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Joie N. Marhefka; Shirley Campbell; Amy Kuntz; Laura E. Cruz – Biomedical Engineering Education, 2024
In an effort to better engage biomedical engineering technology (BMET) students with material covered in lectures and to connect them with their future careers, we created interactive 360° videos in typical BMET workplaces. Students watched the videos using virtual reality (VR) headsets and reflected on the experience. Students commented that the…
Descriptors: Biomedicine, Engineering Education, Technology, College Students
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Zhicheng Dai; Junxia Xiong; Liang Zhao; Xiuling He – Interactive Learning Environments, 2024
Activity theory is of great importance in emphasizing the role of community and intermediary tools in the subject's internalization activities. From the perspective of activity theory, via systematically and comprehensively exploring kinds of different interactions between various elements (e.g. subject, community and tools) in classroom teaching,…
Descriptors: Engineering Education, Information Technology, Educational Theories, Classroom Communication
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Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
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Debs, Luciana; Gray, Colin M.; Asunda, Paul A. – International Journal of Technology and Design Education, 2023
Discussions around the unethical use of emerging technology have become increasingly common in our society. Despite previous research acknowledging the importance of including societal-level discussions in engineering and technology undergraduate curricula, there is a lack of research around college students' understanding of and engagement with…
Descriptors: Educational Technology, Technology Uses in Education, Ethics, Engineering Education
Rana Sanyal – ProQuest LLC, 2024
Purpose. Researchers have recommended using comprehensive visual materials in engineering courses, as visuals instill more information in students than auditory information and they have the ability to engage students more effectively than other types of content and to convey the nuances of non-verbal communication. The purpose of this study was…
Descriptors: Video Technology, Technology Uses in Education, Learner Engagement, Engineering Education
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Johri, Aditya; Hingle, Ashish – Journal of Engineering Education, 2023
Background: COVID-19 has led to an unprecedented increase in the use of technology for teaching and learning in higher education institutions (HEIs), including in engineering, computing, and technology programs. Given the urgency of the situation, technologies were often implemented with a short-term rather than long-term view. Purpose: In this…
Descriptors: Student Attitudes, Technology Uses in Education, Educational Technology, Video Technology
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Parag Vichare; Balaji Aresh; Michele Cano; Marco Gilardi – Cogent Education, 2024
Today, Extended Reality (XR) technologies are exceedingly integrated into Architecture, Engineering and Construction (AEC) industries for collaboratively reviewing product design and development tasks. Reported study in this paper aims at integrating XR technologies in undergraduate programmes. This paper provides a descriptive analysis of…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Student Attitudes
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Michelle Alvarado; Katie Basinger-Ellis; Behshad Lahijanian; Meserret Karaca; Diego Alvarado – Advances in Engineering Education, 2023
Student preferences for digital learning and the COVID-19 pandemic have increased demand for asynchronous learning activities, including pre-recorded video lectures. However, there are varying recommendations and a lack of data-driven results for how long video lectures should be. This study has two purposes: (1) To determine and understand…
Descriptors: Student Attitudes, Engineering Education, Electronic Learning, Educational Technology
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Gabriele Bertozzi; Claudia Paciarotti; Massimiliano M. Schiraldi – European Journal of Engineering Education, 2024
Serious games are instructional tools that harmonise different pedagogical approaches and pursue specific behavioural and learning outcomes. Characterised by flexibility and complexity, serious games can draw from a vast number of elements and game mechanics. We argue that such adaptability requires specific pedagogical competencies from designers…
Descriptors: Engineering Education, Educational Games, Design, Student Motivation
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Álvarez-Marín, Alejandro; Velázquez-Iturbide, J. Ángel; Castillo-Vergara, Mauricio – Interactive Learning Environments, 2023
This study aims to determine if "technology optimism" and "technology innovativeness" can explain and predict the use of augmented reality in the scope of engineering education. An Augmented Reality app to analyze digital current (DC) in resistive circuits was developed was developed to enhance students' understanding of…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Sagbas, Omer Faruk; Koc, Mustafa – International Society for Technology, Education, and Science, 2021
Web 2.0 technologies have led to the development of social media platforms that enable users to produce and share their own content. YouTube is such a platform where people can deliver their video clips as well as watch and interpret what others have developed. This study aimed to reach the opinions of the computer engineering students about their…
Descriptors: Web 2.0 Technologies, Social Media, Engineering Education, Undergraduate Students
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Kwak, Seok Joo; Mondisa, Joi-Lynn – International Association for Development of the Information Society, 2021
Open-access online courses, called massive open online courses (MOOCs), have received much attention from higher education institutions and course designers for their potential to reshape learning opportunities. Among the challenges in learning from MOOCs or in an online setting is that students may have insufficient prerequisite knowledge about…
Descriptors: Engineering Education, Undergraduate Students, Individualized Instruction, Educational Technology
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Esparza Puga, Danelly Susana; Aguilar, Mario Sánchez – International Journal of Mathematical Education in Science and Technology, 2023
YouTube is one of the most popular sources of mathematical help among young students. In this study we explore the perspectives of engineering students on the use of YouTube videos with the intention of broadening our understanding of the general characteristics of the mathematical help that students obtain through this type of videos,…
Descriptors: College Students, Student Attitudes, Engineering Education, Help Seeking
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Faouzi Kamoun; Walid El Ayeb; Ibtissem Jabri; Sami Sifi; Farkhund Iqbal – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study explores the Knowledge, Attitude, and Perception (KAP) towards ChatGPT among university students and faculty. It also examines the faculty's readiness to cope with the challenges and leverage the opportunities presented by AI-powered conversational models. Background: Launched on November 30, 2022, ChatGPT took the world by…
Descriptors: Knowledge Level, Student Attitudes, Teacher Attitudes, Artificial Intelligence
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Galindo Illanes, Maritza Katherine; Breda, Adriana; Chamorro Manríquez, Denise Deyanira; Alvarado Martínez, Hugo Alejandro – EURASIA Journal of Mathematics, Science and Technology Education, 2022
This work aims to analyze the responses of a group of engineering students related to problems about tangents in a teaching learning process of derivative in a differential calculus course. The methodological design, oriented to a group of 161 students from two Chilean universities, considers different onto-semiotic configurations in…
Descriptors: Foreign Countries, Engineering Education, College Students, Calculus
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