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Furness, Rachelle K. – ProQuest LLC, 2017
Clarifying the concept of digital college readiness (DCR) can direct pedagogical and policy shifts toward the integration of digital literacies instruction as an essential component of college readiness, especially for educators and researchers in the field of developmental education. Since the 1980s, the demands for digitally mediated literacies…
Descriptors: College Readiness, Case Studies, High School Graduates, Student Attitudes
Meri, Serpil – Research-publishing.net, 2015
The present research explores the interaction between learners and tools in e-learning environments. In order to explore that issue, this study analyzed and interpreted the findings obtained through observation and interview with 10 international students who wished to improve their learning of English by using the English for Academic Purposes…
Descriptors: Interaction, Electronic Learning, Educational Technology, Observation
Brooks, Catherine F.; Young, Stacy L. – Technology, Pedagogy and Education, 2015
This research focused on teacher communication behaviour as an influential factor in students' educational experiences. This study examined students' perceptions of emotion (involving teachers' emotional support, students' emotional work and students' positive emotional valence toward class and teacher) as influenced by a variety of predicting…
Descriptors: Online Courses, Electronic Learning, Teacher Behavior, Virtual Classrooms
Pérez-Marín, Diana; Pascual-Nieto, Ismael – Behaviour & Information Technology, 2013
A pedagogic conversational agent (PCA) can be defined as a computer system that interacts with the student in natural language assuming the role of the instructor, a student or a companion. It can have a personality and can generate different sentences according to the agent or the student mood. Empathy with the students' feelings seems to…
Descriptors: Natural Language Processing, Conversational Language Courses, Computer Assisted Instruction, Questionnaires
Armstrong, David – ProQuest LLC, 2010
The purpose of this study was to describe undergraduate students' experiences and perceptions of online courses based on interviews, observations, and online focus groups. I describe (a) motivational and learner characteristics within online classes, (b) the positive and negative aspects of online courses as experienced by students, (c) what…
Descriptors: Electronic Learning, Undergraduate Students, Student Attitudes, Distance Education
Tsai, Fu-Hsing; Yu, Kuang-Chao; Hsiao, Hsien-Sheng – Educational Technology & Society, 2012
This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore the factors influencing the effectiveness of students' knowledge acquisition in digital game-based learning (DGBL). This study followed Miles and…
Descriptors: Foreign Countries, Educational Games, Computer Games, Outcomes of Education