Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
Educational Technology… | 1 |
IGI Global | 1 |
International Society for… | 1 |
Journal of Computer Assisted… | 1 |
New Zealand Council for… | 1 |
Author
Bolstad, Rachel | 1 |
Junjie Shang | 1 |
Keengwe, Jared, Ed. | 1 |
Leslee Francis Pelton | 1 |
Liang, Min | 1 |
Lim, Cher Ping | 1 |
Lu Zhang | 1 |
Mack Shelley, Editor | 1 |
McDowall, Sue | 1 |
Mendoza, Norman B. | 1 |
Omer Tayfur Ozturk, Editor | 1 |
More ▼ |
Publication Type
Books | 2 |
Journal Articles | 2 |
Reports - Research | 2 |
Collected Works - General | 1 |
Collected Works - Proceedings | 1 |
Information Analyses | 1 |
Education Level
Audience
Administrators | 1 |
Media Staff | 1 |
Researchers | 1 |
Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Liang, Min; Lim, Cher Ping; Park, Jonghwi; Mendoza, Norman B. – Educational Technology Research and Development, 2023
The education pathways and opportunities of schoolgirls in Asia are facing different challenges. The empirical studies have implemented Information and Communication Technology-enabled learning to expand such pathways and opportunities and promote education inclusiveness and equity. Through the Gender Analysis Framework, this review paper focuses…
Descriptors: Information Technology, Females, Foreign Countries, Educational Quality
Lu Zhang; Yue Lei; Tim Pelton; Leslee Francis Pelton; Junjie Shang – Journal of Computer Assisted Learning, 2024
Background: Digital game-based learning (DGBL) has the potential to provide a gender inclusive learning environment for children. Objective: The present study aimed to explore gendered differences among primary school learners in grades three, four, and five within the context of game-based fraction learning from cognitive, motivational and…
Descriptors: Gender Differences, Game Based Learning, Mathematics Education, Electronic Learning
Bolstad, Rachel; McDowall, Sue – New Zealand Council for Educational Research, 2019
This report discusses the potential of games to support learning, and what innovative game-based (or "gameful") learning and teaching practices can look like in a range of New Zealand school settings. Over 2 years, we undertook fieldwork in 14 schools, interviewed 21 teachers and more than 100 students ranging from Year 3 to Year 13. We…
Descriptors: Foreign Countries, Game Based Learning, Educational Innovation, Educational Practices
Keengwe, Jared, Ed. – IGI Global, 2023
We are moving toward a future in which digital practices are becoming more ubiquitous. Also, there is evidence to suggest that innovative digital practices are changing the face of 21st-century learning environments. Critical to 21st-century teaching and learning success is continued emphasis on learner preferences, shaped by innovative digital…
Descriptors: Higher Education, Teaching Methods, Global Approach, Active Learning
Mack Shelley, Editor; Omer Tayfur Ozturk, Editor – International Society for Technology, Education, and Science, 2024
"Proceedings of International Conference on Research in Education and Science" includes full papers presented at the International Conference on Research in Education and Science (ICRES) which took place on April 27-30, 2024, in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, discuss theoretical and…
Descriptors: STEM Education, Second Language Learning, Second Language Instruction, English (Second Language)