NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 8 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Eyuboglu, Filiz; Orhan, Feza – British Journal of Educational Technology, 2011
This study investigates the navigational patterns and learning achievement of university students with different cognitive styles, on hypermedia learning environments using paging or scrolling. The global-local subscales of Sternberg's Thinking Styles Inventory, two hypermedia, one using paging, the other using scrolling, a multiple choice…
Descriptors: Cognitive Style, Achievement Tests, Cognitive Measurement, Satisfaction
Peer reviewed Peer reviewed
Direct linkDirect link
Mertens, Robert; Ketterl, Markus; Brusilovsky, Peter – Interactive Technology and Smart Education, 2010
Purpose: Social navigation is an emerging trend for navigation in hypermedia. With social navigation, users can be guided through large volumes of learning content by cues which integrate the browsing history of past users. Earlier papers have shown that social navigation is suitable for navigation not only in classic hypermedia but also in…
Descriptors: Foreign Countries, Feedback (Response), Cues, Questionnaires
Peer reviewed Peer reviewed
Direct linkDirect link
Harvey, Douglas M.; Godshalk, Veronica M.; Milheim, William D. – Computers in the Schools, 2002
The use of cognitive flexibility theory as a theoretical framework for designing hypertext has been found to be beneficial for learning in ill-structured domains. However, little is known of what role the learning task plays in the effectiveness of this approach. The present study examined the relationship between task, navigation, and learning…
Descriptors: Epistemology, Cognitive Structures, Constructivism (Learning), Hypermedia
Peer reviewed Peer reviewed
Farrell, Inez H.; Moore, David M. – Journal of Educational Technology Systems, 2001
Describes a study of eighth-grade middle school students that was conducted to determine whether varying the amount of learner control and interactivity through the use of different navigation tools (linear, menu, and search engine) would influence the achievement and attitude of learners of different academic abilities. (Author/LRW)
Descriptors: Academic Ability, Academic Achievement, Computer Assisted Instruction, Grade 8
Peer reviewed Peer reviewed
Chou, Chien; Lin, Hua – Journal of Educational Multimedia and Hypermedia, 1998
Describes a study of college freshmen that investigated the effects of navigation maps and learner cognitive styles on performance in searches for information, on cognitive map development, and on attitudes, within a hypertext learning system. Results indicate map type has significant effects on students' search steps, efficiency, and development…
Descriptors: Analysis of Variance, Cognitive Mapping, Cognitive Style, Computer Assisted Instruction
Last, David A.; O'Donnell, Angela M.; Kelly, Anthony E. – 1998
The influences of a student's prior knowledge and desired goal on the difficulties and benefits associated with using hypertext were examined in this study. Participants, 12 students from an undergraduate course in educational psychology, were assigned to either the low or high prior knowledge category. Within these two groups, subjects were…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Attitudes, Goal Orientation
Neumann, Gaby; Ziems, Dietrich; Hopner, Christian – 1998
This paper introduces a multimedia-based educational system on logistics developed at the University of Magdeburg (Germany), reports on development and implementation of the prototype, and discusses ideas for redesign. The system was tested, used, and evaluated at the university and within a European network of 24 universities, colleges, and…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer Software Development, Computer Software Evaluation
Chen, Gwo-Dong; Shen, Gee-Yu; Ou, Kuo-Liang; Liu, Baw-Jhiune – 1998
This paper discusses the use of WebQuest, a World Wide Web-based multi-user game, in promoting learning motivation and navigation skills in K-9 students. WebQuest demonstrates ways to integrate games, Internet communication facilities, Web-based courseware, and database techniques together in order to assist learning. The following guidelines for…
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Instruction, Computer Games