Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 10 |
| Since 2017 (last 10 years) | 20 |
| Since 2007 (last 20 years) | 41 |
Descriptor
| Educational Environment | 52 |
| Student Attitudes | 52 |
| Computer Science Education | 48 |
| Foreign Countries | 36 |
| College Students | 20 |
| Educational Technology | 11 |
| Teaching Methods | 11 |
| Electronic Learning | 10 |
| Instructional Effectiveness | 10 |
| Academic Achievement | 9 |
| Computer Assisted Instruction | 9 |
| More ▼ | |
Source
Author
| Miliszewska, Iwona | 3 |
| Sztendur, Ewa | 2 |
| Agbo, Igwe Sylvester | 1 |
| Aktolkyn Boranbayeva | 1 |
| Aleb, Salma | 1 |
| Alimbayev Medeu | 1 |
| Allan, Vicki | 1 |
| Amy J. Ko | 1 |
| Andersson, Annika | 1 |
| Baran, Bahar | 1 |
| Barker, Gayle | 1 |
| More ▼ | |
Publication Type
Education Level
Audience
Location
| Turkey | 8 |
| Australia | 6 |
| Brazil | 3 |
| Greece | 3 |
| Malaysia | 3 |
| Singapore | 3 |
| United Kingdom | 3 |
| Asia | 2 |
| Germany | 2 |
| Hong Kong | 2 |
| Israel | 2 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Computer Attitude Scale | 1 |
| Program for International… | 1 |
What Works Clearinghouse Rating
Josh Tenenberg; Donald Chinn – Computer Science Education, 2025
Background and context: We address the question of what computer science students take the discipline to be. How students conceive the discipline can influence whether a student pursues computer science, what particular area within computer science they focus on and whether they persist in the discipline. In this paper, we examine the epistemic…
Descriptors: Computer Science Education, Epistemology, Student Attitudes, Intellectual Disciplines
Jacob, Sharin Rawhiya; Montoya, Jonathan; Nguyen, Ha; Richardson, Debra; Warschauer, Mark – ACM Transactions on Computing Education, 2022
Developing student interest is critical to supporting student learning in computer science. Research indicates that student interest is a key predictor of persistence and achievement. While there is a growing body of work on developing computing identities for diverse students, little research focuses on early exposure to develop multilingual…
Descriptors: Multilingualism, Student Development, Self Concept, Computer Science
Ezequiel Scott; Marcelo Campo – Interactive Learning Environments, 2023
Scrum is one of the most used frameworks for agile software development because of its potential improvements in productivity, quality, and client satisfaction. Academia has also focussed on teaching Scrum practices to prepare students to face common software engineering challenges and facilitate their insertion in professional contexts.…
Descriptors: Computer Simulation, Training, Computer Software, Computer Science Education
Joshua Lee Brunty – ProQuest LLC, 2023
The shortage of qualified cybersecurity professionals is a growing concern in the information technology industry, and the rapid growth of the field exacerbates this shortage. Employers express concern over the shortage of hands-on, practical skills and problem-solving abilities among recent graduates, leading to the "cybersecurity skills…
Descriptors: Student Attitudes, Experiential Learning, Information Security, Information Technology
Han, Feifei; Ellis, Robert A. – Journal of Computing in Higher Education, 2023
This study investigated the relations between students' self-reported perceptions of the blended learning environment, their observed online learning strategies, and their academic learning outcomes. The participants were 310 undergraduates enrolled in an introductory course on computer systems in an Australian metropolitan university. A…
Descriptors: Measurement Techniques, Student Attitudes, Educational Environment, Observation
Zharkynay Yesmakhanova; Yerepbayev Nurlan; Aktolkyn Boranbayeva; Alimbayev Medeu; Galiya Rysbayeva; Nurlybek Omarov – South African Journal of Education, 2024
Educational environments created by combining traditional learning environments and technology have grown, especially in recent years and have become an indispensable part of education. Therefore, with this research we aimed to evaluate students' attitudes towards blended learning. To gather university students' opinions on the effectiveness of…
Descriptors: Evaluation, Student Attitudes, Blended Learning, Computer Science Education
Jhon Jairo Ramírez-Echeverry; Felipe Restrepo-Calle; Stephanie Torres Jiménez – European Journal of Education, 2025
