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Bikanga Ada, Mireilla; Foster, Mary Ellen – Computer Science Education, 2023
Objective: This study explores postgraduate students' perceptions of the modified team-based learning instructional approach used to teach it and the extent to which the Bootcamp course improves their practical skills. Method: In the beginning, participants (n = 185) were asked to rate their practical experience on the taught topics. At the end…
Descriptors: Graduate Students, Cooperative Learning, Program Length, Computer Science Education
Reis, Rosa; Marques, Bertil P. – International Association for Development of the Information Society, 2021
In this paper we present a model for designing professional courses in a blended learning context as a tool to help the interaction between students, teachers and learning resources. This model aims to promote new concepts, new approaches and new strategies that have been changing the paradigm of teaching and learning. To develop a course based on…
Descriptors: Programming, Instructional Design, Computer Science Education, Case Studies
Marquès Puig, Joan Manuel; Daradoumis, Thanasis; Calvet Liñan, Laura; Arguedas, Marta – British Journal of Educational Technology, 2020
This work presents an automated assessment tool for online distributed programming, called DSLab. It is a web-based environment that provides a transparent deployment and execution of assignments in remote computers, a transparent initialization and the possibility to add new logs by the students. DSLab has been evaluated in a real distributed…
Descriptors: Alternative Assessment, Automation, Programming, Distance Education
Neo, Tse-Kian; Amphawan, Angela; Hamidani, Khadija – Journal of Educational Multimedia and Hypermedia, 2022
Institutions of higher learning were rapidly made to change from in-person to fully online learning due to the COVID-19 pandemic. This change posed an inherent problem in successfully engaging students in learning in a remote learning environment. Thus, the study aims to enhance students' problem-solving skills through self-directed learning in a…
Descriptors: Independent Study, Educational Environment, COVID-19, Pandemics
Cukurbasi, Baris – Journal of Educational Technology and Online Learning, 2022
The study has aimed to examine student views and experiences related to distance education, flipped classroom, distance flipped classroom, and face-to-face learning activities carried out over the semester. In this context, student opinions regarding mixed educational experiences in four courses planned and carried out over a semester were…
Descriptors: COVID-19, Pandemics, Student Attitudes, Blended Learning
Kidd, Jennifer; Kaipa, Krishnanand; Gutierrez, Kristie; Lee, Min Jung; Pazos, Pilar; Ringleb, Stacie I. – Journal of Pre-College Engineering Education Research, 2022
Ed+gineering, an NSF-funded program, adapted hands-on robotics instruction for online delivery in response to the COVID-19 pandemic. This qualitative multiple case study shares the experiences of participating education students in spring 2021 as they collaborated virtually with engineering students and fifth graders to engineer bioinspired robots…
Descriptors: COVID-19, Pandemics, Interpersonal Relationship, Education Majors
Cavus, Nadire – World Journal on Educational Technology: Current Issues, 2020
The advance of pervasive technologies such as mobile technologies and various mobile devices has brought opportunities for educators to design and perform interactive learning activities and has also enabled educationalists to access the virtual learning environment anytime and anywhere without restrictions of time or place and without too much…
Descriptors: Virtual Classrooms, Teaching Methods, Telecommunications, Handheld Devices
Er, Erkan – Online Submission, 2022
Time management is an important self-regulation strategy that can improve student learning and lead to higher performance. Students who can manage their time effectively are more likely to exhibit consistent engagement in learning activities and to complete course assignments in a timely manner. Well planning of the study time is an essential part…
Descriptors: Programming, Time Management, Computer Science Education, Integrated Learning Systems
Liao, Shu-Min – Journal of Statistics and Data Science Education, 2023
SCRATCH, developed by the Media Lab at MIT, is a kid-friendly visual programming language, designed to introduce programming to children and teens in a "more thinkable, more meaningful, and more social" way. Although it was initially intended for K-12 students, educators have used it for higher education as well, and found it…
Descriptors: Teaching Methods, Coding, Programming Languages, Computer Science Education
Pilkington, Colin – International Review of Research in Open and Distributed Learning, 2018
The central role of motivation to learn in distance education has been noted, and gamification has been proposed as one approach to promote student motivation. This study explores promoting motivation in a distance education, third-year computer programming course via a gamified approach to improve coursework participation and student experience.…
Descriptors: Student Motivation, Distance Education, Programming, Behavior Change
Pierrot, Laëtitia; Michel, Christine; Broisin, Julien; Guin, Nathalie; Lefevre, Marie; Venant, Rémi – International Association for Development of the Information Society, 2021
Implementing remote and blended higher education courses motivated the design for new support services for autonomous learning. Thus, combining a competence-based approach and self-regulation, the COMPER project offers a service to be used in addition to the courses. It consists of a graphical presentation of the learners' competency profile…
Descriptors: Metacognition, Learning Strategies, Blended Learning, Distance Education
Grov, Gudmund; Hamdan, Mohammad; Kumar, Smitha; Maarek, Manuel; McGregor, Léon; Shaikh, Talal; Wells, J. B.; Zantout, Hind – New Directions in the Teaching of Physical Sciences, 2017
Offering timely feedback on programming while encouraging learners to engage in critical evaluation of programs are the objectives of peer-testing. We report on a peer-testing experiment with students on distant campuses using a Web platform. The experiment shows the potential that peertesting has to help students transition from passive learners…
Descriptors: Programming, Computer Science Education, Peer Evaluation, Feedback (Response)
Moreno-Marcos, Pedro Manuel; Alario-Hoyos, Carlos; Munoz-Merino, Pedro J.; Estevez-Ayres, Iria; Kloos, Carlos Delgado – IEEE Transactions on Learning Technologies, 2019
One of the characteristics of massive open online courses (MOOCs) is that the overall number of social interactions tend to be higher than in traditional courses, hindering the analysis of social learning. Learners typically ask or answer questions using the forum. This makes messages a rich source of information, which can be used to infer…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Hew, Khe Foon; Qiao, Chen; Tang, Ying – International Review of Research in Open and Distributed Learning, 2018
Although massive open online courses (MOOCs) have attracted much worldwide attention, scholars still understand little about the specific elements that students find engaging in these large open courses. This study offers a new original contribution by using a machine learning classifier to analyze 24,612 reflective sentences posted by 5,884…
Descriptors: Learner Engagement, Large Group Instruction, Online Courses, Man Machine Systems
Anderson, Lynne – ProQuest LLC, 2018
The purpose of this action research study was to measure the transactional distance of computer science students who participated in an online virtual community after completing a college preparation program. Using data and results generated from previous cycles of research I developed and moderated an online virtual community designed to lessen…
Descriptors: Online Courses, Course Content, Computer Simulation, Computer Science Education