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Showing 1 to 15 of 314 results Save | Export
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Yao Wang; Yiting Zhao; Xin Tian; Jiachen Yang; Shijian Luo – International Journal of Technology and Design Education, 2025
This study aims to examine design students' intention towards using Artificial Intelligence-aided Design Tools (AIDTs). An extended model is developed by combining the affective-cognitive consistency theory with the Unified Theory of Acceptance and Use of Technology (UTAUT). Data are collected through online comments from Chinese streaming media…
Descriptors: Foreign Countries, Design, Student Attitudes, Intention
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Erin Anderson; Brendan Calandra – International Journal of Designs for Learning, 2025
Mixed-reality simulations (MRS) are utilized in teacher preparation programs worldwide. While much of the literature concentrates on the effectiveness of interventions designed to train teachers, this design case outlines the various decisions involved in developing the intervention, including the selection of mixed-reality technology, employing…
Descriptors: Design, Computer Simulation, Educational Technology, Decision Making
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Tris Kee; Hao Zhang; Ronnel B. King – International Journal of Technology and Design Education, 2024
Immersive technology plays an increasingly important role in design education, supporting digital literacy and experiential learning in higher education, particularly in the post-COVID-19 context. Many design disciplines, such as Architecture and Landscape Design, which used to rely heavily on physical field trips, and dialogic studios as…
Descriptors: Design, Higher Education, Experiential Learning, Digital Literacy
Othman Abu Khurma; Nagla Ali; Myint Swe Khine – Contemporary Educational Technology, 2023
This study explored how students and teachers perceived the interdisciplinary integration of 3D printing technology in teaching and learning within the United Arab Emirates (UAE) elementary schools and its relation to students' attitudes toward STEM careers. The study participants were 148 students and seven teachers from two elementary schools in…
Descriptors: Elementary School Students, STEM Education, Printing, Student Attitudes
Elma Hajric – ProQuest LLC, 2024
Smart cities surveil through ubiquitous and intrusive data collection via networked sensors. Smart city efforts are also frequently imagined as primarily top-down and male visions of the future in service of economic benefit. The smart campus presents a new dimension of smart city urbanism as an identified gap in literature. In the following…
Descriptors: Research Universities, Campuses, Information Technology, Design
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Jingru Zhang; Wan Ahmad Jaafar Wan Yahaya; Mageswaran Sanmugam; Yuting Dai – SAGE Open, 2025
The potential of educational augmented reality systems to improve students' learning performance, motivation, and cognitive load has been demonstrated by recent studies. To help students learn the design history material, this study suggests an AR-integrated learning application strategy. In this study, we use Modernism as the theoretical…
Descriptors: Cognitive Processes, Difficulty Level, Physical Environment, Simulated Environment
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Gabriele Bertozzi; Claudia Paciarotti; Massimiliano M. Schiraldi – European Journal of Engineering Education, 2024
Serious games are instructional tools that harmonise different pedagogical approaches and pursue specific behavioural and learning outcomes. Characterised by flexibility and complexity, serious games can draw from a vast number of elements and game mechanics. We argue that such adaptability requires specific pedagogical competencies from designers…
Descriptors: Engineering Education, Educational Games, Design, Student Motivation
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Amaia Quintana-Ordorika; Edorta Camino-Esturo; Urtza Garay-Ruiz; Javier Portillo-Berasaluce – Journal of Education and e-Learning Research, 2025
In recent decades, the integration of emerging technologies, such as maker education and artificial intelligence, into the educational field has become a prominent area of research. The purpose of this article is to explore whether the introduction of generative artificial intelligence into the design process of maker projects by future teachers…
Descriptors: Artificial Intelligence, Design, Preservice Teacher Education, Preservice Teachers
Claire Baytas; Dylan Ruediger – ITHAKA S+R, 2025
In fall 2023, Ithaka S+R launched a collective research project with the objective of studying generative AI's impact on teaching, learning, and research at the postsecondary level. Through a collaboration with 19 universities from across the US and Canada, the "Making AI Generative for Higher Education" project has provided an…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Technology Integration
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Hisashi Nakahara; Keita Sera; Tetsuya Uenosono; Atsuhiro Katsumoto; Jun Moriyama – Design and Technology Education, 2024
This study investigates junior high school students' perspectives on improving manufactured products and their perceptions as users after participating in materials processing technology learning in Japan. Guided by recent changes in Japanese curriculum guidelines emphasizing real-world application, we conducted a web-based survey collecting 721…
Descriptors: Junior High School Students, Student Attitudes, Manufacturing, Technology
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Liwei Hsu – European Journal of Education, 2025
As generative artificial intelligence (GenAI) increasingly penetrates language education, understanding learners' continued intention to use this technology becomes crucial. This study examines EFL learners' continuance intention to use GenAI for language learning through PLS-SEM and fsQCA methodologies. Participants were undergraduate EFL…
Descriptors: Second Language Learning, English (Second Language), Artificial Intelligence, Student Attitudes
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Ni, Yuan; Deng, Teng; Li, Jing; Zhang, Jiaqi; Zhang, Chi – Education and Information Technologies, 2023
Under the rapid development of higher vocational colleges in China, design subject was receiving increasing number of students and confronting the necessity of improving teaching efficiency. Informational technology, regarded as an effective approach in many areas, was investigated for its impact on the design teaching efficiency and evaluated its…
Descriptors: Vocational Education, Foreign Countries, Educational Technology, Teacher Effectiveness
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Katja Fleischmann – Canadian Journal of Learning and Technology, 2024
Generative Artificial Intelligence (GenAI) is re-defining the way higher education design is taught and learned. The explosive growth of GenAI in design practice demands that design educators ensure students are prepared to enter the design profession with the knowledge and experience of using GenAI. To facilitate GenAI's introduction in a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Graphic Arts, Design
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Chin-Fei Huang – Journal of Baltic Science Education, 2024
This study aims to explore the impact of STEAM teaching activities that incorporate local environmental awareness on university students' pro-environmental behavior (PEB), and scientific creativity. The teaching activity design of this study was centered on "designing livable housing in Taiwan", and a total of four projects were…
Descriptors: STEM Education, Teaching Methods, Learning Activities, Environmental Education
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Gillespie, Bruce – Teaching & Learning Inquiry, 2022
Research shows that high levels of engagement help students learn more effectively, feel better about their learning, and improve retention rates. One reason why students report low engagement is a perceived disconnect between theory (what they learn in class) and practice (what happens in the outside world). This paper reports on the results of a…
Descriptors: Story Telling, Educational Technology, Game Based Learning, Learner Engagement
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