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Mercer, Theresa G.; Kythreotis, Andrew P.; Robinson, Zoe P.; Stolte, Terje; George, Sharon M.; Haywood, Stephanie K. – International Journal of Sustainability in Higher Education, 2017
Purpose: The purpose of this paper is to discuss a novel life cycle approach to education for sustainable development (ESD) where the students become "design thinkers". Design/methodology/approach: A case study on the creation, development and utilisation of educational games by university students is presented. The paper discusses the…
Descriptors: Foreign Countries, Educational Games, Instructional Design, Play
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Deeley, Susan J. – Active Learning in Higher Education, 2010
Service-learning is a form of experiential learning that combines academic coursework with voluntary service in the community. There is a dearth of critical analysis of the effects of service-learning. To address this issue, this practitioner research aimed to explore and understand its effects. An inductive approach, using qualitative and…
Descriptors: Grounded Theory, Focus Groups, Experiential Learning, Comparative Analysis
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Zhou, Yu; Smith, Bruce W.; Spinelli, Joseph G. – Journal of Geography in Higher Education, 1999
Explores the connection between U.S. college students' increased career orientation and the growth of geographic information systems (GIS) and experiential education in the curricula of U.S. geography programs. Maintains that the discipline should not focus only on the technical aspects of geography but beware also of neglecting the general…
Descriptors: Careers, College Students, Curriculum Development, Educational Change