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Leiny Garcia; Miranda Parker; Mark Warschauer – Computer Science Education, 2024
Background and Context: Despite the growing initiatives in K-12 computer science (CS), there is a continued disparity in the participation of Latinx and multilingual students, a historically underrepresented group in computing. The inequitable participation may be understood by examining students' early development of CS attitudes. Objective: This…
Descriptors: Coding, Student Attitudes, Grade 4, Elementary School Students
Demir-Kaçan, Sibel; Kaçan, Ahmet – International Journal of Psychology and Educational Studies, 2022
Students can develop their creative thinking processes and problem scenarios with robotic applications. Therefore, the research objective is that robotic applications can solve students' problem scenarios. This study was conducted in Samsun/Turkey in the Ministry of Education for 10 weeks and involved 8 elementary school students.. For this study,…
Descriptors: Foreign Countries, Creative Thinking, Problem Solving, Robotics
Wang, Jiahui – International Journal of Computer Science Education in Schools, 2021
With the advancement in technology and the emphasis on computer science education, there has been a strong push for more widespread programming instruction at K-12 and higher education levels. Existing research has mostly focused on students at the secondary and post-secondary levels. Not much research has involved students at the elementary…
Descriptors: Elementary School Students, Programming, Student Attitudes, Grade 4
Mike Karlin; Cristina Stephany; Mahya Minaiy; Swati Mehta; Marcia Reed; Desiderio Acosta; Claudia Garcia-Valles; Christine Kim; Adan Gonzalez; Sarah Wong – Journal of Technology Education, 2024
While increasing emphasis has been placed on computer science (CS) and computational thinking (CT) little is known about these topics in elementary classrooms. Significant equity gaps exist within CS/CT at the elementary level, with a major contributor being the lack of highly qualified CS/CT elementary teachers. Professional development (PD) for…
Descriptors: Grade 4, Robotics, Preservice Teachers, Elementary School Teachers
Amy Hutchison; Qi Si; Jamie Colwell; Erdogan Kaya; Eileen Jakeway; Brittany Miller; Kristie Gutierrez; Kelly Regan; Anna Evmenova – Journal of Computer Assisted Learning, 2025
Background: In recent years, computer science education has emerged as a necessary part of school curricula for students of all ages. With such momentum in this direction, it is essential that program designers, educators, and researchers ensure that computer science education is designed to be inclusive, effective, and engaging for all students.…
Descriptors: Coding, Instruction, Scaffolding (Teaching Technique), Literacy
Jessica F. Cantlon; Katherine T. Becker; Caroline M. DeLong – Journal for STEM Education Research, 2024
STEM experiences that capture students' curiosity have a unique role in inspiring awe in science, enculturing science engagement, and recruiting students to pursue STEM careers. Here, we present a unique interdisciplinary STEM experience for elementary school students that teaches them to write computer code to test primate intelligence at a zoo…
Descriptors: Authentic Learning, Interdisciplinary Approach, STEM Education, Elementary School Students
Sheffield, Adriane Nicole – ProQuest LLC, 2017
Autonomy is the sense that one has control over one's actions within an environment or that one has some degree of choice over his or her own life. Autonomy support involves an individual who is in a position of authority, (e.g., parent, teacher, coach), taking the perspective of another (e.g. student, child), acknowledging their feelings, and…
Descriptors: Personal Autonomy, STEM Education, Art Education, Student Projects
Arikan, Yuksel Deniz; Ozen, Sevil Orhan – Educational Sciences: Theory and Practice, 2015
This study focuses on the process of developing a learning environment that uses tablets and Quick Response (QR) codes to enhance participants' English language vocabulary knowledge. The author employed the concurrent triangulation strategy, a mixed research design. The study was conducted at a private school in Izmir, Turkey during the 2012-2013…
Descriptors: Foreign Countries, Educational Environment, Vocabulary Development, Mixed Methods Research
Roberts, J. Christopher – Journal of Research in Music Education, 2015
The purpose of this study was to identify the characteristics of common elementary music class activities that elicit situational interest, the short-term interest that emerges spontaneously in learners when faced with environmental factors in an educational experience. An instrumental case study approach was employed, with 24 fourth-grade…
Descriptors: Grade 4, Elementary School Students, Music Education, Learning Activities
Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Educational Technology & Society, 2015
Unlike most research, which has primarily examined the players' interest in or attitude toward game-based learning through questionnaires, the purpose of this empirical study is to explore students' engagement patterns by qualitative observation and sequential analysis to visualize and better understand their game-based learning process. We…
Descriptors: Elementary School Students, Learner Engagement, Educational Games, Teaching Methods
Vasil, Martina – Update: Applications of Research in Music Education, 2013
The purpose of this study was to investigate fourth-grade students' extrinsic motivators for joining and continuing in a school instrumental music program. Three research questions were investigated: (a) What extrinsic motivators have influenced fourth-grade students' initial interest and continuing participation in an instrumental music program?…
Descriptors: Music Education, Enrollment, Grade 4, Elementary School Students
Hwang, Gwo-Haur; Chu, Hui-Chun; Chen, Beyin; Cheng, Zheng Shan – International Journal of Distance Education Technologies, 2014
The rapid progress of wireless communication, sensing, and mobile technologies has enabled students to learn in an environment that combines learning resources from both the real world and the digital world. It can be viewed as a new learning style which has been called context-aware ubiquitous learning. Most context-aware ubiquitous learning…
Descriptors: Web 2.0 Technologies, Electronic Learning, Educational Technology, Experiential Learning
Shell, Madelynn D.; Gazelle, Heidi; Faldowski, Richard A. – Developmental Psychology, 2014
Consistent with a Diathesis × Stress model, it was hypothesized that anxious solitude (individual vulnerability) and the middle school transition (environmental stress) would jointly predict peer exclusion and victimization trajectories. Youth (N = 688) were followed from 3rd through 7th grade, with the middle school transition in 6th grade.…
Descriptors: Hypothesis Testing, Anxiety, Stress Variables, Elementary School Students
Weber, Nicole; Duncan, Daphne; Dyehouse, Melissa; Strobel, Johannes; Diefes-Dux, Heidi A. – Journal of Pre-College Engineering Education Research, 2011
The Draw an Engineer Test (DAET) is a common measure of students' perceptions of engineers. The coding systems currently used for K-12 research are general rubrics or checklists to capture the images presented in the drawing, which leave out some of the richness of students' perceptions, currently only captured with an accompanying student…
Descriptors: Elementary School Students, Student Attitudes, Engineering, Freehand Drawing
Cappella, Elise; Neal, Jennifer Watling; Sahu, Neha – Merrill-Palmer Quarterly: Journal of Developmental Psychology, 2012
Informed by research on interpersonal perception, peer relationships, and classroom climate, this study examines predictors of children's agreement with classmates on their classroom social networks. Social network data, peer nominations of positive behavior, and classroom observations were collected from 418 second-grade to fourth-grade children…
Descriptors: Classroom Environment, Observation, Coding, Classification
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