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Erin Anderson; Brendan Calandra – International Journal of Designs for Learning, 2025
Mixed-reality simulations (MRS) are utilized in teacher preparation programs worldwide. While much of the literature concentrates on the effectiveness of interventions designed to train teachers, this design case outlines the various decisions involved in developing the intervention, including the selection of mixed-reality technology, employing…
Descriptors: Design, Computer Simulation, Educational Technology, Decision Making
Chappel Billings – ProQuest LLC, 2024
This dissertation explores Generation Z's perceptions and experiences with Learning Management Systems, emphasizing the influence of user experience design on engagement. The study uses a qualitative postphenomenological method to identify key user experience design attributes that affect student engagement. Analyzing semistructured interviews…
Descriptors: Young Adults, Generational Differences, Learning Management Systems, Instructional Design
Amoudi, Ghada; Tbaishat, Dina – Education and Information Technologies, 2023
Social network analysis involves delicate and sophisticated mathematical concepts which are abstract and challenging to acquire by traditional methods. Many studies show that female students perform poorly in computer science-related courses compared to male students. To address these issues, this research investigates the impact of employing a…
Descriptors: Computer Science, Graduate Students, Outcomes of Education, Educational Technology
Guillaume, Louise; Laurent, Valentin; Genge, Matthew J. – Journal of Geoscience Education, 2023
Fieldwork is a pedagogical cornerstone of many geoscience degrees. During the academic years 2019-20 and 2020-21, the worldwide COVID-19 pandemic made outdoors fieldwork difficult, resulting in an urgent need to develop virtual alternatives. However, there is still more to learn about the impact of teaching fieldwork virtually on the student…
Descriptors: Earth Science, Field Experience Programs, Electronic Learning, Learning Experience
Learners' Experiences in Using Moodle Lesson and H5P Interactive Content in Learning Public Speaking
Umi Kalsom Masrom; Zailani Jusoh; Kamran Mir – MEXTESOL Journal, 2025
The digitalization of teaching continues to shape its future, demanding continuing adaptation to its growing needs. To meet the evolving expectations, many online learning modules have been produced. Nonetheless, many fail to capture learners' interest as they lack creativity since they contain lengthy texts and uninteresting explanatory videos.…
Descriptors: Learning Management Systems, Technology Uses in Education, Public Speaking, Learning Experience
Harry West; Jennifer Hill; Aida Abzhaparova; Will Cox; Anoushka Alexander – Journal of Geography in Higher Education, 2024
The COVID-19 pandemic resulted in profound disruption to geography higher education. A pivot to online teaching required staff to rapidly adapt their practices to novel digital spaces. Whilst many studies have reported the different pedagogic approaches adopted, fewer have evaluated the resultant student learning experience. In this study, we…
Descriptors: COVID-19, Pandemics, Electronic Learning, Inquiry
Morris William George – ProQuest LLC, 2024
This study sought to understand factors influencing student satisfaction with online learning technologies in U.S. higher education institutions after the spring semester of 2020 when the COVID-19 pandemic forced all higher education to an online format. Understanding these factors can help universities acknowledge student preferences and improve…
Descriptors: Electronic Learning, Educational Technology, Colleges, Student Attitudes
Chang, Hsin-Yi; Tsai, Chin-Chung – Journal of Science Education and Technology, 2023
The study employed epistemic network analysis (ENA) to investigate students' conceptions of science learning with technology. One-hundred and eleven tenth-grade students were asked to express via drawings their conceptions of experienced and ideal learning of science with technology. Their drawings were coded into 20 elements in seven categories.…
Descriptors: Epistemology, Network Analysis, Freehand Drawing, Student Attitudes
Dwayne Wood; Scott H. Moss – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The purpose of the study was to evaluate the impact of generative artificial intelligence (GenAI) on students' learning experiences and perceptions through a master's-level course. The study specifically focused on student engagement, comfort with GenAI and ethical considerations. Design/methodology/approach: The study used an action…
Descriptors: Artificial Intelligence, Learning Experience, Influence of Technology, Evaluation
Salah Zogheib – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to explore factors influencing engineering students' acceptance of the Google Classroom platform in communication skills courses to ensure more active engagement and better performance. Background: In response to the underutilization and hesitancy in adopting educational technologies, this study investigates the…
Descriptors: Learning Experience, Engineering Education, Computer Software, Computer Mediated Communication
Marie-Claire Valdez – ProQuest LLC, 2021
This study encompasses my attempt to understand the lived experience of students in a higher education art appreciation course when a traditional textbook was replaced by a computer game. The methodology uses a mixture of phenomenological interviews and games as well as game machines to interpret these lived experiences. The process of allowing…
Descriptors: Art Appreciation, Intentional Learning, Phenomenology, Student Attitudes
Tiernan, Peter – Digital Education Review, 2021
In an effort to explore digital literacy in practice, this paper investigates how students evaluate digital video for use in assignment work. Students sourced content for a written assignment from a selection of videos housed on an online repository and reflected on their choices. The study examines the key areas influencing the use and evaluation…
Descriptors: Educational Technology, Technological Literacy, Video Technology, Learning Experience
Anggoro, Kiki Juli; Pratiwi, Damar Isti – Research in Learning Technology, 2023
"Pear Deck" is one interactive response system that has gained popularity in recent years. This study addressed the gap in the literature and considered students' experience of the platform in a Thai university context. This was a mixed-method study in which 320 students completed a survey including closed and open-ended components.…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Second Language Instruction
Kuo, Yu-Chun; Kuo, Yu-Tung – Journal of Digital Learning in Teacher Education, 2020
This study investigated preservice teachers' perceived learning experience in iPad-enhanced, collaborative learning environments. Three variables, including sense of community, perceived collaborative learning, and iPad self-efficacy, and their correlations with perceived learning experience were examined. The participants were 67 preservice…
Descriptors: Preservice Teachers, Learning Experience, Handheld Devices, Telecommunications
Celeca A. Sukra – Journal of Research Initiatives, 2023
Technology has impacted every aspect of modern culture, including education. The influx of educational technology in schools presents opportunities to explore ways to engage students in the learning process fully. Although students may enjoy using technology in their daily lives, it is necessary to carefully consider how these students make sense…
Descriptors: Flipped Classroom, Video Technology, Instructional Materials, Technology Uses in Education