This study investigates the self-regulated learning strategies employed by students in computer programming courses. Utilising the Questionnaire on Learning Strategies in Computer Programming (CEAPC), the research aims to identify specific strategies used by students. The findings reveal a variety of effective learning strategies, including…
Descriptors: Independent Study, Learning Strategies, Programming, Computer Science Education
Felipe A. Feichas; Rodrigo D. Seabra – Informatics in Education, 2023
This research discusses the use of a gamified web platform for studying software modeling with Unified Modeling Language (UML). Although UML is constantly being improved and studied, many works show that there is difficulty in teaching and learning the subject, due to the complexity of its concepts and the students' cognitive difficulties with…
Descriptors: Gamification, Computer Software, Models, Teaching Methods
Mara Kirdani-Ryan; Amy J. Ko; Emilia A. Borisova – Computer Science Education, 2024
Background and Context: Post-secondary Computer Science (CS) students' career choices are complex sociocultural decisions, shaped by self-efficacy, belonging, and a multitude of known factors. Prior work has investigated the effect of these factors on career choice, but perspectives that examine norms of career practice are unexplored within…
Descriptors: Postsecondary Education, Computer Science Education, Career Choice, Entry Workers
Victor Manuel Corza-Vargas; Roberto Martinez-Maldonado; Boris Escalante-Ramirez; Jimena Olveres – Journal of Learning Analytics, 2024
While teachers often monitor and adjust their learning design based on students' emotional states in physical classrooms, synchronous online environments often limit their ability to perceive the emotional climate of the class. Drawing from the concept of social translucence, it is suggested that making students' emotional states…
Descriptors: Foreign Countries, Undergraduate Students, Privacy, Cultural Awareness
Aleb, Salma; Labed, Zohra – International Journal of Education and Development using Information and Communication Technology, 2021
This paper aimed to empirically test whether implementing the blended teaching approach in ESP courses positively affects students' achievement and their attitudes towards it. To this end, explanatory type and quasi-experimental design research were carried out with two groups of students (N = 60) enrolled in the computer science department at…
Descriptors: Blended Learning, Teaching Methods, Academic Achievement, Student Attitudes
Isomöttönen, Ville; Daniels, Mats; Cajander, Åsa; Pears, Arnold; Mcdermott, Roger – ACM Transactions on Computing Education, 2019
Literature on global employability signifies "enabling" learning environments where students encounter ill-formed and open-ended problems and are required to adapt and be creative. Varying forms of "projects," co-located and distributed, have populated computing curricula for decades and are generally deemed an answer to this…
Descriptors: Employment Qualifications, Student Projects, Student Motivation, Computer Software
Nasser-Abu Alhija, Fadia; Levi-Eliyahu, Orna – Computer Science Education, 2019
Background and Context: Understanding the effects of learner characteristics and perceived learning environment on achievement in academic fields including Computer Science (CS) is of critical importance. Objective: This study aimed at testing a hypothesized model of achievement in CS in terms of the learner and the learning environment…
Descriptors: Computer Science Education, Grade 11, Grade 12, High School Students
Clarke-Midura, Jody; Sun, Chongning; Pantic, Katarina; Poole, Frederick J.; Allan, Vicki – ACM Transactions on Computing Education, 2019
Our work is situated in research on Computer Science (CS) learning in informal learning environments and literature on the factors that influence girls to enter CS. In this article, we outline design choices around the creation of a summer programming camp for middle school youth. In addition, we describe a near-peer mentoring model we used that…
Descriptors: Computer Science Education, Educational Environment, Females, Middle School Students
Speed, Emma; Thomas, Miles; Bunn, Helena – Educational & Child Psychology, 2021
Aim: The article explores secondary school students' perceptions of the 'value' of UK curriculum subjects; alongside what, how and why specific subject value attribution patterns are important for students, and the psychological impact of this on their wellbeing and academic self-efficacy beliefs (SEB). Method/Rationale: A mixed-methods,…
Descriptors: Secondary School Students, Student Attitudes, Value Judgment, Well Being

Peer reviewed
Direct link
