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Udeozor, Chioma; Russo Abegão, Fernando; Glassey, Jarka – Journal of Educational Computing Research, 2022
The growing interest in the use of digital games for education resulted in the expansion of the field of game-based learning. There have been several research on the perceptions and attitudes of students towards the use of games for learning. These studies have tried to understand what students make of the use of digital games for learning, as it…
Descriptors: Game Based Learning, Computer Games, Engineering Education, Student Attitudes
EL-Ariss, Bilal; Zaneldin, Essam; Ahmed, Waleed – Education Sciences, 2021
Conventional methods of teaching structural engineering topics focus on face-to-face delivery of course materials. This study shows that using video-based e-learning in delivering an undergraduate Structural Steel Design course satisfactorily achieved most of the course learning outcomes. Video-based e-learning with animations and simulations…
Descriptors: Teaching Methods, Video Technology, Educational Technology, Electronic Learning
Keisha C. A. Antoine; Lealon L. Martin; Jorge F. Gabitto – Chemical Engineering Education, 2024
In this paper we demonstrate that using mixed reality (MR) technology can innovate our chemical engineering laboratory curriculum at Prairie View A&M University, a Historically Black College/University (HBCU). Particularly, we describe the development of a MR proof of concept to carry out a traditional fluid mechanics lab -- pressure drop as a…
Descriptors: Science Instruction, Black Colleges, Chemical Engineering, Science Laboratories
Hu, Xinping; Safiena, Sufiana; Goh, Yang Miang; Lin, Alexander – Educational Technology Research and Development, 2023
Virtual Reality (VR) provides an immersive and engaging experience that facilitates the teaching and learning of abstract concepts. This paper describes the design and implementation of the VR 360° (VR360) component of the Virtual and Augmented Reality for Structures (VARS) mobile application. This study used VARS to teach basic structural systems…
Descriptors: Computer Simulation, Undergraduate Students, Administrator Education, Computer Oriented Programs
Kenan Acarol – Journal of Educational Technology and Online Learning, 2024
Peer feedback via CMC modalities has become an alternative to conventional in-class peer feedback due to the rapid rise of educational technology and the widespread use of computer-mediated communication in L2 education. Despite the fact that much research has been published on the benefits of CMC tools for enhancing L2 proficiency, the number of…
Descriptors: Peer Evaluation, Feedback (Response), Writing Achievement, Second Language Learning
Michelle Alvarado; Katie Basinger-Ellis; Behshad Lahijanian; Meserret Karaca; Diego Alvarado – Advances in Engineering Education, 2023
Student preferences for digital learning and the COVID-19 pandemic have increased demand for asynchronous learning activities, including pre-recorded video lectures. However, there are varying recommendations and a lack of data-driven results for how long video lectures should be. This study has two purposes: (1) To determine and understand…
Descriptors: Student Attitudes, Engineering Education, Electronic Learning, Educational Technology
Parag Vichare; Balaji Aresh; Michele Cano; Marco Gilardi – Cogent Education, 2024
Today, Extended Reality (XR) technologies are exceedingly integrated into Architecture, Engineering and Construction (AEC) industries for collaboratively reviewing product design and development tasks. Reported study in this paper aims at integrating XR technologies in undergraduate programmes. This paper provides a descriptive analysis of…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Student Attitudes
Uzunidis, Dimitris; Pagiatakis, Gerasimos – European Journal of Engineering Education, 2023
The paper describes the design and implementation of a virtual lab for on-line lab training on optical communications, part of the 'Optical Communications' course offered at the Dept. of Electrical & Electronic Engineering Educators, School of Pedagogical & Technological Education (ASPETE), Athens, Greece. The virtual lab is based on the…
Descriptors: Instructional Design, Computer Simulation, Educational Technology, Engineering Education
Adaramola, AraOluwa; Godwin, Allison; Boudouris, Bryan – Chemical Engineering Education, 2022
This study evaluates students' outcomes in an online materials and energy balances course during the COVID-19 pandemic. Using multiple linear regression, we found that students' "competence" and "autonomy" beliefs decreased across the semester, with a negative change in competence beliefs predicting higher grades for students,…
Descriptors: COVID-19, Pandemics, Academic Achievement, Student Motivation
Korhan Kayisli; Ruhi Zafer Caglayan; Ilhami Colak – IEEE Transactions on Education, 2024
This article aims to present the design of a GUI application that serves as an educational and analytical tool. The GUI application is intended for educational purposes, allowing users to learn about the linear and renewable energy sources. This GUI has been designed to explain, teach, and implement maximum power point tracking (MPPT) techniques…
Descriptors: Engineering Education, Energy, Scientific Concepts, Teaching Methods
Debs, Luciana; Gray, Colin M.; Asunda, Paul A. – International Journal of Technology and Design Education, 2023
Discussions around the unethical use of emerging technology have become increasingly common in our society. Despite previous research acknowledging the importance of including societal-level discussions in engineering and technology undergraduate curricula, there is a lack of research around college students' understanding of and engagement with…
Descriptors: Educational Technology, Technology Uses in Education, Ethics, Engineering Education
Frederike Kossack; Eike Uttich; Beate Bender – International Association for Development of the Information Society, 2023
In Engineering Design education, huge numbers of students are a challenge in university teaching, especially since the students have an initially heterogeneous level of technical knowledge, which influences their acquisition of competences. In frontal classroom lectures, individual deficits can hardly be addressed and in self-study phases,…
Descriptors: Engineering Education, Heterogeneous Grouping, College Students, Individualized Instruction
Gabriele Bertozzi; Claudia Paciarotti; Massimiliano M. Schiraldi – European Journal of Engineering Education, 2024
Serious games are instructional tools that harmonise different pedagogical approaches and pursue specific behavioural and learning outcomes. Characterised by flexibility and complexity, serious games can draw from a vast number of elements and game mechanics. We argue that such adaptability requires specific pedagogical competencies from designers…
Descriptors: Engineering Education, Educational Games, Design, Student Motivation
Joie N. Marhefka; Shirley Campbell; Amy Kuntz; Laura E. Cruz – Biomedical Engineering Education, 2024
In an effort to better engage biomedical engineering technology (BMET) students with material covered in lectures and to connect them with their future careers, we created interactive 360° videos in typical BMET workplaces. Students watched the videos using virtual reality (VR) headsets and reflected on the experience. Students commented that the…
Descriptors: Biomedicine, Engineering Education, Technology, College Students
Ahyanuardi; Verawardina, Unung; Novaliendry, Dony; Deswati, Lisa; Bahtiar, Rahayu Ahamad – Pegem Journal of Education and Instruction, 2022
The current learning paradigm is oriented to the XXI century learning and the development of the 4.0 Industrial Revolution. It is relevant to the emergence of the COVID-19 outbreak and the new normal era where the learning is held online. Conducting online learning needs a good readiness from educational institutions, teaching, e-learning quality,…
Descriptors: Needs Assessment, Electronic Learning, Engineering Education, College Faculty