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Mertens, Robert; Ketterl, Markus; Brusilovsky, Peter – Interactive Technology and Smart Education, 2010
Purpose: Social navigation is an emerging trend for navigation in hypermedia. With social navigation, users can be guided through large volumes of learning content by cues which integrate the browsing history of past users. Earlier papers have shown that social navigation is suitable for navigation not only in classic hypermedia but also in…
Descriptors: Foreign Countries, Feedback (Response), Cues, Questionnaires
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Hutchings, G. A.; And Others – Computers and Education, 1994
Discusses the use of hypermedia in education and describes the Interactive Learning and Biology project that was developed at the University of Southampton (England) to teach undergraduate cell biology. Topics addressed include authoring tools for hypermedia; a study of undergraduates learning cell motility; student attitudes; and navigation…
Descriptors: Authoring Aids (Programming), Biology, Computer Assisted Instruction, Courseware
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Reed, W. Michael; And Others – Journal of Research on Computing in Education, 1995
Describes a study to determine whether attitudes toward hypermedia were changed in prospective and practicing teachers as a result of enrollment in a hypermedia in education class. Results indicate that an enriched unit of instruction on hypermedia can affect students' varying attitudes toward hypermedia. (Author/JKP)
Descriptors: Authoring Aids (Programming), Computer Attitudes, Computer Literacy, Computer Software
Heidenreich, Bill – 1992
To meet the changing needs of students, teachers and schools need to create a more visually stimulating learning environment. The modern needs of visual learners can be met through students creating hypermedia stacks that can be viewed and heard by both teachers and students alike. The visual images, sights, and sounds provided in these resources…
Descriptors: Academic Achievement, Authoring Aids (Programming), Computers, Cooperative Learning
Black, John B.; And Others – 1994
Two graphic computer simulations have been prepared for teaching high school and middle school students about how business organizations and financial systems work: "Parkside," which simulates managing a hotel; and "Guestwear," which simulates managing a clothing manufacturer. Both simulations are based on six principles of…
Descriptors: Authoring Aids (Programming), Business Administration, Computer Assisted Instruction, Computer Graphics
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers