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Li-Wei Peng; Cheun-Yeong Lee – Excellence in Education Journal, 2024
Numerous educators, instructional designers, and technology specialists utilize case study methodologies to achieve various objectives, such as elevating the profession's status, bridging theory and practice, applying knowledge to real-world classroom and workplace scenarios, honing decision-making skills, and inspiring future professionals. This…
Descriptors: Graduate Students, Case Studies, Animation, Technology Uses in Education
Dönmez-Usta, Necla; Ültay, Neslihan – Journal of Science Learning, 2022
Animation is used to increase the interest and engagement of students in the learning environment. Animation is exciting and fun, and using animation, abstract concepts are easy to present, display, and convey to students. Augmented reality, like animation, can help make it easier to understand abstract concepts. In many areas, augmented reality…
Descriptors: Computer Simulation, Animation, STEM Education, Grade 4
Student Perceptions Using Augmented Reality and 3D Visualization Technologies in Chemistry Education
Abdinejad, Maryam; Talaie, Borzu; Qorbani, Hossain S.; Dalili, Shadi – Journal of Science Education and Technology, 2021
Visualizing molecular conformations and complex compound structures and chemical transformations in 3D is one of the most difficult tasks for undergraduate chemistry students. Modern computational technologies have revolutionized every aspect of our lives, including education. As a result, many researchers and educators are working on enhancing…
Descriptors: Visualization, Molecular Structure, Educational Technology, Technology Uses in Education
Christine Myers; Michael Cricchio; Rebecca Piazza; Morgan Yacoe – Journal of Occupational Therapy Education, 2024
Learning anatomy via cadaver dissection is considered a best practice in anatomical education. However, occupational therapy programs commonly use alternative or adjunct teaching methods when teaching anatomy. The purpose of this study was to investigate students' perceptions of learning hand anatomy through participation in the Dell Hand…
Descriptors: Doctoral Students, Occupational Therapy, Allied Health Occupations Education, Grouping (Instructional Purposes)
Tasti, Mehmet Burak; Avci, Ümmühan – Education and Information Technologies, 2020
This study examined the effect of using Monoscopic Three-Dimensional (M3D) and Stereoscopic Three-Dimensional (S3D) animation on students' achievement and perceptions. A total of 66 ninth-grade students participated in this Explanatory Sequential Mixed Design study. At the beginning of the study, an academic achievement test was applied, and then…
Descriptors: Animation, Grade 9, Academic Achievement, Teaching Methods
Timothy Rosencrans; Ryan Jones; Daniel Griffin; India Loyd; Anna Grady; Mary Moon; Frederick Miller – Advances in Physiology Education, 2024
Medical students face challenging but important topics they must learn in short periods of time, such as autonomic pharmacology. Autonomic pharmacology is difficult in that it requires students to synthesize detailed anatomy, physiology, clinical reasoning, and pharmacology. The subject poses a challenge to learn as it is often introduced early in…
Descriptors: Pharmacology, Medical Students, Student Attitudes, Web Based Instruction
Cevahir, Hakan; Özdemir, Muzaffer; Baturay, Meltem Huri – Participatory Educational Research, 2022
This study examines the effect of using animation-based worked examples (ARAWEs) that are prepared using Augmented Reality (AR) technology instead of using traditional paper-based worked examples (TWEs) on the achievement, motivation, and attitude of high school students during their programming education. The research was designed through the…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
Çakiroglu, Ünal; Aydin, Merve; Özkan, Adem; Turan, Seyma; Cihan, Asli – Education and Information Technologies, 2021
This paper reports on a study aiming at examining the effects of virtual reality and animations on students' perceived learning. The study was conducted as an exploratory case study in virtual reality-based and animation-based environments. Participants were 12, 4th grade elementary school students enrolled at a public Science and Art Center. The…
Descriptors: Computer Simulation, Animation, Grade 4, Elementary School Students
Amador, Julie M.; Kosko, Karl W.; Weston, Tracy; Estapa, Anne – Technology, Pedagogy and Education, 2021
The use of technology affords opportunities for prospective teachers to engage in actions that are proximal to the work of teaching. The authors designed a task in which prospective teachers (n = 95) at four institutions created an animation or depiction of a classroom scenario using one of two technology platforms: GoAnimate or…
Descriptors: Educational Technology, Technology Uses in Education, Preservice Teachers, Animation
Avcu, Yunus Emre; Yaman, Yavuz – Online Submission, 2022
The aim of this study was to examine the efficiency of the differentiated instructional design for value education of gifted. This research was based according to the embedded experimental design of a mixed research method. The study group consisted of 25 gifted students (13 girls, 12 boys) at the 6th-grade level. Digital differentiation strategy…
Descriptors: Foreign Countries, Individualized Instruction, Values, Education
Lo, Yi Wen; Ku, Chih-Hsiung – International Baltic Symposium on Science and Technology Education, 2021
The spread of COVID-19 has caused a high demand for online learning or self-learning at home. We focus on evaluating which media is most suitable for self-learning for the third graders. For effective assessment of children's learning, the study adopted AEIOU: Awareness; Enjoyment; Interest; Opinion formation; and Understanding as the evaluation…
Descriptors: Science Education, Grade 3, Elementary School Students, Educational Technology
Demir, Bora; Karabiyik, Ceyhun; Özdemir, Muzaffer; Baturay, Meltem – Journal of Educational Technology, 2022
This study examines the effect of modality and redundancy in an Augmented Reality (AR) based language learning environment for teaching vocabulary in a foreign language. The study aims to determine the effectiveness of the redundancy and modality principles, examine the relationship between cognitive load, satisfaction, anxiety, willingness, and…
Descriptors: Computer Simulation, Second Language Learning, Vocabulary Development, Difficulty Level
Patri, Rojalin; Manayath, Dhanya; Kaladharan, Sanju – Higher Education, Skills and Work-based Learning, 2023
Purpose: The future of management studies is invariably steering towards online and hybrid modes of course delivery. Therefore, assessing the effectiveness of online course delivery is exceptionally crucial. This study attempts to evaluate the effectiveness of online course delivery in management education involving the instructor, participant and…
Descriptors: Online Courses, Management Development, Case Studies, Business Schools
Reed, Catherine L.; Hagen, Emilia; Bukach, Cindy M.; Couperus, Jane W. – Teaching of Psychology, 2022
Background: Animations of scientific concepts may improve comprehension by explaining and visualizing the steps of complex processes, but unless they engage student interest in meaningful ways, their effectiveness as teaching tools is limited. We achieve this through a novel approach to animation design that includes the target audience…
Descriptors: Neurosciences, Majors (Students), Teaching Methods, Animation
Goehle, Geoff – International Journal for Technology in Mathematics Education, 2018
This paper presents a "virtual reality" based lesson for a common Calculus topic, including a description of how the lecture was implemented in both a virtual reality and an augmented reality hardware system. This lesson was delivered to a number of calculus classes and we describe the student response to the lesson via a quiz and a…
Descriptors: Teaching Methods, Computer Simulation, Educational Technology, Technology Uses in Education