Publication Date
In 2025 | 3 |
Since 2024 | 5 |
Since 2021 (last 5 years) | 10 |
Since 2016 (last 10 years) | 22 |
Since 2006 (last 20 years) | 33 |
Descriptor
Computer Science Education | 36 |
Experiential Learning | 36 |
Student Attitudes | 36 |
Foreign Countries | 14 |
Teaching Methods | 13 |
Undergraduate Students | 13 |
College Students | 12 |
Computer Software | 12 |
Case Studies | 8 |
Cooperative Learning | 8 |
Active Learning | 7 |
More ▼ |
Source
Author
Publication Type
Journal Articles | 29 |
Reports - Research | 24 |
Collected Works - Proceedings | 3 |
Dissertations/Theses -… | 3 |
Reports - Descriptive | 3 |
Reports - Evaluative | 3 |
Speeches/Meeting Papers | 1 |
Tests/Questionnaires | 1 |
Education Level
Audience
Laws, Policies, & Programs
Assessments and Surveys
Learning Style Inventory | 1 |
What Works Clearinghouse Rating
Irene Govender; Reginald G. Govender; Desmond Wesley Govender – Educational Process: International Journal, 2025
Background/purpose: This research explores the use of robotics to facilitate the learning of computer programming among non-specialist pre-service teachers with no prior programming experience. With the increasing demand for 21st-century teaching competencies, it is essential to equip future educators with computational thinking (CT) skills, even…
Descriptors: Robotics, Coding, Preservice Teachers, Computer Science Education
Kristina Tank; Tamara Moore; Anne Ottenbreit-Leftwich; Sohheon Yang; Zarina Wafula; Lin Chu – Journal of Technology and Teacher Education, 2025
This paper explores the experiences and learning outcomes of preservice elementary teachers (PSTs) as they integrate computational thinking (CT) into their teaching practices during a structured field experience. Through a qualitative content analysis of video reflections from 27 PSTs, the study examines how teaching CT lessons to K-2 students…
Descriptors: Preservice Teachers, Thinking Skills, Computation, Field Experience Programs
Joshua Lee Brunty – ProQuest LLC, 2023
The shortage of qualified cybersecurity professionals is a growing concern in the information technology industry, and the rapid growth of the field exacerbates this shortage. Employers express concern over the shortage of hands-on, practical skills and problem-solving abilities among recent graduates, leading to the "cybersecurity skills…
Descriptors: Student Attitudes, Experiential Learning, Information Security, Information Technology
Livinus Obiora Nweke; Uchenna Franklin Okebanama; Gibson Uwaezuoke Mba – Discover Education, 2025
The integration of Internet of Things (IoT), Artificial Intelligence (AI), and cybersecurity presents new opportunities for innovation and entrepreneurship, yet traditional educational approaches often lack the interdisciplinary and applied focus required to develop these competencies. This study evaluates the impact of an experiential learning…
Descriptors: Entrepreneurship, Artificial Intelligence, Internet, Information Security
Riad, A. B. M. Kamrul; Islam, Md Saiful; Shahriar, Hossain; Zhang, Chi; Valero, Maria; Sneha, Sweta; Ahamed, Sheikh – Information Systems Education Journal, 2021
Mobile device security has become increasingly important in mobile computing. Since the mobile devices and applications are growing rapidly, the security threats are intensified due to mobile app flaws and lack of security consideration in early stages of software development. The unsecure software development process creates a serious weak path…
Descriptors: Handheld Devices, Computer Security, Computer Software, Computer Science Education
St. John, Jeremy; St. John, Karen; St. John, Christopher – Journal of Education for Business, 2023
Teamwork skills are an important part of business school curriculum typically taught using project-based experiential methods. This paper presents best practices for teaching teamwork skills to Gen Z students using a project-based learning, peer mentoring approach. With experiential learning theory as a guide, an interdisciplinary process was…
Descriptors: Student Projects, Active Learning, Interdisciplinary Approach, Peer Relationship
Troya, Javier; Parejo, Jose A.; Segura, Sergio; Gamez-Diaz, Antonio; Marquez-Chamorro, Alfonso E.; del-Rio-Ortega, Adela – IEEE Transactions on Education, 2021
Contribution: This article presents an experience report on the application of flipped classroom (FC) to the laboratory sessions (henceforth lab sessions) of an undergraduate computer science course. Background: Hands-on work in computer science lab sessions is typically preceded by technical instructions on how to install, configure, and use the…
