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Paay, Jeni; Taffe, Simone; Pedell, Sonja – Design and Technology Education, 2023
"Hybrid is here to stay!" If that is so, then how we educate design students and the techniques they learn need to work in a technology-driven online environment as well as face-to-face on campus. Learning codesign typically involves students being in a design studio environment where they create activities using tangible materials, for…
Descriptors: Electronic Learning, Student Attitudes, Instructional Design, Student Participation
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Lawrence, Kehinde Clement; Fakuade, Olubusayo Victor – Research in Learning Technology, 2021
During the escalating coronavirus disease-2019 (COVID-19) pandemic, attempting to contain its spread, a large number of educational institutions shut down face-to-face teaching and learning activities globally due to a complete lockdown. This lockdown revealed emerging vulnerabilities of education systems in the low- and middle-income countries of…
Descriptors: Parent Participation, Online Courses, Adolescents, COVID-19
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Aigerim Mynbayeva; Kamchat Yessenova; Anzhelika Karabutova – Journal of Learning for Development, 2025
The digitalisation of education has accelerated the transition toward heutagogical approaches, particularly in postgraduate education, fostering learner autonomy and self-directed learning. This study investigates how Master's degree students perceived and engaged with the principles of Education 3.0 and Education 4.0, focusing on their awareness,…
Descriptors: Foreign Countries, Graduate Students, Masters Programs, Student Attitudes
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Laszlo Bognar; Myint Swe Khine – Journal of Education and e-Learning Research, 2025
This study investigates the shift in the use of AI-based chat tools in higher education focusing on changes in student engagement, learning behavior, and perceptions during a heavily AI-integrated semester. The research is based on pre- and post-semester surveys conducted among students from diverse demographic backgrounds and academic disciplines…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Higher Education
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Burak, Durmus; Gültekin, Mehmet – International Online Journal of Primary Education, 2021
The aim of this study is to determine the learner characteristics that have a significant effect on academic achievement in social studies lessons. For this purpose, the study process was modeled as relational scanning as a quantitative research approach. Relevant literature and observations were used and a research model was created based on the…
Descriptors: Elementary School Students, Grade 4, Social Studies, Academic Achievement
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Alshaye, Ibrahim Abdullah; Tasir, Zaidatun; Jumaat, Nurul Farhana – Contemporary Educational Technology, 2023
Social media, such as Twitter, have skyrocketed in popularity over the past few years. In fact, social media have been widely used by students and instructors as teaching and learning tools. In response to the increasing use of Twitter in the educational field, we have collected ten studies between 2011 to 2020 in order to assess the relationship…
Descriptors: Social Media, Learner Engagement, Grades (Scholastic), Correlation
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Zarin Khan Moon; Al Amin; Hossain Ali; Mahedi Hasan – Turkish Online Journal of Distance Education, 2024
COVID-19 pandemic has forced educational institutions to use e-learning systems. Bangladesh is no exception; many students come from underprivileged families who are not well-off. This study aimed to explore the antecedents to the underprivileged undergraduate students' intention to participate in online classes in Bangladesh through the…
Descriptors: Disadvantaged, Undergraduate Students, Electronic Learning, Learner Engagement
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Ling Li; Chang-Qin Huang – Journal of Computer Assisted Learning, 2024
Background Study: As flipped learning is a flexible pedagogical methodology to tailor students' needs and maximize the learning effects, this study integrated peer learning with MosoTeach-supported flipped mode in an undergraduate blended EFL course. MosoTeach is a popular online learning platform in China with a variety of learning resources.…
Descriptors: Flipped Classroom, Peer Teaching, Undergraduate Students, Blended Learning
Anna Johnson – ProQuest LLC, 2024
Over the past few decades, online schools have witnessed exponential growth. Nevertheless, the body of research on their effectiveness and viability as educational options for students with disabilities, as well as their offerings for diverse learners, remains surprisingly sparse. This deficiency in evidence is noteworthy, especially as the demand…
Descriptors: Educational Technology, Students with Disabilities, Student Experience, Student Attitudes
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Romero-Frías, Esteban; Arquero, Jose Luis; del Barrio-García, Salvador – Interactive Learning Environments, 2023
In recent years, MOOCs have become firmly established as valid e-learning environments and, as such, have been developed by many universities using different types of platform. Given the voluntary nature of MOOC enrollment, motivation is crucial to our understanding of why students register for and complete these courses. The present study…
Descriptors: Foreign Countries, MOOCs, Student Motivation, College Students
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Marek Hatala; Sina Nazeri – Journal of Learning Analytics, 2024
An essential part of making dashboards more effective in motivating students and leading to desirable behavioural change is knowing what information to communicate to the student and how to frame and present it. Most of the research studying dashboards' impact on learning analyzes learning indicators of students as a group. Understanding how a…
Descriptors: Educational Technology, Information Dissemination, Learning Processes, Algorithms
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José Alexis Alonso-Sánchez; Juan L. Núñez Alonso; Elisa Santana-Monagas – TechTrends: Linking Research and Practice to Improve Learning, 2025
Teachers are generally focused on optimizing the teaching-learning process and fostering high levels of student engagement, participation, and motivation. To address this challenge, this work presents a gamification experience implemented to teach content related to family involvement and educational programs in two courses--one at master's degree…
Descriptors: Gamification, Masters Programs, Undergraduate Study, College Students
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Beirne, Elaine; Brown, Mark; Nic Giolla Mhichíl, Mairéad; Mac Lochlainn, Conchúr – Online Learning, 2023
The COVID-19 pandemic has taught us that being able to learn online is now a crucial life skill and cannot be left to chance. Pedagogical interventions are critical to support students in building their digital skills and confidence, given identified links between online learning readiness and academic success. Based on this premise, the purpose…
Descriptors: MOOCs, Instructional Design, Student Participation, Educational Cooperation
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Pakaja, Fachrudin; Wafa, Mohammad – Interactive Learning Environments, 2023
Interest is the basic driver of a person is doing something to achieve his goals, and in action-reaction theory, the measure that is widely used is attitude. Through behavioral intention to adopt, we examined its effect on online learning interest using perceived usefulness (PU), perceived ease of use (PEOU) and self-efficacy (SE). In addition,…
Descriptors: Parent Participation, Educational Technology, Student Interests, Electronic Learning
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Selçuk Alkan; Tuba Ada – International Journal for Technology in Mathematics Education, 2023
Designing a digital game using method, activities, contexts and problems which have been proved to be effective in mathematics education for a long time, will increase the effectiveness and success of the game. The purpose of this study was to reflect the digital game design process for the area concept. The design-based research method was used…
Descriptors: Video Games, Computer Games, Mathematics Education, Educational Technology
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