
Industry and higher education are increasingly utilizing online environments due to digitalization. As a result, the learning experiences in these new digital learning ecosystems as communities must be re-examined critically. This study incorporates the second cycle of the design-based research (DBR) study developing the design principles and…
Descriptors: Information Technology, Engineering Education, Higher Education, College Students
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Cheng, Shih-Hung; Ma, Yung-Chuan; Tseng, Winger Sei-Wo – Education Sciences, 2019
This study explores the correlation between learning about basic form factors and learning automotive exterior design (AED) for the first time. To help beginner AED students learn smoothly, we developed modular courses and proposed to teach basic form generation. Six modular assignments were developed for the courses on Form Theory and…
Descriptors: Design, Industrial Education, Motor Vehicles, Geometric Concepts
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Fernandes, Clara Eloïse – International Journal of Art & Design Education, 2022
As most GenZ and Millenial students now study at home, young people have shifted their media content consumption, with streaming platforms being among GenZ and Millenials favorites since the first lockdown. Could 'Netflix and chill' be turned into a creative learning activity for design students? As theoretical online learning is often associated…
Descriptors: Design, Teaching Methods, Pandemics, COVID-19
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Pott, Robert W. M.; Nortjé, Sunel – European Journal of Engineering Education, 2021
A concern in engineering education is students adopting a 'recognise and reproduce' approach to problem solving. In this study, an assignment was conceived and analysed through Legitimation Code Theory -- which allows for visualisation of students' thinking, and to illuminate how students construct knowledge in open-ended problem solving. The…
Descriptors: Teaching Methods, Learning Processes, Engineering Education, Problem Solving
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Worsley, Marcelo; Bar-El, David – Computer Science Education, 2022
Background and Context: Making is celebrated for bringing exciting tools and learning opportunities to non-traditional designers. However, people with disabilities may find themselves excluded from many making activities and makerspaces. This exclusion is present in making and computer science more broadly. Objective: We describe a university…
Descriptors: Inclusion, Students with Disabilities, College Students, Shared Resources and Services
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Sankaran, Siva; Wedel, Thomas L. – Journal of Information Systems Education, 2020
This teaching case addresses the design of a database that fulfills the complex requirements found at the Motion Picture Industry Pension Plan, an actual entity. With the goal of challenging students to think analytically and to apply information systems concepts and tools to real world situations, the case study was appropriately structured to…
Descriptors: Teaching Methods, Databases, Films, Industry
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Eileen Haase – Biomedical Engineering Education, 2021
Team projects and in-class interactions are the hallmark of a freshmen introductory course in biomedical engineering (BME). Our challenge was to continue team activities, mentoring, and the semester-long design project in a virtual environment after in-person classes ended due to the COVID-19 pandemic. This paper highlights some of the adaptations…
Descriptors: Teamwork, College Freshmen, Biomedicine, Engineering Education
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Lee, Seung Hwan; Hoffman, K. Douglas – Marketing Education Review, 2016
Although many marketing courses discuss traditional concepts pertaining to product strategy, concepts specifically relating to packaging are often glossed over. This exercise, "Wrap-Attack Pack," teaches students about the utilitarian and hedonic design elements of packaging. More specifically, the primary objective is to creatively…
Descriptors: Marketing, Business Administration Education, Merchandise Information, Design
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Bratslavsky, Lauren; Wright, Anna; Kritselis, Alex; Luftig, David – Journal of Visual Literacy, 2019
This study begins with the assumption that visual and related literacies are essential frameworks to foster not only students' learning of visual communication principles, but also 21st century skills such as creative problem solving and self-directed learning. We focus on assignment directions as a particular instructional component. In contrast…
Descriptors: Visual Literacy, Critical Thinking, Computer Software, Student Attitudes
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