Descriptors: Flipped Classroom, Computer Science Education, Laboratories, Undergraduate Students
Tzafilkou, Katerina; Protogeros, Nicolaos; Chouliara, Adamandia – Education and Information Technologies, 2020
This study investigates students' performance, perception and acceptance when experiential learning approaches are integrated in Computer Science courses. An experiential learning approach has been designed to assist students in web development courses. The proposed learning approach in based on real-world examples and the abstraction of…
Descriptors: Experiential Learning, Computer Science Education, Academic Achievement, Student Attitudes
Jonas Tillmann; Claas Wegner – International Journal of Research in Education and Science, 2024
Satellite laboratories, designed to ignite interest in technical and computer science topics, employ cross-age peer tutoring and physical computing platforms. Catering to students from 5th grade onwards, these laboratories are led by tutors from 9th grade onwards. Employing a design-based research approach, the project aims to comprehensively…
Descriptors: Computer Science Education, Tutoring, STEM Education, Secondary School Students
Rush, Daniel E.; Connolly, Amy J. – Journal of Information Systems Education, 2020
This paper presents a framework for teaching a complete, semester-long IT project management course with traditional PMI-based content (sans software development) while featuring Scrum as the organizing logic for accomplishing coursework. This framework adapts widely-used Scrum practices from industry for use in the classroom, including how to…
Descriptors: Computer Science Education, Information Technology, Program Administration, College Instruction
Monica Ward; Fiona O'Riordan; Danielle Logan-Fleming; Dervila Cooke; Tara Concannon-Gibney; Marina Efthymiou; Niamh Watkins – Innovations in Education and Teaching International, 2024
Assessment is a central feature of teaching and learning. It is both complex and challenging in ordinary times, and these aspects are magnified in an online learning environment. Given its central role, it is crucial that its design and purpose is rigorous and robust. This paper presents justification for using interactive oral assessment as an…
Descriptors: Verbal Tests, Oral Language, Experiential Learning, Case Studies
Ahmad, Muhammad Ovais; Liukkunen, Kari – International Association for Development of the Information Society, 2019
Providing opportunities for students to work on real-world software development projects for real customers is critical to prepare students for the IT industry. Such projects help students to understand what they will face in the industry and experience real customer interaction and challenges in collaborative work. To provide this opportunity in…
Descriptors: Computer Software, Experiential Learning, Cooperative Learning, Computer Science Education
Tzafilkou, Katerina; Protogeros, Nicolaos – European Educational Researcher, 2020
This study investigates students' mouse behavior during their interaction with a web-based experiential learning environment for Computer Science courses. The research focuses on the detection of correlations between the monitored mouse metrics and students' technology acceptance items of perceived usefulness and ease of use. Findings reveal…
Descriptors: Electronic Learning, Learning Analytics, Student Attitudes, Usability
Yang, Shuo; Paul, Shubhra Deb; Bhunia, Swarup – Advances in Engineering Education, 2021
Hardware security is one of the most researched areas in the field of security. It focuses on discovering and understanding attacks and countermeasures for electronic hardware that provides the "root-of-trust" for modern computing systems upon which the software stack is built. The increasing reliance on electronic devices in our…
Descriptors: Engineering Education, Computer Science Education, Computer Security, Information Security
Gutiérrez-Carreón, Gustavo; Daradoumis, Thanasis; Jorba, Josep; Peña-Gomar, Mary-Carmen – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: The current study was conducted to investigate the students' perceived satisfaction with the use of a semantic-based online laboratory, which provides students with a search mechanism for laboratory resources, such as instruments and devices. Background: The increasing popularity of using online teaching labs, as an important element…
Descriptors: Semantics, Online Courses, Student Attitudes, Undergraduate Students