Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 6 |
Descriptor
Computer Science Education | 6 |
Educational Benefits | 6 |
Programming Languages | 6 |
Student Attitudes | 6 |
Programming | 5 |
Foreign Countries | 4 |
Teaching Methods | 3 |
Blended Learning | 2 |
Case Studies | 2 |
College Students | 2 |
Introductory Courses | 2 |
More ▼ |
Source
International Association for… | 2 |
Computer Science Education | 1 |
Informatics in Education | 1 |
Journal of Educational… | 1 |
Journal of Information… | 1 |
Author
Becker, Brett A. | 1 |
Boxuan Ma | 1 |
Doukakis, Spyros | 1 |
Giannakos, Michail N. | 1 |
Glanville, Graham | 1 |
Goslin, Kyle | 1 |
Iwashima, Ricardo | 1 |
Koilias, Christos | 1 |
Li Chen | 1 |
Marques, Bertil P. | 1 |
McDonnell, Claire | 1 |
More ▼ |
Publication Type
Reports - Research | 5 |
Journal Articles | 4 |
Speeches/Meeting Papers | 2 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Secondary Education | 2 |
Adult Education | 1 |
High Schools | 1 |
Audience
Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Boxuan Ma; Li Chen; Shin’ichi Konomi – International Association for Development of the Information Society, 2024
Generative artificial intelligence (AI) tools like ChatGPT are becoming increasingly common in educational settings, especially in programming education. However, the impact of these tools on the learning process, student performance, and best practices for their integration remains underexplored. This study examines student experiences and…
Descriptors: Artificial Intelligence, Computer Science Education, Programming, Computer Uses in Education
Reis, Rosa; Marques, Bertil P. – International Association for Development of the Information Society, 2021
In this paper we present a model for designing professional courses in a blended learning context as a tool to help the interaction between students, teachers and learning resources. This model aims to promote new concepts, new approaches and new strategies that have been changing the paradigm of teaching and learning. To develop a course based on…
Descriptors: Programming, Instructional Design, Computer Science Education, Case Studies
Becker, Brett A.; Glanville, Graham; Iwashima, Ricardo; McDonnell, Claire; Goslin, Kyle; Mooney, Catherine – Computer Science Education, 2016
Programming is an essential skill that many computing students are expected to master. However, programming can be difficult to learn. Successfully interpreting compiler error messages (CEMs) is crucial for correcting errors and progressing toward success in programming. Yet these messages are often difficult to understand and pose a barrier to…
Descriptors: Computer Science Education, Programming, Novices, Error Patterns
Doukakis, Spyros; Giannakos, Michail N.; Koilias, Christos; Vlamos, Panayiotis – Informatics in Education, 2013
This paper presents results of a questionnaire focused on investigating students' confidence and behavioral intention in the area of programming, particularly that of structures, problem solving, and programming commands (Conditional--Loop). Responses from 116 1st year students regarding informatics were used. The results indicate that the…
Descriptors: Foreign Countries, Programming, Computer Science Education, Problem Solving
Pellas, Nikolaos; Peroutseas, Efstratios – Journal of Educational Computing Research, 2016
While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a…
Descriptors: High School Students, Educational Games, Computer Simulation, Simulated Environment
Mitri, Michel – Journal of Information Systems Education, 2015
This paper describes the use and benefits of Microsoft's Adventure Works (AW) database to teach advanced database skills in a hands-on, realistic environment. Database management and querying skills are a key element of a robust information systems curriculum, and active learning is an important way to develop these skills. To facilitate active…
Descriptors: Active Learning, Databases, Computer Software, Educational Benefits