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Showing 1 to 15 of 17 results Save | Export
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Hwang, Yohan; Shin, Dongkwang; Lee, Hyejin – Educational Technology Research and Development, 2023
The main purpose of this paper is to add empirical data to the nascent field of metaverse learning and teaching by examining factors affecting student participation and their perceived experiences of different metaverse platforms. For data collection, 57 Korean undergraduates participated in a self-administered questionnaire and a short reflective…
Descriptors: Student Attitudes, Computer Simulation, Electronic Learning, Student Participation
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Kirbas, Ömer; Dogan, Fatih – International Journal of Technology in Education, 2023
This study is an attempt to develop a reliable and valid measurement tool to measure secondary school students' attitudes towards metaverse use. Therefore, the study reported the analyses related to metaverse attitude scale (MVAS). The content validity of the scale was ensured by an expert's view, and Exploratory Factor Analysis (EFA) and…
Descriptors: Test Construction, Test Validity, Computer Simulation, Attitude Measures
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Dionafer Bangga-Modesto – Science Education International, 2024
This study aimed to investigate the perception of STEM students (n = 147) on using mobile Augmented Reality (AR) across gender and learning styles in physics online classes. It utilized embedded mixed-method research and purposive sampling. An instrument named Students Perception in Integrating Mobile AR in Physics Class was developed and has…
Descriptors: Student Attitudes, Simulated Environment, Handheld Devices, Computer Simulation
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Erol, Ahmet; Yurdakal, Ibrahim Halil; Tekin Karagöz, Ceren – Malaysian Online Journal of Educational Technology, 2023
The "metaverse," which bridges augmented and virtual reality as mixed reality and includes technological phenomena such as artificial intelligence, continues to be an agenda topic. It is foreseen that the concept in question will accelerate the changes in education and teaching activities, as in many other fields. In this research, a…
Descriptors: Computer Simulation, Artificial Intelligence, Likert Scales, Preservice Teachers
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York, James; Shibata, Koichi; Tokutake, Hayato; Nakayama, Hiroshi – ReCALL, 2021
Studies on computer-mediated communication often compare the affective affordances of different technologies with face-to-face communication. This study aimed to understand how three different computer-mediated communication modalities may affect EFL learners' foreign language anxiety (FLA). Using a counterbalanced 3 by 3 factorial design, 30…
Descriptors: Anxiety, Second Language Learning, Second Language Instruction, English (Second Language)
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Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Computer Assisted Language Learning, 2021
Remote association requires players to use their mental transformation to identify objects' relationships by activating knowledge application. A Chinese Remote Association game was designed (example question: [characters omitted], where the answer is [character omitted]) to explore learners' cognitive and affective effects, and then eighth grade…
Descriptors: Computer Games, Grade 8, Telecommunications, Handheld Devices
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Hauze, Sean; Marshall, James – International Journal on E-Learning, 2020
Motivation to learn is an important component of education, particularly in the field of educational technology in which the instructor's physical presence is increasingly absent. The complexity of the many factors that contribute to student motivation renders this domain difficult to measure. The Instructional Materials Motivation Survey (IMMS)…
Descriptors: Instructional Materials, Nursing Education, Validity, Reliability
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Valencia-Arias, Alejandro; Chalela-Naffah, Salim; Bermúdez-Hernández, Jonathan – Education and Information Technologies, 2019
The incorporation of information and communications technology (ICT) in teaching and learning processes has created new challenges for administrative and academic processes in educational institutions. This paper proposes an E-Learning Tools Acceptance Model (eLTAM) with the purpose of examining the level of acceptance and critical factors of…
Descriptors: Electronic Learning, Developing Nations, Information Technology, Teaching Methods
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Chen, Ming-Puu; Wang, Li-Chun; Zou, Di; Lin, Shu-Yuan; Xie, Haoran; Tsai, Chin-Chung – Computer Assisted Language Learning, 2022
Augmented reality (AR) deepens learning interactions by imposing digital information on top of physical settings. This study implemented an AR-enhanced theme-based contextualized learning and aimed to examine the effects of captions (non-caption, English caption and Chinese caption) and English proficiency (less proficient and proficient) on…
Descriptors: Visual Aids, Teaching Methods, Instructional Effectiveness, English (Second Language)
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Huang, Hsiu-Mei; Liaw, Shu-Sheng – International Review of Research in Open and Distributed Learning, 2018
Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively interactive learning processes and attempts to reduce the gap between the learner's knowledge and a real-life experience. Recently, virtual reality technologies have been developed for a wide range of applications in education, but further research…
Descriptors: Computer Simulation, Information Systems, Technology Uses in Education, Intention
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Sobocan, M.; Klemenc-Ketis, Z. – Journal of Computer Assisted Learning, 2017
An increasing number of virtual patients (VPs) are being used in the classroom, which raises questions about how to implement VPs to improve students' satisfaction and enhance their learning. This study developed and validated a scale that measures acceptability and attitudes of medical students towards the use of the VP education tool in the…
Descriptors: Medical Students, Virtual Classrooms, Patients, Student Attitudes
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Childers, Gina; Jones, M. Gail – International Journal of Science Education, 2017
Through partnerships with scientists, students can now conduct research in science laboratories from a distance through remote access technologies. The purpose of this study was to explore factors that contribute to a remote learning environment by documenting high school students' perceptions of science motivation, science identity, and virtual…
Descriptors: High School Students, Student Attitudes, Student Motivation, Factor Analysis
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Dohn, Niels Bonderup; Fago, Angela; Overgaard, Johannes; Madsen, Peter Teglberg; Malte, Hans – Advances in Physiology Education, 2016
The laboratory has been given a central role in physiology education, and teachers report that it is motivating for students to undertake experimental work on live animals or measuring physiological responses on the students themselves. Since motivation is a critical variable for academic learning and achievement, then we must concern ourselves…
Descriptors: Physiology, Science Instruction, Teaching Methods, Correlation
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Faja, Silvana – Information Systems Education Journal, 2013
Virtual collaborative activities have the potential to keep students engaged, create a sense of community in online courses and allow them to experience and practice virtual teamwork skills. This study presents an attempt to explore students' perceptions of online collaborative learning involving both process and product oriented activities. The…
Descriptors: Cooperative Learning, Online Courses, Student Attitudes, Management Systems
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Pavlik, Philip I., Jr. – Journal of Educational Data Mining, 2013
This paper describes the development of a dynamical systems model of motivation and metacognition during learning, which explains some of the practically and theoretically important relationships among three student engagement constructs and performance metrics during learning. In order to better calibrate and understand the model, the model was…
Descriptors: Vocabulary Development, Learning Strategies, Predictor Variables, Scores
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