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Andrew Kemp; Edward Palmer; Peter Strelan; Helen Thompson – British Journal of Educational Technology, 2024
Many technology acceptance models used in education were originally designed for general technologies and later adopted by education researchers. This study extends Davis' technology acceptance model to specifically evaluate educational technologies in higher education, focusing on virtual classrooms. Prior research informed the construction of…
Descriptors: College Students, Educational Technology, Models, Student Attitudes
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Hakan Güldal; Emrah Oguzhan Dinçer – Education and Information Technologies, 2025
The purpose of this study was to investigate student perceptions and acceptance of a rule-based educational chatbot in higher education, employing the TAM (Technology Acceptance Model) framework. The researchers developed a rule-based chatbot for this purpose and examined the students' technology acceptance using qualitative research methods.…
Descriptors: Foreign Countries, Artificial Intelligence, College Students, Simulation
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Yunus Dogan; Coskun Akça – Journal of Learning for Development, 2025
There is strong evidence in the relevant literature that the use of technology in higher education positively affects academic achievement and motivation. However, while there are some international studies on the effect of technology acceptance on college student commitment, it is understood that there has not been enough research in the national…
Descriptors: Higher Education, College Students, Technology Uses in Education, Student Attitudes
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Virginia Clinton-Lisell; Alison E. Kelly – International Journal of Technology in Education and Science, 2024
The use of online homework systems that require the purchase of an access code has become widespread. The purpose of this study is to examine student experiences with and perceptions of online homework systems with access codes. Postsecondary students (N = 966) completed a survey about the financial costs, perceptions of quality, engagement with,…
Descriptors: Homework, Educational Technology, Technology Uses in Education, Student Experience
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Alfiya R. Masalimova; Marina R. Zheltukhina; Olga V. Sergeeva; Zhanna M. Sizova; Philipp N. Novikov; Albina R. Sadykova – Contemporary Educational Technology, 2024
The proliferation of technology and the heightened significance of e-learning in the midst of the COVID-19 pandemic transformed the perspectives and attitudes of educational stakeholders toward educational technology. The objective of this research was to explore the attitudes of higher education students toward e-learning. Data collection was…
Descriptors: COVID-19, Pandemics, Electronic Learning, Student Attitudes
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Diane Apeah-Kubi – Journal of Teaching in Social Work, 2025
This article will present a case study on how game-based learning (GBL) -- a live quiz specifically, was used to support the teaching and learning in a social work practice educator program at a university in London. A GBL platform was used to create a live online quiz which was used as a tool to assess 50 trainee practice educators' (TPEs)…
Descriptors: Social Work, Counselor Training, Game Based Learning, Foreign Countries
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Amina Amirova; Aziya Zhumabayeva; Aziza Zhunusbekova; Assyl Arenova; Nurbanu Nygymanova – Journal of Education and e-Learning Research, 2024
Hybrid learning is a relatively new approach in Kazakhstan's educational system. The transition to a new format necessitates a significant amount of effort and restructuring at the universities. The problems of researching the advantages and disadvantages of implementing this kind of instruction in the classroom are very relevant. The study's goal…
Descriptors: Foreign Countries, Student Attitudes, Blended Learning, College Students
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Dongxuan Wang; Yu Liu; Xin Jing; Qi Liu; Qingjiao Lu – Education and Information Technologies, 2025
With the rapid advancement of artificial intelligence (AI) technology, particularly in its application within the field of education, artificial intelligence generated content (AIGC) has become a focal point of academic inquiry. This paper aims to explore the application of AIGC technology in education and its impact on university students'…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, College Students
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Yu, Zhonggen; Yu, Liheng – Technology, Knowledge and Learning, 2022
Rain Classroom, as a mobile app designed and developed by Tsinghua University, has been catching increasingly intense attention since her birth in 2016. Her usability has, however, seldom been explored. The purpose of this study is to compare the usability of Rain Classroom assisted learning with other learning approaches. A mixed design was…
Descriptors: College Students, Student Attitudes, Educational Technology, Handheld Devices
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Elikem Chosniel Ocloo; Isaac Sewornu Coffie; Gretel Rejoice Mawunyo Asigbe-Tsriku; Sebrina Kafui Tsagli – International Journal of Qualitative Studies in Education (QSE), 2025
Although the adoption rate for online teaching and learning is on the rise, qualitative studies to unearth factors that facilitate or inhibit its adoption, particularly from the perspectives of both lecturers and students have received limited scholarly attention. The study conducted focus group discussions and interviews to collect data from the…
Descriptors: Online Courses, Educational Technology, Student Attitudes, Teacher Attitudes
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Pauldy C. J. Otermans; Charlotte Roberts; Stephanie Baines – International Journal of Technology in Education, 2025
This study examines the relationship between students' attitudes toward artificial intelligence (AI) and both AI competence and conceptions. 176 UK university students completed a survey where they were asked to rate statements in relation to their attitudes towards AI, their AI competence and their conceptions about AI using 5-point Likert-type…
Descriptors: Artificial Intelligence, Student Attitudes, Technology Uses in Education, Educational Technology
Amanda E. Graf – ProQuest LLC, 2024
The purpose of this qualitative study was to learn how digital-native college students perceive of cheating and plagiarism. Today's students grew up with high-speed internet, smartphones, and instant access to information. Their learning environment was greatly altered during the COVID-19 pandemic, shifting many from in-person to online learning.…
Descriptors: College Students, Private Colleges, Religious Colleges, Cheating
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Milly Singh – Education and Information Technologies, 2024
In the context of Indian education, the emphasis transcends mere knowledge acquisition, extending to the cultivation of a profound respect for duties, values, and overall well-being. The overarching objective is to mold students into responsible global citizens, equipping them with the necessary skills and values for meaningful contributions to…
Descriptors: Foreign Countries, Computer Simulation, Technology Integration, College Students
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Wang, Wei-Tsong; Kartika Sari, Mega – Journal of Educational Computing Research, 2024
The designs of gamification platforms are diverse and constantly evolving. Excessive use of various game mechanisms in learning platforms can distract from the learning process. However, the fit of game mechanisms is still uncertain. Thus, this study investigates the effect of achieving fit when implementing game mechanisms on learning outcomes by…
Descriptors: Gamification, Educational Technology, Design, Cognitive Processes
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Kwapong, Olivia Adwoa Tiwaah Frimpong – Community College Journal of Research and Practice, 2023
This qualitative study explored how female college students in a community in Ghana undertook their online learning activities during the outbreak of the COVID-19 pandemic. To achieve the objectives of the study, criterion sampling, and an open-ended online questionnaire were used to collect data from 24 female students from the Presbyterian…
Descriptors: Foreign Countries, Females, Womens Education, College Students
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