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Shanmugasundaram, Suresh; Chidamabaram, Divya Preya – Africa Education Review, 2020
Recognising the usability challenges that are linked to tools like the Blackboard learning management system are significant. This paper presents the outcome of an assessment of adherence to design principles on Blackboard from the learner-user perspective at Botho University, Botswana. As the university is shifting from a conventional teaching…
Descriptors: Student Attitudes, Instructional Design, Integrated Learning Systems, Usability
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McAllister, Keith; Sloan, Sean – British Journal of Special Education, 2016
There is growing interest in promoting autism-friendly environments, especially in a school setting. Findings to date have generally advocated an accepted reductionist or generalist approach when providing an autism-friendly built environment. However, previous studies, while very well intentioned, have rarely involved those with autism spectrum…
Descriptors: Pervasive Developmental Disorders, Autism, Educational Facilities Design, Secondary School Students
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Aso, Borja; Navarro-Neri, Iñaki; García-Ceballos, Silvia; Rivero, Pilar – Education Sciences, 2021
As a consequence of the scarcity of studies of augmented reality (AR) in Spain, this study developed a questionnaire to evaluate teachers' perceptions on the use of AR for heritage teaching (n = 347 teachers: n = 131 in-service/n = 216 in-training). The objectives were to: (1) identify teachers' existing knowledge about AR; (2) evaluate…
Descriptors: Educational Quality, Design Requirements, Computer Simulation, Teaching Methods
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Mohamed, Tarek Ismail – SAGE Open, 2021
This article focuses on applying the ethics of the product features during the students' design education. Good/Bad design term is a conventional approach to discuss the ethical/unethical design values of the products. It is noted that different aspects of the product design such as visual information design, interface design, and appearance…
Descriptors: Ethics, Graphic Arts, Merchandise Information, Marketing
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Oluwatayo, Adedapo Adewunmi; Ezema, Isidore; Opoko, Akunnaya – Journal of Learning Design, 2017
What constitutes design ability and design expertise in architecture? Which categories of design expertise can be identified amongst architecture students? And which input factors differentiate one level of expertise from another? These questions were addressed in a survey of architecture students in Nigeria. Based on the results, students were…
Descriptors: Foreign Countries, Architecture, Architectural Education, Expertise
Sawatzki, Carly – Mathematics Education Research Group of Australasia, 2016
As part of ongoing design-based research exploring financial literacy teaching and learning, ten tasks termed "financial dilemmas" were trialled by 14 teachers and more than 300 Year 5 and 6 students in 4 government primary schools in urban Darwin. Drawing on data related to two tasks--"Catching the bus" and "Buying…
Descriptors: Money Management, Elementary School Mathematics, Task Analysis, Problem Solving
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Atabek, Oguzhan; Burak, Sabahat – International Education Studies, 2019
Printed educational materials such as teacher's handbook may affect the quality of education as much as teachers, curriculum, educational environment, and the other course materials. Perspectives of eighty-two pre-service elementary teachers regarding the activities and songs included in the teacher's handbook for music course were examined by…
Descriptors: Faculty Handbooks, Instructional Materials, Preservice Teachers, Student Attitudes
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Demirbas, Duysal; Timur Ogut, Sebnem – Turkish Online Journal of Distance Education, 2020
Today, industrial design education is faced with a new group of students who have met daily life technologies from a very early age. The transformations in educational environments are becoming more and more important for project-based and student-centered design education model. Understanding the needs and expectations of the changing student…
Descriptors: Electronic Learning, Game Based Learning, Expectation, Active Learning
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Koh, Joyce Hwee Ling – Australasian Journal of Educational Technology, 2017
E-learning quality depends on sound pedagogical integration between the content resources and lesson activities within an e-learning system. This study proposes that a meaningful learning with technology framework can be used to guide the design and integration of content resources with e-learning activities in ways that promote learning…
Descriptors: Graduate Students, Electronic Learning, Alignment (Education), Educational Quality
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Kafai, Yasmin B.; Lee, Eunkyoung; Searle, Kristin; Fields, Deborah; Kaplan, Eliot; Lui, Debora – ACM Transactions on Computing Education, 2014
In this article, we examine the use of electronic textiles (e-textiles) for introducing key computational concepts and practices while broadening perceptions about computing. The starting point of our work was the design and implementation of a curriculum module using the LilyPad Arduino in a pre-AP high school computer science class. To…
Descriptors: High School Students, Scientific Concepts, Educational Practices, Curriculum Development
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Sembiring, Maximus Gorky – Turkish Online Journal of Distance Education, 2018
Determinants of effective online tutoring program were modelled and elucidated in this report. It was aimed at clarifying influential factors, how and in what behaviors they were interrelated observed by Universitas Terbuka students. Exploratory-design was adopted; it was qualitatively ascertained first that conceptually five foremost factors…
Descriptors: Tutorial Programs, Online Courses, Electronic Learning, Performance Factors
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Keser Ozmantar, Zehra; Gedikoglu, Tokay – International Journal of Educational Management, 2016
Purpose: The purpose of this paper is to investigate the development and implementation process of the balanced scorecard (BSC) approach in an educational institution in the context of the Turkish educational system. It also aims, on the basis of the results of the applications in a particular school, to define principles through which the…
Descriptors: Design Requirements, Program Development, Program Implementation, Report Cards
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Riddle, Matthew David; Souter, Kay – Journal of Learning Spaces, 2012
This article describes the design of informal learning spaces at an Australian university that support students in the generation of knowledge. Recent learning space design projects at La Trobe have been informed by a number of pre-existing projects, including a small research project on student use of technologies, a national project on learning…
Descriptors: School Space, Educational Facilities Design, Case Studies, Technology Uses in Education
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T.H.E. Journal, 2011
Students of every age have their own ideas about things...and they certainly have their own ideas about the best ways to learn. Project Tomorrow's annual Speak Up survey asked students from kindergarten through the 12th grade a simple question: "If you could create the ideal mobile app for learning, what would it look like?" Researchers received…
Descriptors: Design Preferences, Design Requirements, Computer System Design, Computer Oriented Programs
Wendell, Kristen Bethke – ProQuest LLC, 2011
This research illustrates how varying enactments of an engineering-design-based science curriculum shaped the development of students' domain-specific scientific ideas and practices. In this comparative case study rooted in the analytical perspectives of activity theory and learning environments, student and teacher participants in three…
Descriptors: Video Technology, Grounded Theory, Design Requirements, Student Attitudes
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