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Calder, Nigel – Waikato Journal of Education, 2019
This article reports on a research project that examined the ways that 10-year-old students, who were using Scratch for coding, engaged with mathematical ideas. Interactive software is emerging that has cross-curricula implications and facilitates thinking in rich, problem-solving environments. Scratch, a free-to-use graphical programming…
Descriptors: Programming, Coding, Computer Software, Educational Technology
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Gracin, Dubravka Glasnovic; Kuzle, Ana – Center for Educational Policy Studies Journal, 2018
The important role that geometry plays in the mathematics curriculum has been extensively documented. However, the reduction of geometry in school mathematics, and the focus on basic computation and procedures, raises the question of the competencies students acquire and the classroom atmosphere in geometry lessons. The goal of this multiple case…
Descriptors: Elementary School Students, Elementary School Mathematics, Geometry, Qualitative Research
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Karagöz-Akar, Gülseren – EURASIA Journal of Mathematics, Science & Technology Education, 2016
This study investigated the relationship between prospective secondary mathematics teachers' perspectives and their mathematical knowledge for teaching in action. Data from two prospective teachers' practice-teachings, one in geometry and one in algebra, their lesson plans and self-reflections were analyzed with Teacher Perspectives and Knowledge…
Descriptors: Preservice Teachers, Secondary School Teachers, Mathematics Teachers, Student Attitudes
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Duroisin, Natacha; Temperman, Gaëtan; De Lièvre, Bruno – Turkish Online Journal of Educational Technology - TOJET, 2015
The aim of this study is to analyse the impact of the shared use of the interactive whiteboard (IWB) on the perceptions, learning processes and performance of learners. It was carried out with lower secondary school students within the context of a class on dynamic geometry. The work is based on a set of indicators and the results were obtained…
Descriptors: Interactive Video, Bulletin Boards, Visual Aids, Educational Technology