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Firmanul C. Wibowo; Hadi Nasbey; Ubed Alizkan; Dina R. Darman; Bayram Costu; Nur Jahan Ahmad; Muhammad A. H. Bunyamin – Pegem Journal of Education and Instruction, 2024
Augmented Reality (AR) can positively impact learning and provide authentic experiences in the form of simulations by increasing enthusiasm for learning and activities in the classroom. This research aims to develop the design and effectiveness of the Augmented Reality Greenhouse Effect (ARGE) Integration Model Physics Independent Learning (MPIL)…
Descriptors: Computer Simulation, Educational Technology, Program Design, Program Effectiveness
Jason K. McDonald; Jonathan Balzotti; Melissa Franklin; Jessica Haws; Jamin Rowan – International Journal of Designs for Learning, 2023
In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the…
Descriptors: Computer Simulation, Program Design, Program Development, Barriers
Selçuk Alkan; Tuba Ada – International Journal for Technology in Mathematics Education, 2023
Designing a digital game using method, activities, contexts and problems which have been proved to be effective in mathematics education for a long time, will increase the effectiveness and success of the game. The purpose of this study was to reflect the digital game design process for the area concept. The design-based research method was used…
Descriptors: Video Games, Computer Games, Mathematics Education, Educational Technology
Paul, Robyn Mae; Jazayeri, Yani; Behjat, Laleh; Potter, Michael – IEEE Transactions on Education, 2023
Contribution: In this article, integrated problem-based learning and critical reflection are shown to contribute to significant learning experiences, without needing to increase course hours and course assignments. Background: With the advances in technology, such as artificial intelligence, there is a shift in teaching and learning paradigms,…
Descriptors: Problem Based Learning, Educational Technology, Engineering Education, Program Design
Wooderson, Jared – ProQuest LLC, 2019
This qualitative study was conducted in order to analyze students' experiences of online learning at the secondary level. The study identified themes related to student experiences with online learning related to technology support, interaction with peers and instructors, and with course design. Interview questions were created to interview…
Descriptors: Secondary School Students, Online Courses, Educational Technology, Technology Uses in Education
Kauppi, Suvi; Muukkonen, Hanni; Suorsa, Teemu; Takala, Marjatta – British Journal of Educational Technology, 2020
Teaching and learning in universities have shifted towards online education, and there is not enough scientific knowledge about suitable pedagogical design principles to guide the construction of hybrid learning spaces for today's university students. In this design-based research, we studied the benefits and challenges in reaching the expected…
Descriptors: Online Courses, Educational Technology, Electronic Learning, Higher Education
Newsome, Mary L.; Pina, Anthony A.; Mollazehi, Mohammad; Al-Ali, Khalid; Al-Shaboul, Yousef – Electronic Journal of e-Learning, 2022
The sudden and prolonged disruption to learning caused by the COVID-19 pandemic has exposed the vulnerabilities of traditional higher education and revealed the need for a rapid transformation. Lessons from the pandemic have made it clear that the future of higher education will rely heavily on e-learning and the agility of institutions to…
Descriptors: Foreign Countries, Gender Differences, STEM Education, Intellectual Disciplines
Olson, Joann S.; Kenahan, Rita – Online Learning, 2021
In the wake of the COVID-19 pandemic, beginning in March 2020, educators at all levels faced the challenge of responding to student needs and utilizing technology for instruction. While much of the emerging research highlights the experiences of students and instructors as they shifted from face-to-face to remote learning, this study explored the…
Descriptors: COVID-19, Pandemics, Graduate Students, Program Design
Student Perceptions of Enhancing the Internship Experience for Online Principal Preparation Programs
Nicks, Bob; Thibodeaux, Tilisa; Martin, Gary – School Leadership Review, 2018
Principal preparation programs understand the need for relevant internship activities that bridge the gap between theory and practice (Anast-May, Buckner, & Geer, 2011; Darling-Hammond, LaPointe, Meyerson, Orr, & Cohen (2007). Principal preparation programs utilizing distance technology are also charged with meeting this expectation and…
Descriptors: Principals, Administrator Education, Internship Programs, Student Attitudes
McCarthy, Kathryn S.; Watanabe, Micah; McNamara, Danielle S. – Grantee Submission, 2020
The Design Implementation Framework, or DIF, is a design approach that evaluates learner and user experience at multiple points in the development of intelligent tutoring systems. In this chapter, we explore how DIF was used to make system modifications to iSTART, a game-based intelligent tutoring system for reading comprehension. Using DIF as a…
Descriptors: Intelligent Tutoring Systems, Reading Comprehension, Educational Games, Program Development
Kellam, Hugh – International Journal of Virtual and Personal Learning Environments, 2021
There is an identified need in the research literature for the design, implementation, and evaluation of a conceptual framework for creating contextual, interactive mobile learning. This article details how the conceptual framework was implemented and tested in an online learning course for physicians, nurses, and healthcare professionals at…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Srinivasan, Seshasai; Ramos, Juan Antonio Lopez; Muhammad, Nasim – Education Sciences, 2021
As they emerge from the pandemic, universities worldwide are evaluating the adaptations in the education sector during the pandemic and determining their course of action for the future. In this work, drawing on the lessons from four courses across two different universities, a survey of over 300 students, and the literature, we present strategies…
Descriptors: COVID-19, Pandemics, Higher Education, Program Implementation
Zoi Simopoulou; Alette Willis; Lorena Georgiadou – Frontiers: The Interdisciplinary Journal of Study Abroad, 2022
Opportunities for working, volunteering, and studying abroad have become popular in higher education as vehicles for the development of cultural awareness and global citizenship. However, such experiences on their own do not guarantee the development of such attributes. What appears to be essential to maximizing the benefits of educational…
Descriptors: Intercultural Communication, Study Abroad, Cultural Awareness, Global Approach
Koehler, Matthew J.; Zellner, Andrea L.; Roseth, Cary J.; Dickson, Robin K.; Dickson, W. Patrick; Bell, John – TechTrends: Linking Research and Practice to Improve Learning, 2013
In 2010 Michigan State University launched the first hybrid doctoral program in Educational Technology. This 5-year program blends face-to-face and online components to engage experienced, working education professionals in doctoral study. In this paper, we describe the design and evolution of the program as well as the response from students. We…
Descriptors: Educational Technology, Doctoral Programs, Blended Learning, Student Attitudes
Suciati, Alfi; Adian, Tabita – Online Submission, 2018
This research aims to examine the eligibility of and responses from expert media, expert material, practitioners and students' on the 'Fun and Educative' biology module. The module was developed in a fun and educative way presenting various educative games. The research development model is using ADDIE model that consists of five phases: Analysis,…
Descriptors: Biology, Science Instruction, Educational Games, Models
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