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Udit Chawla; Rajesh Mohnot; Harsh Vikram Singh – Education and Information Technologies, 2024
This study aims to understand students' adoption of ChatGPT in educational settings. Students' perceptions of ChatGPT influence their intentions to adopt it. The factors that influence their adoption include "Perceived Pedagogy", "Perceived Amplification ", Perceived Ingenuity" and "Perceived Ethics " and these…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Technology Uses in Education
Ezequiel Scott; Marcelo Campo – Interactive Learning Environments, 2023
Scrum is one of the most used frameworks for agile software development because of its potential improvements in productivity, quality, and client satisfaction. Academia has also focussed on teaching Scrum practices to prepare students to face common software engineering challenges and facilitate their insertion in professional contexts.…
Descriptors: Computer Simulation, Training, Computer Software, Computer Science Education
Baker, Lewis A.; Spencely, Carol – Journal of Further and Higher Education, 2023
Hybrid approaches to teaching, where there is a proportion of online (asynchronous or synchronous) teaching as well as face-to-face synchronous teaching, were adopted almost ubiquitously by UK higher education institutions throughout the 2020/2021 academic year amidst disruption caused by national and international COVID-19 restrictions. One…
Descriptors: Blended Learning, Computer Software, Foreign Countries, Physical Sciences
Jelena Mihajlovic-Milicevic; Miloš Radenkovic; Aleksandra Labus; Danijela Stojanovic; Zorica Bogdanovic – Interactive Learning Environments, 2024
This paper studies the problem of coordination and supervision of virtual teams and their capabilities. The goal is to develop a model suitable for managing virtual student teams specialized in the development of smart environments. The developed model is based on SAFe and DevOps, which when combined provide us with a framework for the evaluation…
Descriptors: Educational Environment, Virtual Classrooms, Group Instruction, Active Learning
Gambo, Yusufu; Shakir, Muhammad Zeeshan – Education and Information Technologies, 2023
The increasing development in smart and mobile technologies transforms a learning environment into a smart learning environment that can support diverse learning styles and skills development. An online learner needs to be supported for an engaging and active learning experience. Previously, this progressive research developed and implemented a…
Descriptors: College Seniors, Computer Oriented Programs, Computer Software, Handheld Devices
Felipe A. Feichas; Rodrigo D. Seabra – Informatics in Education, 2023
This research discusses the use of a gamified web platform for studying software modeling with Unified Modeling Language (UML). Although UML is constantly being improved and studied, many works show that there is difficulty in teaching and learning the subject, due to the complexity of its concepts and the students' cognitive difficulties with…
Descriptors: Gamification, Computer Software, Models, Teaching Methods
Hoffmann, Jessica D.; Baumsteiger, Rachel; Seibyl, Jennifer; Hills, Elinor; Bradley, Christina; Cipriano, Christina; Brackett, Marc A. – Assessment in Education: Principles, Policy & Practice, 2022
Practical educational assessment tools for adolescents champion student voice, use technology to enhance engagement, highlight discrepancies in school experience, and provide actionable feedback. We report a series of studies that detail an iterative process for developing a new school climate assessment tool: (1) item generation that centres…
Descriptors: Computer Oriented Programs, Computer Software, Programming, Evaluation Methods
Rojabi, Ahmad Ridho – English Language Teaching Educational Journal, 2020
An internet connection has been crucial in the era of globalization to enhance human activities in various activities of economic, culture, defense, and many others, especially in the EFL classroom setting. Microsoft Teams as an innovative online learning platform provides unique features to enhance its potential to help EFL teachers to conduct…
Descriptors: English (Second Language), Second Language Learning, Student Attitudes, Electronic Learning
V. K. Karthika – Higher Education for the Future, 2024
In the age of Anthropocene, we problematize the multitudes of affordances of humanism that we are ultimately entwined by and within. Education is a discipline that always placed predominance to the human centredness ignoring several non-human and non-living objects that also form a part of teaching and learning. However, the humanistic notions of…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Humanism
Kalpokaite, Neringa; Radivojevic, Ivana – International Journal of Research & Method in Education, 2020
In today's world of pervasive technology use, online education is rapidly growing. Online learning environments offer a multitude of benefits for both learners and teachers, as there are substantially more accessible and affordable. The present research focuses on teaching the use of qualitative data analysis software (CAQDAS) to researchers.…
Descriptors: Instructional Effectiveness, Data Analysis, Computer Software, Conventional Instruction
Wang, Juanjuan; Wang, Chen; Gu, Xiaoming; Sun, Yi – Psychology in the Schools, 2023
The COVID-19 pandemic has led to a global crisis resulting in lockdowns worldwide. Studies found that these could amplify negative affects predictive of disturbances in time perception. However, all existing studies on this topic concentrated on the general population during a lockdown at home. There was no research on university students living…
Descriptors: Dormitories, COVID-19, Pandemics, School Closing
Jeff Schiel – ACT Education Corp., 2024
Disparities in technology access currently exist for adults, but do they also exist for high school students? If so, might the disparities have lessened since ACT first investigated this matter? This study examined high school students' access at home and school to four types of technological devices (desktop computers, laptop computers, tablets,…
Descriptors: High School Students, Student Attitudes, Access to Internet, Access to Computers
Isomöttönen, Ville; Daniels, Mats; Cajander, Åsa; Pears, Arnold; Mcdermott, Roger – ACM Transactions on Computing Education, 2019
Literature on global employability signifies "enabling" learning environments where students encounter ill-formed and open-ended problems and are required to adapt and be creative. Varying forms of "projects," co-located and distributed, have populated computing curricula for decades and are generally deemed an answer to this…
Descriptors: Employment Qualifications, Student Projects, Student Motivation, Computer Software
Parry, Rebecca; Howard, Frances; Penfold, Louisa – Learning, Media and Technology, 2020
Traditionally media production with young people has been characterized by an aspiration to 'give voice' or 'empower youth', but this core value is under threat. Recently, the rationale for undertaking youth media production has shifted to focus on enabling young people to acquire digital and entrepreneurial skills that serve the needs of rapidly…
Descriptors: Entrepreneurship, Technological Literacy, Libraries, Program Descriptions
Idon, Paul Ikhodaro; Suleiman, Ibrahim Kayode; Olasoji, Hector Oladapo – Journal of Education and Practice, 2015
The educational climate surrounding students is considered as one of the factors determining academic success. Students and teachers have become aware of the "educational environment" of their institution. Health science courses in Nigerian universities employ a combination of traditional classroom and clinical learning methods. There is…
Descriptors: Foreign Countries, Student Attitudes, Educational Environment, Dental Schools

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