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Noelia Olmedo-Torre; Marta Peña; Miguel Soriano; Anna Pujol-Ferran – Interdisciplinary Journal of Problem-based Learning, 2025
This research aims to increase our understanding about the effects of active learning, applying problem-based learning (PBL) methodologies to increase student motivation in various graphic engineering classes. The measurement instruments included a cross-sectional survey (n = 269) carried out during the years 2015 to 2019 through triangulation of…
Descriptors: Problem Based Learning, Instructional Design, Student Motivation, Graphic Arts
Wan-Chun Liao; Chien-Liang Lin; Shi-Jer Lou; Chih-Chao Chung – Innovations in Education and Teaching International, 2024
This study aimed to develop a maker spirit problem-based learning (PBL) innovation and entrepreneurship course and explore its impact on students' learning effectiveness. A mixed research method was adopted for this study, in which qualitative and quantitative data were collected for inductive analysis. The research subjects comprised 49 students…
Descriptors: Instructional Design, Entrepreneurship, Problem Based Learning, Course Descriptions
Miranda, Constanza; Goñi, Julian; Hilliger, Isabel – International Journal of Technology and Design Education, 2021
While teamwork has been a central concern in engineering education, little research has systematically examined how conflict is managed in engineering teams of students. Socio-constructivism provides a solid base to explain how teamwork can foster innovation through the use of cultural artifacts, such as "boundary objects." The purpose…
Descriptors: Engineering Education, Teaching Methods, Teamwork, International Cooperation
Foster, Jamye; Yaoyuneyong, Gallayanee – Higher Education Pedagogies, 2016
Business students beginning their careers find that they must innovate to solve nebulous problems, work in interdisciplinary groups and environments, and effectively communicate their knowledge to colleagues and clients with diverse backgrounds. Addressing this, researchers devised a flipped classroom cross-disciplinary (CD) client-based project…
Descriptors: Business Administration Education, Business Skills, Innovation, Interdisciplinary Approach
Wyke, Rebecca Martha C. – ProQuest LLC, 2013
A principal goal of higher education is to prepare students for the real-world challenges they will encounter upon graduation in their everyday life, in their work and in society. While discipline specific content knowledge is an important component of a college education, a 2010 survey of employers conducted for the Association of American…
Descriptors: Creativity, Innovation, Higher Education, College Students
Durkee, David; Brant, Stephen; Nevin, Pete; Odell, Annette; Williams, Godfried; Melomey, Divina; Roberts, Hedley; Imafidon, Chris; Perryman, Roy; Lopes, Anna – Industry and Higher Education, 2009
This paper examines the practical implications for teachers wishing to incorporate e-learning and Web 2.0 technologies into their pedagogy. The authors concentrate on applied didactical scenarios and the impacts of e-learning innovations. The methods applied stem from grounded theory and action research. An analytical framework was derived by…
Descriptors: Electronic Learning, Grounded Theory, Student Attitudes, Action Research
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Ethnicity, Educational Games, Specialists

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