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Showing 1 to 15 of 34 results Save | Export
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Gelmez, Koray; Efilti, Pelin; Yilmaz, Onur – International Journal of Technology and Design Education, 2023
Evaluating a design studio course is a complex issue due to its practice-based, rich, and vague nature. This is an attempt to uncover this complex issue from students' viewpoints as they are the owners of learning processes. Based on a student evaluation template, we particularly focused on nine dimensions of a design studio course, which are…
Descriptors: Design, Studio Art, Course Evaluation, Student Attitudes
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Melis Örnekoglu-Selçuk; Marina Emmanouil; Deniz Hasirci; Marianthi Grizioti; Lieva Van Langenhove – International Journal of Art & Design Education, 2024
The state-of-the-art literature indicates an increasing need for co-design education as it is imperative to equip future designers with the co-designing mindset. This derives from the significance of involving 'people with lived experience' in co-design processes to better meet their needs. However, the traditional design education system seems to…
Descriptors: Design, Learning Experience, Barriers, Workshops
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Erin Anderson; Brendan Calandra – International Journal of Designs for Learning, 2025
Mixed-reality simulations (MRS) are utilized in teacher preparation programs worldwide. While much of the literature concentrates on the effectiveness of interventions designed to train teachers, this design case outlines the various decisions involved in developing the intervention, including the selection of mixed-reality technology, employing…
Descriptors: Design, Computer Simulation, Educational Technology, Decision Making
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Ryan Hare; Sarah Ferguson; Ying Tang – British Journal of Educational Technology, 2025
With increasing interest in computer-assisted education, AI-integrated systems become highly applicable with their ability to adapt based on user interactions. In this context, this paper focuses on understanding and analysing first-year undergraduate student responses to an intelligent educational system that applies multi-agent reinforcement…
Descriptors: Student Experience, Educational Games, Design, Learning Experience
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Emel Cantürk Akyildiz; Yekta Özgüven – International Journal of Art & Design Education, 2024
This research aims to question the effect of adopting non-formal and informal learning environments into architectural education on the overall learning experiences of architecture students. In this context, a series of out-of-school activities organised within the scope of Maltepe University, Faculty of Architecture and Design, which are based on…
Descriptors: Architectural Education, Teaching Methods, Informal Education, Extracurricular Activities
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Özlem Göksen; Esra Kizilay; Nagihan Tanik Önal – Science Insights Education Frontiers, 2024
In the current study, an engineering design-based STEM activity was designed and implemented for 5th graders. The current activity is expected to provide guidance and perspective to teachers (practitioners) in designing and implementing an activity based on design-based learning, STEM activity, and engineering design process (EDP). At the same…
Descriptors: STEM Education, Engineering Education, Learning Activities, Middle Schools
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Dhadphale, Tejas; Wicks, Brad – International Journal of Art & Design Education, 2022
Researchers have highlighted the need for ongoing design pedagogy reform in order to reflect worldwide transformations, changing socio-cultural contexts and the expanding scope of design practice. New pedagogical models have emerged in architectural education that incorporate stakeholder perspectives and encourage community engagement.…
Descriptors: Design, Studio Art, Learning Experience, Teaching Methods
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Taimur, Sadaf; Onuki, Motoharu; Mursaleen, Huma – Asia Pacific Education Review, 2022
The current research explores the transformative potential of Design Thinking (DT) pedagogy in Higher Sustainability Education (HSE) in a hybrid (mix of online and face-to-face) setting. The case study examined a Field Exercise in Sustainability Science (FESS) course, using DT pedagogy, in a HSE program at a university in Japan. The critical…
Descriptors: Design, Thinking Skills, Case Studies, Transformative Learning
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Maisa Mielikäinen; Essi Viippola – SAGE Open, 2023
Industry and higher education are increasingly utilizing online environments due to digitalization. As a result, the learning experiences in these new digital learning ecosystems as communities must be re-examined critically. This study incorporates the second cycle of the design-based research (DBR) study developing the design principles and…
Descriptors: Information Technology, Engineering Education, Higher Education, College Students
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Özyurt, Hacer; Özyurt, Özcan – Journal of Pedagogical Research, 2020
This study aims to examine the effects of Visual Programming course conducting in accordance with design-based research on students' learning experiences. The study was conducted in the fall semester in 2017-2018 at Software Engineering Department in Technology Faculty of a university in the north of Turkey. The sample of the study consists of 12…
Descriptors: Computer Science Education, Programming, Design, Learning Experience
Jackson, Andrew – ProQuest LLC, 2018
Although design is part of everyday experience, increased proficiency in managing and reflecting while designing signify greater proficiency as a designer. This capacity for regulation in design is crucial for learning, including from failure experiences, while designing. Failure and iteration are integral parts of design, with potential cognitive…
Descriptors: High School Students, Student Attitudes, Design, Failure
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Sansone, Nadia; Cesareni, Donatella; Bortolotti, Ilaria; McLay, Katherine Frances – Education Sciences, 2021
To have a positive impact on students' development of crucial skills, blended university courses need careful planning to fruitfully integrate learning settings as well as methodologies. The authors adopted Design-Based Research to design a blended university course based on the Trialogical Learning Approach, and then to redesign it according to…
Descriptors: Instructional Design, Blended Learning, Teaching Methods, Undergraduate Students
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Kumar, Jeya Amantha; Silva, Paula Alexandra; Prelath, Renugha – International Journal of Technology and Design Education, 2021
Studio-based learning (SBL) is a teaching and learning methodology that combines different learning pedagogies such as social constructivist, problem-based, and active learning to mimic real-world working experience. Traditionally, SBL is practised in architecture and art programmes, however there is a growing number of research in other areas…
Descriptors: Undergraduate Students, Foreign Countries, Teaching Methods, Studio Art
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Santolaya, J. L.; Biedermann, A.; Serrano, A. – International Journal of Technology and Design Education, 2018
In this work a matrix-type tool is used to assist design-engineering students to develop product design projects. The 'specifications-factors-concepts matrix' or SFCM is proposed as a specific tool to organize and relate product requirements, design factors and projected solutions. Taking into account the early stages of the design process, two…
Descriptors: Design, Engineering Education, Higher Education, Industrial Arts
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Gogu, Christy Vivek; Kumar, Jyoti – Design and Technology Education, 2021
The rise in online courses and virtual learning avenues in the last few decades, and more recently the COVID-19 pandemic has seen traditional design schools imparting learning seamlessly by transitioning to the virtual realm partially or completely. This study helps understand the perspective of students from various design schools across India…
Descriptors: Foreign Countries, College Students, Design, Online Courses
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