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Showing 1 to 15 of 31 results Save | Export
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Emin Tamer Yenen; Oktay Kizkapan – Discover Education, 2025
This study seeks to explore the impact of learning scenarios on pre-service science teachers' (PSSTs) perceptions of constructivist learning and their dispositions toward instructional technologies. Adopting a single-group pretest-posttest experimental design, a quantitative research methodology was employed. The participants consisted of…
Descriptors: Vignettes, Preservice Teacher Education, Preservice Teachers, Student Attitudes
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Abdüsselam, Mustafa Serkan; Turan-Güntepe, Ebru; Durukan, Ümmü Gülsüm – Education and Information Technologies, 2022
This study aims to evaluate the teaching of the programming process carried out through scenarios related to daily life within the framework of Reverse Engineering and the Theory of Didactical Situations. The sample of the study consists of 15 prospective computer and instructional technology education teachers. Quantitative and qualitative data…
Descriptors: Programming, Computer Science Education, Preservice Teachers, Problem Solving
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Amador, Julie M.; Kosko, Karl W.; Weston, Tracy; Estapa, Anne – Technology, Pedagogy and Education, 2021
The use of technology affords opportunities for prospective teachers to engage in actions that are proximal to the work of teaching. The authors designed a task in which prospective teachers (n = 95) at four institutions created an animation or depiction of a classroom scenario using one of two technology platforms: GoAnimate or…
Descriptors: Educational Technology, Technology Uses in Education, Preservice Teachers, Animation
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Melvin, Adam T.; Bullard, Lisa G. – Chemical Engineering Education, 2021
Scenario-based academic integrity videos previously developed by the authors have been updated to address changes in technology and on-line resources, expand the application to more general STEM courses, and include new scenarios. Student understanding of academic integrity expectations before and after watching the video was assessed, and initial…
Descriptors: Chemical Engineering, Vignettes, Video Technology, Teaching Methods
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Hauze, Sean; Marshall, James – International Journal on E-Learning, 2020
Motivation to learn is an important component of education, particularly in the field of educational technology in which the instructor's physical presence is increasingly absent. The complexity of the many factors that contribute to student motivation renders this domain difficult to measure. The Instructional Materials Motivation Survey (IMMS)…
Descriptors: Instructional Materials, Nursing Education, Validity, Reliability
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Ledbetter, Andrew M.; Finn, Amber N. – Communication Education, 2018
In this study, we extend previous work on instructors' use of technology by examining how students' perceptions of teacher credibility and affective experience differ depending on how frequently instructors use two common forms of instructional technology: PowerPoint, which is typically used "inside" the classroom; and email, which is…
Descriptors: Credibility, Electronic Mail, Introductory Courses, College Students
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Eiland, Lea S. – TechTrends: Linking Research and Practice to Improve Learning, 2018
Active-learning activities can be successfully implemented into a course even when instructors are not in the same physical classroom as students. Technology can assist with synchronous distance education as well as facilitate active learning. This manuscript describes student perceptions of active learning activities in a re-designed drugs in…
Descriptors: Teaching Methods, Active Learning, Pregnancy, Drug Use
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Santori, Diane; Smith, Carol A. – Middle School Journal, 2018
Educators and researchers are finding that students are more motivated and engaged when using mobile devices such as an iPad. Yet research describing powerful and effective iPad-mediated teaching and learning and how it supports the development of multiliteracies is limited. This article reports on a qualitative study that was designed to capture…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Demetriou, Kyriakos; Nikiforidou, Zoi – Global Studies of Childhood, 2019
The aim of this article is to explore early childhood students' views on how variations in educational technology might impact young children's learning experiences in the classroom. Initially, a meta-analysis of 33 studies was carried out in order to identify how technology is positioned in children's lives (m = 4.8 years), identifying two key…
Descriptors: Educational Technology, Technology Uses in Education, Student Attitudes, Student Development
Edmonds, Leonard – ProQuest LLC, 2017
This study was designed to introduce specific activities/lessons to students in an online university gender and communication course. It was also designed to determine how participants made meaning of and felt about learning about intersectionality of gender and cultural identities, using arts-based data collection. Previous research on the…
Descriptors: Online Courses, Communications, Gender Issues, Cultural Influences
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Ward, Tony; Falconer, Liz; Frutos-Perez, Manuel; Williams, Bryn; Johns, James; Harold, Sinead – British Journal of Educational Technology, 2016
This study compares online simulation in Second Life® (Linden Labs, San Francisco, California, USA) with equivalent face-to-face activities for three scenarios. The intention was that the three sets of activities would increase participant awareness of how psychology is applied in relation to work-based contexts. These were a Dragons' Den-style…
Descriptors: Computer Simulation, Simulated Environment, Vignettes, Psychology
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Piwowar, Valentina; Barth, Victoria L.; Ophardt, Diemut; Thiel, Felicitas – Professional Development in Education, 2018
Scripted videos are based on a screenplay and are a viable and widely used tool for learning. Yet, reservations exist due to limited authenticity and high production costs. The present paper comprehensively describes a video production process for scripted videos on the topic of student misbehavior in the classroom. In a three step…
Descriptors: Video Technology, Technology Uses in Education, Scripts, Behavior Problems
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Hunter, Jane – Technology, Pedagogy and Education, 2017
Understanding how well teachers integrate digital technology in learning is the subject of considerable debate in education. High Possibility Classrooms (HPC) is a pedagogical framework drawn from research on exemplary teachers' knowledge of technology integration in Australian school classrooms. The framework is being used to support teachers who…
Descriptors: Technology Integration, Educational Technology, Teaching Methods, Foreign Countries
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Ozbek, Cigdem; Comoglu, Irem; Baran, Bahar – Contemporary Educational Technology, 2017
This study aims to design of the two activities "introducing an innovation" and "role playing" in Second Life (SL) and to evaluate qualitatively Turkish foreign language learner's roles and outputs before, while, and after the implementation of the activities. The study used community of inquiry model consisting of cognitive…
Descriptors: Role Playing, Simulated Environment, Second Language Learning, Inquiry
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Wolff, Annika; Mulholland, Paul; Zdrahal, Zdenek – Interactive Learning Environments, 2014
This paper describes an approach for supporting inquiry learning from source materials, realised and tested through a tool-kit. The approach is optimised for tasks that require a student to make interpretations across sets of resources, where opinions and justifications may be hard to articulate. We adopt a dialogue-based approach to learning…
Descriptors: Inquiry, Dialogs (Language), Feedback (Response), Web 2.0 Technologies
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