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Shu-Hao Wu; Morris Siu-Yung Jong; Chin-Chung Tsai – Education and Information Technologies, 2025
Spherical video-based virtual reality (SVVR) offers teachers an accessible means to use virtual reality. However, research into the effects of learning materials in teacher-developed SVVR activities on student learning remains limited. This study recruited 33 elementary school teachers and the 841 students in their classes. This study classified…
Descriptors: Learner Engagement, Hierarchical Linear Modeling, Computer Simulation, Technology Uses in Education
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Chance, Beth; Wong, Jimmy; Tintle, Nathan – Journal of Statistics Education, 2016
"Simulation-based inference" (e.g., bootstrapping and randomization tests) has been advocated recently with the goal of improving student understanding of statistical inference, as well as the statistical investigative process as a whole. Preliminary assessment data have been largely positive. This article describes the analysis of the…
Descriptors: Statistical Inference, Simulation, College Mathematics, Statistics
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Jak, Suzanne; Oort, Frans J.; Dolan, Conor V. – Structural Equation Modeling: A Multidisciplinary Journal, 2013
We present a test for cluster bias, which can be used to detect violations of measurement invariance across clusters in 2-level data. We show how measurement invariance assumptions across clusters imply measurement invariance across levels in a 2-level factor model. Cluster bias is investigated by testing whether the within-level factor loadings…
Descriptors: Statistical Bias, Measurement, Structural Equation Models, Hierarchical Linear Modeling
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Mayrose, James – American Journal of Engineering Education, 2012
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts to give users the sensation of being fully immersed in a synthetic environment by providing them with 3D hardware, and allowing them to interact with objects in virtual worlds. The technology is extremely effective for learning and exploration, and…
Descriptors: Active Learning, Educational Technology, Technology Uses in Education, Computer Simulation